Crysis: Warhead, BattleForge, & Metro 2033

As we mentioned previously, the EVGA GeForce GTX 560 Ti 2Win is a one-off product. At $520 It doesn’t have any specific competition – at least none that’s reciprocal – but EVGA likes to call it a GTX 580 competitor it’s definitely priced close enough to the GTX 580 to make that a meaningful comparison. As a multi-GPU product it also competes with multi-GPU multi-card setups, primarily the regular GTX 560 Ti SLI and the Radeon HD 6950 CF.

Starting as always with Crysis, we get a good setup for the rest of the benchmarks to come. The 2Win is well ahead of the similarly priced GTX 580, turning in a score 30% better than the 580. At the same time its performance relative to the GTX 560 Ti SLI is almost identical, owing to the 2Win’s 3% higher core clock. At no point here will the GTX 560 Ti SLI and 2Win ever separate by an appreciable margin; it’s really only faster on paper.

Looking at raw performance, we see that the 2Win turns in a solid performance at 2560 and is well above 60fps at 1920. SLI doesn’t change the fact that AMD and NVIDIA will regularly jockey for position depending on the game, so even with a strong showing here, the 6950 CF still ends up being quite a bit faster.

The Crysis minimum framerate test is one of the handful of tests we have right now that pays much attention to more than 1GB of VRAM. The fact that the 2Win does worse than the regular GTX 560 Ti SLI is not a mistake here – it’s a telltale sign of swapping into VRAM. The 2Win is generally capable of handling 2560 in terms of rendering power, but with 1GB of effective VRAM it can run into other bottlenecks first, as we see here.

Given that it’s a good deal more powerful than the GTX 580, the 2Win has no problem breezing through Battleforge. Even at 2560 it hits 88fps, 35% better than the GTX 580.

When it comes to SLI scaling Metro has always been a challenge, and as a result the 2Win loses some of its advantage here. It’s still ahead of the GTX 580 at 2560, but only by 16%. Again we’re looking at a potential lack of VRAM, but also the result of Metro’s significant workload at 2560. This is one of the only titles we currently use that is still a struggle for every card we have, and as a result it’s one of the few titles than the 2Win just isn’t cut out for at 2560. It’s only at 1920 that the 2Win can pick up enough speed to be playable, at which point its lead over the GTX 580 grows slightly to 20%.

The Test, Power, Temperature, & Noise HAWX, Civ V, Battlefield BC2, & STALKER
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  • Leyawiin - Saturday, November 5, 2011 - link

    Its like putting small skinny tires on a Corvette.
  • Leyawiin - Saturday, November 5, 2011 - link

    Such a dork..."wouldn't". There goes my funny analogy down the toilet. :(
  • ypsylon - Saturday, November 5, 2011 - link

    I stick with my lovely MSI TF3 580. So what it is slower than 2 560. I don't need that kind of power anyways. And just look at this EVGA monstrosity. I would take that for free even if someone paid me good money to take it. Absolute disgrace.

    EVGA should do the engineering part and then at least slap Arctic Cooling thingy on it. That what companies without imagination do. As for MSI or Asus. You pay a good premium on those, but my god these cards are marvels of modern engineering. Not some slap-dash services a la EVGA.
  • RussianSensation - Saturday, November 5, 2011 - link

    MSI TF3 580 is a marvel of engineering? How so?

    At $499, it's not fast enough on its own for 2560x1600 gaming in modern games. At 1920x1200 or below, it's not providing more playability than a $300 GTX570. And the fact that you can get 2x HD6950 2GB Sapphire Dirt 3 Edition cards that have a high chance of unlocking into a 6970 makes a pretty poor value atm.
  • Fiah - Saturday, November 5, 2011 - link

    - that SLI scaling will always be strong, and that multi-GPU timing issues are easily overcome

    Those are rather strong assumptions. I'm particularly uncertain that the GPU guys will solve micro-stuttering. Micro-stuttering doesn't lose you any benchmarks and it's a complex problem, so I'm rather sceptical if any of the GPU bakers will spend the necessary time and moeny to solve this problem, if indeed it's solvable at all.
  • Death666Angel - Saturday, November 5, 2011 - link

    I see SLI/CF as acceptable in the high end region (HD6950+/GTX570+), where you can't increase performance with one card only. However, even then you need at least a 2560 resolution and other stuff to make really good use of it, because of the console limiting visual performance today.

    Overall though, I'm not a fan of multi-GPU setups today, because of the driver issues and most importantly micro lag. I had a HD3870X2, 2 GTS8800 512MB and recently gamed on a friends 2*470GTX and the experience was never smooth enough to justify the cost and power consumption.

    Isn't PCIe 3.0 supposed to bring better synchronisation to multi-GPU setups? If that happens and if games become more demanding (next console generation?) I might think about SLI/CF again.

    But a good test nonetheless. :D
  • Death666Angel - Saturday, November 5, 2011 - link

    It is only below any SLI setup. It is still well above the 6950CF/6970CF setups which are better and/or cheaper.
  • Cihao - Saturday, November 5, 2011 - link

    Would be possible to put 2 EVGA GeForce GTX 560 Ti 2Win in SLI, thus fitting 4 GPUs in a dual SLI config?
  • mfenn - Saturday, November 5, 2011 - link

    The article specifically says that you can't do that
  • Grandal - Sunday, November 6, 2011 - link

    where i've skimmed it 3 times and still missed it

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