GLBenchmark 2.1 Solves Our Resolution Problems

Modern Android smartphones either run at 800 x 480 (WVGA) or 960 x 540 (qHD). The iPhone 4 features a 960 x 640 (DVGA) display, while the iPad 2 has a 1024 x 768 (XGA) panel. To complete the confusion Honeycomb tablets run at 1280 x 800 (WXGA). While measuring 3D performance at native resolution is useful in determining how well games will run on a device, it's not particularly useful in comparing GPUs. Fill rate and memory bandwidth requirements increase with pixel count. Even just between Android devices, those with a qHD display have 35% more pixels to render than their WVGA counterparts.

Unfortunately not all benchmarks give us the ability to perform tests at a common resolution. To make matters worse, not all devices are even capable of running at the resolutions we'd want to test. BaseMark ES2, the rebranded 3DMarkMobile allows us to specify display resolution which we have done in previous reviews. For smartphones we standardize on 640 x 480 and for tablets it's 1024 x 768. GLBenchmark however hasn't given us the ability to do that until recently.

GLBenchmark 2.1 now includes the ability to render the test offscreen at a resolution of 1280 x 720. This is not as desirable as being able to set custom resolutions since it's a bit too high for smartphones but it's better than nothing. The content remains unchanged from GLBench 2.0, there are still two primary tests that measure overall OpenGL ES 1.0 and 2.0 performance in addition to a number of specific synthetic feature tests.

We'll start with some low level tests to give us an idea of what we're looking at. First up is a raw triangle throughput test:

Triangle Throughput - GLBenchmark 2.1 Triangle Test

GLBenchmark 2.1 made some changes to the fill rate and triangle throughput tests so these numbers aren't comparable to the 2.0 results. Although the Nexus S' single core CPU, older drivers and lower clocked GPU put it at the bottom of the list, the LG Optimus 3D is the best showing of the PowerVR SGX 540. The SGX 540 in the LG phone ends up at around half the peak triangle rate of the iPad 2, perhaps due to better drivers or a higher clock speed. Here we see the true limitations of ARM's 4:1 pixel to vertex shader architecture. The Mali-400 barely outperforms the Nexus S and offers around 1/3 of the triangle rate of the PowerVR SGX 540 in the Optimus 3D. The Adreno 220 does well here and ends up at around 2x the performance of the Mali-400.

Triangle Throughput - GLBenchmark 2.1 Textured, Vertex Lit Triangle Test

As we move to a more complex triangle test the PowerVR SGX 540 in the Optimus 3D is now only 85% faster than the Mali-400. The Nexus S' performance, despite using the same GPU, is simply abysmal. The Adreno 220 drops to only 37% faster than the Mali-400. No matter how you slice it, the 4-core Mali-400 just can't compete in geometry performance with today's GPUs. Luckily for ARM however, most mobile games aren't geometry bound - what we really need here is pixel processing power and that's something Mali-400 does deliver quite well.

Fill Rate - GLBenchmark 2.1 Texture Fetch

GLBenchmark 2.1's fill test paints a different picture for Mali-400. Here the SGX 540 is less than half the speed while the iPad 2's SGX 543MP2 is about twice the speed. The Mali-400's texturing performance is very solid, no GPU currently shipping in a smartphone can touch it.

What about in a game-like workload? For that we turn to the standard GLBenchmark game tests: Egypt and Pro.

GLBenchmark 2.1—as its name implies—tests OpenGL ES 2.0 performance on compatible devices. The suite includes two long benchmarking scenarios with a demanding combination of OpenGL ES 2.0 effects - texture based and direct lighting, bump, environment, and radiance mapping, soft shadows, vertex shader based skinning, level of detail support, multi-pass deferred rendering, noise textures, and ETC1 texture compression.

GLBenchmark 2.1 is the best example of an even remotely current 3D game running on this class of hardware—and even then this is a stretch. If you want an idea of how the Mali-400 stacks up to the competition however, GLBenchmark 2.1 is probably going to be our best bet (at least until we get Epic to finally release an Unreal Engine benchmark).

First let's look at the 1280 x 720 results from 2.1:

GLBenchmark 2.1 - Egypt - Offscreen

GLBenchmark 2.1 - Pro - Offscreen

Despite huge disadvantages in geometry performance the Mali-400 does extremely well in the Egypt test, outpacing most of its competitors by a factor of 2. Only the iPad 2 is faster but that's to be expected based on the raw horsepower of its GPU. Given current workloads, ARM's Mali-400 is clearly the fastest GPU available on a smartphone today.

RightWare Basemark ES 2.0 V1 - Taiji

RightWare Basemark ES 2.0 V1 - Hoverjet

The dominance continues in the Basemark ES 2.0 tests, the Galaxy S II consistently delivers frame rates more than 2x those of its competitors. It's a shame that 3D gaming isn't a bigger deal on Android today because it'd be nice to really see ARM's high end GPU get a chance to flex its muscle on a regular basis.

