Motoblur that isn't 

The Droid 3 also comes by default with the newest version of Motoblur, or, well, some unnamed UI skin that sort of looks like Motoblur, but isn't officially called Motoblur in any of the user-facing parts of the software or website. Though one has to view things from Motorola's perspective - Motoblur has become a dirty word as of late - it's still there, and it still looks like Motoblur. All it takes is looking no further than the Build.prop file inside the Droid 3’s system directory to learn that the Motorola UI layer running atop the Droid 3 is still called Blur at its core:

Blur_Version.5.5.959.XT862.Verizon.en.US


For those that followed our Motorola Droid X2 review, this should already be self explanatory - it’s literally the same case with the Droid 3 as the X2. That said, the UI skin on the Droid 3 is notably different from what I saw on both the updated Droid X and newer Droid X2.

 

The Droid 3’s Motoblur treatment consists of a different, unique lock screen, and a GPU accelerated launcher plus home screen. Starting with the lock screen, there’s a different (non stock) font, unlock pattern, and a silent/ring switch on the home screen. I saw the lock screen glitch out, but only once when switching between landscape and portrait very quickly.

 

It’s hard to appreciate the 3D/GPU accelerated changes in the launcher without actually seeing the thing, screenshots only go so far in conveying what’s different. Of course, I still would encourage interested parties to check out our video review which does go over the general UI smoothness. There’s a zoomed out view for switching between home screens rapidly as well, which again has a very GPU-accelerated feel to it. Swiping between home screens now is a fluid 3D effect, and after the page stops moving there’s a glow that waves across all the icons and widgets. It’s a bit of not totally requisite eye candy, but I must admit the animation is constantly fluid.

 

The Motoblur-specific widgets are still here and keep largely the same appearance. What’s different is that the home screen grid also gets a 3D treatment. Move shortcut tiles or widgets around, and they’re given a 3D effect and move around as if being dragged through space. Motorola widgets can still resize, though the handles for changing size are differently styled now, but from what I can tell the same row x column configurations previously permitted are still around. The default set of home screens are also not overly cluttered, only the center three are home to any items out of the box.

The bottom row of icons still lack text labels, something that I am still puzzled by, and I wager still confuses new Android users. For example, the rightmost tile is the application launcher, but the icon just doesn’t really convey the message immediately. It also can’t be moved or replaced, however the other three can after a long press.

Of course, there are also landscape views for everything to accommodate using the phone with the keyboard out.

The same black on white Motoblur color scheme sticks around, with shades of navy blue for other UI elements. It’s the same as we’ve come to expect - again, based on the Android 2.3 update for the Droid X, and the X2’s theme.

 

The next major UI skin change is the application launcher. It now is divided into pages which slide left and right, instead of one long list which slides up and down. This is a big change for older Droid users who are no doubt already accustomed to the former (and which is also the default Android behavior), and I think might be received by some people as a change that further emulates iOS’ organizational scheme.

 

What does improve, however, is that the launcher also gets the GPU-accelerated theme. Transitions are fluid when swiping between pages both in portrait and landscape, and just like the home screen there’s a bit of a depth effect which is visible. It’s impressively fluid.

The only place that I think rebooted Motoblur shows some lag is at the portrait-landscape transition. Each time the home screen has to change between portrait and landscape, there’s considerable lag as first the wallpaper, then bottom row of icons, then widgets, and finally application tile assets are re-loaded and rendered. It just is a glaring area that stands out in my mind as being equally unpolished and laggy. Almost everything else is superb.

The other changes are subtle. Thankfully the cellular signal, connectivity, and WiFi indicators still change color like they do in stock Android 2.3 to indicate successful connection with Google’s servers. There’s also the Android 2.3 CRT shutoff animation, though it looks slightly different from the one in mainline Android 2.3.

 

Inside settings, Motorola continues to include a battery manager that by default restricts account synchronization to “normal” working hours. First thing I did was disable this by selecting performance mode, since my hours are anything but normal. Last go around, this setting confused people since, again, email and other accounts are not synced between 10 PM and 5 AM. It’s easy enough to disable, thankfully.

 

Tapping on the large battery icon dumps you into the Android 2.3 power charts which show estimated use broken down by core function and application, and tapping on the graph still shows a timeline of when different things were on and sucking down battery. I’m glad that virtually all the Android 2.3 enhancements haven’t been eschewed.

I mentioned earlier that the Droid 3 doesn’t include an SD card by default. Instead, there is 16 GB of NAND onboard which is home to three partitions for application storage, internal storage, and of course the Android OS. By default, the size of those partitions are just shy of 2 GB, 11.35 GB, and over 1 GB.

Filesystem             Size   Used   Free   Blksize

/dev                   219M    76K   219M   4096

/mnt/asec              219M     0K   219M   4096

/mnt/obb               219M     0K   219M   4096

/system                320M   307M    13M   1024

/data                    1G   331M     1G   4096

/cache                 535M    17M   517M   4096

/data/tmp                2M     8K     1M   4096

/pds                     3M     1M     2M   1024

/preinstall            477M   258M   218M   1024

/mnt/sdcard             11G     1G     9G   8192

The Droid 3 comes with its own share of stuff preinstalled as well, including a veritable bevy of Verizon applications (why they can’t consolidate into one massive program seems beyond me), and the usual assortment of preloads that hitch a ride on stock ROMs. Things like slacker, GoToMeeting, CityID, Citrix, Angry Birds (sigh), NFL Mobile, Lets Golf, NFS Shift, and Blockbuster. Of those, only Lets Golf and NFS Shift can be uninstalled, which is better than nothing but still not quite ideal.

