Gaming is at the core of the Xperia Play's "raison d'être," of course, so it deserves some focused editorial attention. Slide the screen up and underneath it you'll find the gamepad, which is conceptually reminiscent of a DualShock controller. You already saw this photo a few pages back; here it is again as a reminder:

On one end is a digital directional key suite, and on the other is a set of 'face' buttons. Below them are an Android 'start' button (on the left) and 'select' and 'start' buttons (on the right). Since Sony Ericsson desired to make the Xperia Play as thin as possible, there's no vertical room for DualShock-like D-Pad analog sticks or even the single, thinner analog joystick of a PlayStation Portable. Instead, Sony Ericsson substituted circular capacitive sliders, with capacitive buttons (providing, among other things, orientation-handy indents) in their centers. And where are the DualShock-like L1 and R1 controls? In normal portrait-orientation phone use, they're on one side of the Xperia Play, bracketing the volume toggle. And when you're ready to "get your game on" and landscape orientation-rotate the phone, they end up on the top edges of the lower slider layer, behind the screen.

Verizon bundles seven game titles with its version of the the Xperia Play: Asphalt 6, Bruce Lee: Dragon Warrior, Crash Bandicoot, Madden NFL 2011, Tetris, The Sims 3, and Star Battalion, accessible both standalone via the Android home screen and (with the exception of Tetris, for unknown reasons) within the Xperia Play application:

Additional content is available for download through the Xperia Play app, on a separate screen. I counted 43 titles, at a range of first-download (up to $9.99, from my limited sampling) and subscription (up to $3.49) prices. But what currently exists isn't hardware-exclusive; it's also available on other platforms:

To that point, one common complaint I read from Xperia Play owners is that they needed to re-purchase game titles they'd already bought for other Sony hardware; the existing licenses couldn't be expanded (or at least transferred) to include the Xperia Play. Folks also weren't particularly fond of the D-Pad-replacing capacitive circular pads, and I tend to concur; my success in convincing them to react in the way I intended was somewhat hit-and-miss, and the overall lack of tactile feedback versus a joystick left me overwhelmed. With that said, I'm more forgiving than some in understanding the design constraints that compelled Sony Ericsson to use them.

The bundled, Xperia Play-optimized games I auditioned generally provided an acceptable playback experience, albeit with occasional stutters on a few titles. Bruce Lee: Dragon Warrior was probably the most immersive title I tried, from both audio and visual standpoints; I say this as someone who's not even a particular fan of the action fighter genre. Flight simulation and racing games are more my cup of tea; as such, Asphalt 6 and Star Battalion didn't disappoint, either, though I generally found myself underwhelmed by the inferior richness of the Xperia Play titles (which were reminiscent to me of PlayStation 1 or Nintendo 64 content of days past) in comparison to games intended for a dedicated-function portable console.

As you'll read in detail in the sections to come, the Xperia Play's hardware allotment is modest, but leading-edge graphics drivers from Qualcomm provide the phone with more robust performance than that of its similar-component peers. Nonetheless, the dearth of compelling Xperia Play-optimized content is disappointing, and dulls the overall enthusiasm for the system. Hopefully, AT&T's recent embrace of the Xperia Play is indicative of better news to (soon) come in this regard. And speaking of hardware, a mini-HDMI output that would enable optional tethering of the Xperia Play to a television or other larger display for a more immersive gaming experience is also a notable 'miss'; perhaps if a second-generation design ever appears, Sony Ericsson will see fit to include such a capability.

Other games can be downloaded from Google's Android Market, the Amazon Market for Android, or the Verizon VCast Store. I frankly don't recommend the VCast Store, due both due to its comparatively limited selection and higher prices. Gun Bros, for example, is available for free from the Android Market; the very same title will cost you $6.99 for first download from the VCast Store, or $2.99 for re-download. These generic Android titles don't leverage the Xperia Play gamepad, of course, no matter that they play smoothly on the hardware. Fortunately, many of them harness the handset's accelerometer, as do (optionally, versus the mechanical controls) the Xperia Play-optimized titles.

Camera, Display, And Battery Life Bill Of Materials
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  • The0ne - Tuesday, August 9, 2011 - link

    One of my duty as an Engineer is to write for others be it technical people or non technical; I write a lot to be honest. But I do spend quite a bit of time choosing and modifying any graphics (charts included) to ensure they are essential in any document. Randomly using graphics is generally not a very good idea. The only reason I know of is to cater to people who love to have tons of graphic and who love to stare at them all day long. Thankfully, I don't care much about these type of people until they pay me or the company to do so, I guess :) hahaha

    I'll take an Anandtech review over any Dailytech "news" article. Now, those are just poorly written, especially by Jason Mick who seem to think the audience is a bunch of kids and resort to the numbering type news reporting.
  • Anand Lal Shimpi - Monday, August 8, 2011 - link

    Let's try this again :)

    Take care,
    Anand
  • vshah - Tuesday, August 9, 2011 - link

    Are you confusing the two? you mention it has 512mb of RAM, and that when that drops, the phone complains about free space being low. I think you meant ROM, as android will almost never complain about RAM, it will just kill stuff in the background to free up more.
  • vshah - Tuesday, August 9, 2011 - link

    also, the large game installs would go to the 1 gig of flash storage, not the 512mb of RAM
  • bdipert - Tuesday, August 9, 2011 - link

    Great point, vshah, I did indeed intermingle RAM and ROM (aka local flash memory storage) observations. I'll go update the writeup now. Thank you!
  • snajk - Tuesday, August 9, 2011 - link

    I'll probably get one of these, not for the branded games but for using emulators. My current android works ok at this, but the controls are a pain to use even though I have a phone with a "D-pad". Why settle for a few old ps1 titles when you have all the old nes/snes/genesis/neogeo/mame games to choose from?
  • eallan - Tuesday, August 9, 2011 - link

    My main device is a GS2, but i also have one of these.

    They are absolutely perfect for emulation.

    So many super nintendo games, genesis games, even PSX games and N64. I'm pretty sure thats the best use of this phone.

    The dpad and buttons are truly excellent.
  • BaCh - Tuesday, August 9, 2011 - link

    Dear Mr. Anand, you should have spared a few words for its exceptional audio quality, as testified by both Gsmarena and Phonearena.
  • PC_Jones - Tuesday, August 9, 2011 - link

    The main reason for me getting a Play was so I wouldn't have to tote around a Wiimote if I ever wanted to play any SNES games on my phone with any accuracy. I'm surprised that the use of emulators wasn't discussed more in this article.
  • The0ne - Tuesday, August 9, 2011 - link

    I'm a retrogamer by heart. The problem with emulation is that most people don't own the games/roms they are using. I'm sorry, this is just the sad case. Retrogamers like myself, and even more hardcore, have games that we do own and setups to be able to play them with nostalgia.

    And while I would love to see a discussion about emulation on any platform it quickly becomes more of a "pirated" scene than anything. I collect classic games, it's sad for me to see people pirating them because they can.

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