Motoblur that isn't 

The Droid 3 also comes by default with the newest version of Motoblur, or, well, some unnamed UI skin that sort of looks like Motoblur, but isn't officially called Motoblur in any of the user-facing parts of the software or website. Though one has to view things from Motorola's perspective - Motoblur has become a dirty word as of late - it's still there, and it still looks like Motoblur. All it takes is looking no further than the Build.prop file inside the Droid 3’s system directory to learn that the Motorola UI layer running atop the Droid 3 is still called Blur at its core:

Blur_Version.5.5.959.XT862.Verizon.en.US


For those that followed our Motorola Droid X2 review, this should already be self explanatory - it’s literally the same case with the Droid 3 as the X2. That said, the UI skin on the Droid 3 is notably different from what I saw on both the updated Droid X and newer Droid X2.

 

The Droid 3’s Motoblur treatment consists of a different, unique lock screen, and a GPU accelerated launcher plus home screen. Starting with the lock screen, there’s a different (non stock) font, unlock pattern, and a silent/ring switch on the home screen. I saw the lock screen glitch out, but only once when switching between landscape and portrait very quickly.

 

It’s hard to appreciate the 3D/GPU accelerated changes in the launcher without actually seeing the thing, screenshots only go so far in conveying what’s different. Of course, I still would encourage interested parties to check out our video review which does go over the general UI smoothness. There’s a zoomed out view for switching between home screens rapidly as well, which again has a very GPU-accelerated feel to it. Swiping between home screens now is a fluid 3D effect, and after the page stops moving there’s a glow that waves across all the icons and widgets. It’s a bit of not totally requisite eye candy, but I must admit the animation is constantly fluid.

 

The Motoblur-specific widgets are still here and keep largely the same appearance. What’s different is that the home screen grid also gets a 3D treatment. Move shortcut tiles or widgets around, and they’re given a 3D effect and move around as if being dragged through space. Motorola widgets can still resize, though the handles for changing size are differently styled now, but from what I can tell the same row x column configurations previously permitted are still around. The default set of home screens are also not overly cluttered, only the center three are home to any items out of the box.

The bottom row of icons still lack text labels, something that I am still puzzled by, and I wager still confuses new Android users. For example, the rightmost tile is the application launcher, but the icon just doesn’t really convey the message immediately. It also can’t be moved or replaced, however the other three can after a long press.

Of course, there are also landscape views for everything to accommodate using the phone with the keyboard out.

The same black on white Motoblur color scheme sticks around, with shades of navy blue for other UI elements. It’s the same as we’ve come to expect - again, based on the Android 2.3 update for the Droid X, and the X2’s theme.

 

The next major UI skin change is the application launcher. It now is divided into pages which slide left and right, instead of one long list which slides up and down. This is a big change for older Droid users who are no doubt already accustomed to the former (and which is also the default Android behavior), and I think might be received by some people as a change that further emulates iOS’ organizational scheme.

 

What does improve, however, is that the launcher also gets the GPU-accelerated theme. Transitions are fluid when swiping between pages both in portrait and landscape, and just like the home screen there’s a bit of a depth effect which is visible. It’s impressively fluid.

The only place that I think rebooted Motoblur shows some lag is at the portrait-landscape transition. Each time the home screen has to change between portrait and landscape, there’s considerable lag as first the wallpaper, then bottom row of icons, then widgets, and finally application tile assets are re-loaded and rendered. It just is a glaring area that stands out in my mind as being equally unpolished and laggy. Almost everything else is superb.

The other changes are subtle. Thankfully the cellular signal, connectivity, and WiFi indicators still change color like they do in stock Android 2.3 to indicate successful connection with Google’s servers. There’s also the Android 2.3 CRT shutoff animation, though it looks slightly different from the one in mainline Android 2.3.

 

Inside settings, Motorola continues to include a battery manager that by default restricts account synchronization to “normal” working hours. First thing I did was disable this by selecting performance mode, since my hours are anything but normal. Last go around, this setting confused people since, again, email and other accounts are not synced between 10 PM and 5 AM. It’s easy enough to disable, thankfully.

 

Tapping on the large battery icon dumps you into the Android 2.3 power charts which show estimated use broken down by core function and application, and tapping on the graph still shows a timeline of when different things were on and sucking down battery. I’m glad that virtually all the Android 2.3 enhancements haven’t been eschewed.

I mentioned earlier that the Droid 3 doesn’t include an SD card by default. Instead, there is 16 GB of NAND onboard which is home to three partitions for application storage, internal storage, and of course the Android OS. By default, the size of those partitions are just shy of 2 GB, 11.35 GB, and over 1 GB.