The Droid 3 as of this writing has a locked bootloader, so there’s no simple way to toss on an AOSP derived ROM like CM7, or any custom ROM for that matter, at least at this point. Hopefully soon however a Motorola-approved update will appear that will make unlocking as simple as running “fastboot oem unlock” like other devices. It’s disappointing to see the Droid 3 ship in this state, but unlocked bootloaders are indeed in the cards for almost all manufacturers at this point. It’s just a matter of persuading carriers that doing so won’t result in network implosion, and preventing hoards of customers from trying to get warranty replacements on devices they’ve flashed improperly.

Droid 3 Car Dock Display - 4" qHD with PenTile RGBW
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  • Lucian Armasu - Sunday, July 31, 2011 - link

    I completely agree with you on this. Either raise the resolution for a normal LCD/AMOLED screen (RGB) or don't raise it at all if you're going to use Pentile. It makes the display worse overall.

    It's like you're trying to increase sharpness of the display by increasing resolution by 30%, and then you use Pentile which *drops* sharpness by 60%. The end result is negative on the sharpness of the display.
  • YoPete525 - Sunday, July 31, 2011 - link

    Have you guys actually looked at the Droid 3 in person? Most elements on the screen still appear sharper than say on the Incredible 2, which has a relatively comparable 4-inch screen with the 800x480 resolution. You also have to realize that a higher resolution means more viewable content, such as more settings options on the same screen, or more emails in the same view. The increased detail is very noticeable on, for example, home screen icons, looking at the Droid 3 and then a phone with the traditional 800x480 makes icons on the smaller resolution screen appear comically large.

    Solid colors, especially the green (which is in the battery icon), do look fuzzy, as well as a combination of lines on certain backgrounds, and colored text. But at least give the screen a chance in person before you write it off. In terms of overall screen sharpness, you're right in that the RGBW Pentile matrix isn't ideal, but it isn't as bad as you make it out to be.
  • snowblind64 - Sunday, July 31, 2011 - link

    Let's not forget there are benefits to a RGBW pentile screen. Battery drain is consistently well under 10% on my Droid 3 thanks to that extra white sub-pixel.
  • themossie - Sunday, July 31, 2011 - link

    For some, it really is that bad.

    I used it in person, spent a couple off hours in the shop playing with it. Compared to the Droid 1, on the Droid 3 I have to read text at a greater font display size / zoom level (the characters have to be bigger on screen) and as a result can fit less content on the screen than on the Droid 1.

    Best comparison I can make: it feels like you are running an LCD screen at a very uncomplimentary non-native resolution. Try running a 1080p screen at 900p, it's painful to most any power user - you can still read and do work, but everything is fuzzy and hurts the eyes. Some people aren't bothered by this, others get headaches.

    For UI elements, the screen is acceptable; for reading this becomes a problem.

    I'm glad (and jealous) the Droid 3 screen works for you :-) I want a new slider that beats my OG Droid!
  • RavnosCC - Monday, August 1, 2011 - link

    Agreed! I played w/the phone side by side with my D1 on all my favorite sites, reading the same content... trying to find a comparable zoom level on the D3 that didn't make the text look horrible was near impossible on most of the sites I frequent. I think Moto needs to seriously rethink the idea that increasing specs while effectively lowering quality will become the future :( The trade-offs aren't worth it, imho.
  • relativityboy - Thursday, August 4, 2011 - link

    As a posessor of the D3 I can say my D1's screen looks much better.
  • Brian Klug - Sunday, July 31, 2011 - link

    So you have to keep in mind that the photo actually is a 100% crop that I supplied to just show the differences in the subpixel matrix between RGBW and RGB.

    I've been pretty critical of PenTile RGBG in the past, and admittedly RGBW still isn't as desirable as straight up RGB, but it definitely is a way to emulate higher equivalent resolution. The other RGBW advantage is of course the reduction in power (just keep the W subpixel in the on position when displaying white) and thus requiring a less powerful backlight.

    Again, I'd definitely prefer a true qHD 960x540 display like what HTC has on the Sensation/EVO 3D, but this isn't too bad compared to how RGBG looked on the previous generation of AMOLED displays, if nothing else because the vast majority of webpages render with sharp black edges properly.

    -Brian
  • Lucian Armasu - Sunday, July 31, 2011 - link

    It's because of the Pentile Matrix. It makes the screen fuzzier. I wish manufacturers would stop using it. It's not a trade-off I'm willing to make over whatever benefits Pentile brings.
  • hwarrior - Saturday, July 30, 2011 - link

    Too bad Droid 3 is Verizon linked.
    http://www.engadget.com/2011/07/18/motorola-xt860-...
  • jjj - Saturday, July 30, 2011 - link

    Motorola will be using 2 LTE chips in it's 5 LTE devices planned to be released this year (Xoom, Bionic,1 more phone and 2 more tablets).One of the chips is developed by Motorola and the other one ... no clue really but Motorola might not want to kill battery life by using Qualcomm so maybe ST-E or Icera.

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