For comparison to our older phones we've got our standard GLBenchmark 2.0 graphs below:

GLBenchmark 2.0 - Egypt

GLBenchmark 2.0 - PRO

Scrolling Performance

The Galaxy S II is by far the smoothest scrolling Android device we've ever reviewed. Architecturally it has all of the right components to deliver a buttery smooth UI: gobs of memory bandwidth and a very high speed GPU. The software appears to complement it very well. Once again we turn to Qualcomm's Vellamo benchmark to quantify scrolling performance on the Galaxy S II:

Qualcomm Vellamo Benchmark - Scrolling Performance Tests
WVGA Unless Otherwise Noted Ocean Flinger Image Flinger Text Flinger
HTC EVO 3D (Adreno 220 - qHD) 68.98 26.03 41.79
Motorola Photon 4G (GeForce ULP) 62.07 17.64 35.21
Samsung Galaxy S 4G (PowerVR SGX 540) 55.98 26.27 31.83
Samsung Galaxy S 2 (Mali-400 MP4) 91.02 35.14 51.19

Vellamo produces its scores directly from frame counters, so what you're looking at is a direct representation of how fast these devices scroll through the three web tests above. The Galaxy S II is 20 - 35% faster than the Photon 4G and 45 - 100% faster than the EVO 3D. We simply have no complaints here.

Flash Performance

Thus far NVIDIA's Tegra 2 has delivered the best overall GPU accelerated Flash expierence of any SoC on the market today. With the latest update to Flash enabling NEON support on OMAP 4 both it and the Exynos 4210 now match what NVIDIA delivers here:

Flash Performance

Until we hit 2012 and meet NVIDIA's Kal-El in smartphones (tablet release in 2011) and Qualcomm's first Krait designs, Samsung's Exynos 4210 looks like the best SoC for Android smartphones.

 

The Mali-400 Battery Life and Conclusions
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  • ph00ny - Sunday, September 11, 2011 - link

    Btw you can launch search by holding down the menu button
  • Aloonatic - Sunday, September 11, 2011 - link

    Just curious, but have MS given up on the smartphone market? Or have I just missed out on all the new (or soon to be release) WP7 devices?

    At this rate, I'm just going to have to go with Android and a SGS II, even though I'd love a WP7 phone, but what there is out there are just all old handsets, and I'd have to change carrier to get one now too, as T-Mobile (UK) don't seem to sell them at all any more!?!?!?111!
  • dagamer34 - Sunday, September 11, 2011 - link

    If I had to guess, OEMs are working on their new handsets, but want to load them with Windows Phone 7.5, which only RTMed officially a few weeks ago.

    My best guess is we'll see some more phones around October or so, with a Galaxy S II shaped WP7 device.
  • Aloonatic - Sunday, September 11, 2011 - link

    Well, October is what I figured too, but... We're already over a week into September and there still aren't any "coming soon" 7.5 devices to be seen anywhere, so I'd be surprised if October (as in the start of October) is anything but wishful thinking.

    It starting to seem like MS just aren't that bothered. Where's the "ooh, look at this coming soon phone" stuff? The SGS 2 like WP7 phone has been mentioned all over the web for months, but there's nothing remotely official, and with only the odd photo shopped image from net dreamers.

    It's a shame, as I'm not a fan of Apple, their products or how they behave. And I've tried Android and been annoyed by their poor updating system, where too many companies have been allowed to let year old hardware languish at the back of the update queue (if it's lucky) while the new devices get all the attention and you're left with juddering menus and in some cases shocking security holes.

    Maybe it's just me, and my problem, for hoping that WP7 might offer a solution to my woes, but MS are just leaving this all waaaaaaayyyyy too late. By the time they get to the party someone will be handing them a bin bag and asking them to help clear up.
  • ph00ny - Sunday, September 11, 2011 - link

    What do you mean? It was in the video presentation for the mango announcement month or two ago

    http://www.youtube.com/watch?v=ABO_LyD_SXs

    right around :40 he whips it out of the pocket. I guess he couldn't wait to use it as his daily phone
  • Aloonatic - Sunday, September 11, 2011 - link

    Oh, so they have a few units the they showed on a video presentation that who saw exactly?

    Yes, I may have been exaggerating slightly before (and I know that that doesn't stand on geek boards) and we've all (well, a reasonable percentage, as I am sure that at least 1 person reading this hasn't) seen the "leaked" video that no one *wink wink* should video and get out.... But really, there's nothing to be seen here. Those videos are no more proof of a finished product than a concept car at a motor show.

    I'm just disappointed that they hare dragging their feet on this product, and really don't seem to care either.
  • ph00ny - Sunday, September 11, 2011 - link

    This was posted on a lot of major tech blog/news sites. As for devices, there are quite a few announced devices but they're all waiting for the mango update
  • vision33r - Monday, September 12, 2011 - link

    Samsung phones are outdated in one quarter. They release small updated features to the same platform.

    The Galaxy line had 4-5 different variant versions within the same year.

    This makes update very difficult for them and also buyer confusion.

    I'll stick with HTC, since Samsung takes forever to fix software and issue timely updates.
  • ph00ny - Monday, September 12, 2011 - link

    which device outside of the US carrier branded ones didn't get updates as soon as HTC devices? In fact, which android device manufacturer doesn't release 4-5 different variants within the same year?
  • aegisofrime - Sunday, September 11, 2011 - link

    Had mine here in Singapore for about 3 months now, and you Americans will be joining the party with plenty of custom ROMs and kernels to choose from :)

    So yeah, welcome to the party!

    This forum will probably be your new best friend now:

    http://forum.xda-developers.com/forumdisplay.php?f...
    (Galaxy S II Original Android Development)

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