Filesystem             Size   Used   Free   Blksize

/dev                   219M    76K   219M   4096

/mnt/asec              219M     0K   219M   4096

/mnt/obb               219M     0K   219M   4096

/system                320M   307M    13M   1024

/data                    1G   331M     1G   4096

/cache                 535M    17M   517M   4096

/data/tmp                2M     8K     1M   4096

/pds                     3M     1M     2M   1024

/preinstall            477M   258M   218M   1024

/mnt/sdcard             11G     1G     9G   8192

The Droid 3 comes with its own share of stuff preinstalled as well, including a veritable bevy of Verizon applications (why they can’t consolidate into one massive program seems beyond me), and the usual assortment of preloads that hitch a ride on stock ROMs. Things like slacker, GoToMeeting, CityID, Citrix, Angry Birds (sigh), NFL Mobile, Lets Golf, NFS Shift, and Blockbuster. Of those, only Lets Golf and NFS Shift can be uninstalled, which is better than nothing but still not quite ideal.

The Droid 3 as of this writing has a locked bootloader, so there’s no simple way to toss on an AOSP derived ROM like CM7, or any custom ROM for that matter, at least at this point. Hopefully soon however a Motorola-approved update will appear that will make unlocking as simple as running “fastboot oem unlock” like other devices. It’s disappointing to see the Droid 3 ship in this state, but unlocked bootloaders are indeed in the cards for almost all manufacturers at this point. It’s just a matter of persuading carriers that doing so won’t result in network implosion, and preventing hoards of customers from trying to get warranty replacements on devices they’ve flashed improperly.

Droid 3 Car Dock Display - 4" qHD with PenTile RGBW
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  • anandtech pirate - Sunday, July 31, 2011 - link

    hmm, I was thinking about the Sensation vs. Evo3D, one has 768mb of ram while the other has 1GB or ram. The sensation suffers from noticeable lag on the homescreen where as the Evo3D is much smoother. this might be a sense 3.0 problem though as it's a resource hog.
  • themossie - Sunday, July 31, 2011 - link

    The extra RAM makes a huge difference when it comes to multitasking.

    With my Droid 1 the home screen always reloads when I leave an application, and true multitasking is impossible as I can't keep multiple applications in memory.

    Droid 1 is significantly hampered by 256 MB. Droid 2 has 512 MB. Droid 3 should have more. Most of the Many competitive phones have 768 MB+ - (offhand the Droid Incredible 2 and MyTouch 4g) or 1 gb (Evo 3D, Atrix 4G) and RAM is cheap...

    512 is acceptable now, but don't think in terms of today - what will the minimum requirements be to run Android in 1 year? 2 years?
  • Reikon - Sunday, July 31, 2011 - link

    I was wondering about the Evo 3d review too. Didn't Brian say it was supposed to be out weeks ago?
  • mike8675309 - Tuesday, August 2, 2011 - link

    I agree... More memory. The dual core Moto Atrix comes with 1gig of RAM. Verizon has been notoriously stingy with RAM in the phones they deliver.
  • bishless - Saturday, July 30, 2011 - link

    I saw "Wetmore" in the maps screenshot and instantly thought, "Holy crap, this writer is in Tucson!"... I looked a little closer and saw Ruthraff and felt proud enough to reveal my detective skills in the article comments... Then a couple pages later, there's the weather widget obviously displaying "Tucson". Heh.

    So much for detective work.

    I see you're aware of Cartel Coffee Lab... we ought to meet for coffee sometime!
  • Brian Klug - Saturday, July 30, 2011 - link

    Yeah, always been here in Tucson ;)

    I hang out at Cartel a lot, absolutely!

    -Brian
  • GotnoRice - Saturday, July 30, 2011 - link

    While having numbers on top is sort of nice, they failed hard when it comes to the most basic element- the orientation of the QWERTY keys

    Look down at the keyboard right in front of you. The "S" key in the middle row should be directly above the gap between the "Z" and "X" keys. It should straddle the gap between those keys almost perfectly.

    Yet on the Droid 3 the "S" key is almost DIRECTLY on top of the "X" key. Simply put, the rows are misaligned.

    The reason people like a QWERTY keyboard is because it's a layout they are already familiar. That fact is incompatible with the idea of randomly adjusting the rows in relation to each other as if it's arbitrary; it's not.

    They got this mostly right with the Droid 2 keyboard, how did they get it so wrong with the Droid 3?
  • Pete_ - Saturday, July 30, 2011 - link

    Check your facts: the Tegra 2 chipset does not support LPDDR2 (333/266 MHz) and is limited to only 133 MHz DDR. I've owned the DX2 and returned it for the Droid 3... proof is in the pudding.
  • Brian Klug - Saturday, July 30, 2011 - link

    Hmm, I'm not sure about that: http://www.nvidia.com/object/tegra-2.html then look under Memory Frequency.

    We've independently confirmed a few times them using LPDDR2-600, for example on the Optimus 2X.
  • ol1bit - Saturday, July 30, 2011 - link

    I'm glad you posted so many photos, but the blue tint on the flash enabled photo is terrible.

    Even the video has a tad of blue tint compared with the Cannon.

    I wonder if they will do an update to fix that with this phone, or if this is just a jump step phone with no marketing, just to keep money flowing in till the Bionic comes out?

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