Recommendations and Conclusion

So now that we have the nitty-gritty out of the way, how do we break things down? If you're looking strictly at pure performance, parts from either AMD or NVIDIA are going to be suitable for you (budget notwithstanding.) In the interests of fairness we'll include Intel in the pro and con conversation.

First, Intel has the best dedicated video encoding hardware on the market. AMD and NVIDIA both offer solutions that allow you to harness their shaders to substantially accelerate video encoding, but Intel's Quick Sync is best of breed (behind pure CPU-based encoding), offering a healthy improvement in encoding speed while producing the best output short of doing encoding on the CPU itself. It's worth noting, though, that NVIDIA solutions and AMD ones supporting switchable graphics can take advantage of Quick Sync, so you don't necessarily have to tie yourself down to Intel to benefit from it.

If you take video encoding out of the equation, unfortunately AMD isn't quite as strong in terms of feature offerings, boiling down to arguably slightly better image quality and support for Eyefinity (provided the notebook has a DisplayPort.) They do have a hybrid graphics solution similar to Optimus, but availability is spotty and you'll have to research the notebook model you're looking at to see if their switchable graphics are supported. NVIDIA's Optimus on the other hand is pervasive and mature, and their mobile graphics drivers are more widely supported than AMD's. 3D Vision, CUDA, and PhysX are much more niche, with AMD also offering 3D support and materializing in 3D-ready notebooks. If you have a need for CUDA or a desire for PhysX, your graphics vendor has been decided for you.

Knowing what each vendor offers, now we just have to know what to look for.

The netbook or ultraportable gamer is pretty much stuck with either buying a netbook with AMD's E-350 processor or paying through the nose for an Alienware M11x (spoiler alert: heavier than most "netbooks.") That's not a horrible thing as the E-350 has a capable graphics core, but even though the CPU side is faster than dual-core Atom it's still not quite enough to pick up the slack.

Gamers on an extreme budget used to be more or less screwed, but thankfully that's changed. Notebooks with AMD's A6 or A8 processors are going to be your one-stop shop, offering a tantalizing mix of middle-of-the-road CPU performance with remarkably fast integrated graphics hardware. There's a reason AMD refers to the A6 and A8 graphics hardware as "discrete-class" and for once it's not just marketing jargon. If you want to game for under $600, this is the way to go. In fact, it's even a little difficult to recommend spending up for a notebook with anything less than a GeForce GT 540M or Radeon HD 6500M/6600M/6700M unless you really need the faster CPU on top of it. If gaming while on the battery is important to you, then you need to be looking for Llano.

Users looking for a more well-rounded notebook would probably be well served by the aforementioned GeForce GT 540M or Radeon HD 6500M/6600M. These will hang out between about $700 and a grand and notebooks using these chips are going to be fairly mainstream in form factor, so you won't be lugging a land monster around. Be forewarned, though, these GPUs are going to be inadequate for driving games at 1080p and may still struggle at 1600x900.

The serious gamer looking for an affordable machine should be gunning straight for notebooks with NVIDIA's GeForce GTX 560M. This, or AMD's Radeon HD 6800M, will be the bare minimum for gaming comfortably at 1080p, but honestly the GTX 560M is liable to be the sweet spot in offering the very best balance in form factor favoring performance before you start getting into the huge, heavy desktop replacement notebooks.

Finally, for those who money is no object to, just about anything from the Radeon HD 6900M series or the GTX 570M or 580M is going to do the trick, and for the truly excessive users, an SLI or Crossfire notebook will yield dividends.

Update: Intel's engineers took umbrage with our suggestion that Intel's integrated graphics driver quality is still poor, and they were right to do so. While older graphics architectures may still be a bit fraught, Sandy Bridge is an overwhelming improvement. This guide has been updated to reflect that fact.

NVIDIA GeForce 500M Graphics
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  • Pirks - Wednesday, July 6, 2011 - link

    Some idiots from Adobe use ancient OpenGL shit instead of proper DX 10/11 APIs, who cares? Don't buy Adobe shit, buy shit that supports DX 10 or 11, that's the solution.

    And Minecraft is such an ugly POS I'm surprised it's not dead yet. Of course such an hideous ugliness would use OpenGL, why am I not surprised.
  • Drizzt321 - Wednesday, July 6, 2011 - link

    Ok, so, full of hate. Minecraft is not MEANT to look like a 2011 super new high res textured with all the bells and whistles and features and such that you get in the latest games. Part of it's charm (for many) is it's decidedly simple looks, simplistic seeming game play, and the world building you can do.

    Uh...and Adobe probably uses OpenGL since they also run on Mac, and are not intended to look or act like games do, but accelerate things that can more efficiently (and quickly) run on the GPU.

    P.S. I know, I shouldn't feed the trolls, but the Minecraft comment really got me with it's hatefulness.
  • Pirks - Wednesday, July 6, 2011 - link

    Simple is one thing and downright freaking hideously ugly is another, you know

    If I were Adobe I'd drop Mac support eons ago, it's such a pain in the butt to deal with ancient ugly OpenGL just 'cause Apple is incapable of using something better like DX 11 or something

    Anyway, I won't touch any mincecraft, adobe, opengl or any other shit like that with a 10 foot pole

    For simple looking games I'd go for proper stuff like MDK, very simple looking but very very far from hideous ugliness of minecraft cubistic shit
  • UMADBRO - Thursday, July 7, 2011 - link

    MDK a "proper" game?!?!?!?1?

    BWAHAHAHAHAHA

    ...

    wait, he's serious?

    ...

    BWAHAHAHAAAHHHHHAHAHA XD

    No seriously, just because you dont like it, doesnt mean all the vile shit you spewed about it is true. And honestly, the MC community will do just fine without the likes of you. LMAO!
  • Pirks - Thursday, July 7, 2011 - link

    Yeah, compared to hideous ugliness of Minecraft, MDK is proper one, simplistic but at the same time doesn't look like your poop
  • UMADBRO - Thursday, July 7, 2011 - link

    You're so full of it. I would say its funny, but actually, its rather sad and pathetic. You go play yurr 14 year old games and keep deluding yourself on whats "proper" or not...
  • Pirks - Friday, July 8, 2011 - link

    Beauty has no age, and same holds true for ugliness. Time will pass and MDK will stay simplistic and at the same time beautiful, while no time will fix cubistic cheap piece of shit look of Minecraft. I have no say in its gameplay, maybe for some people it's interesting (to me it's as boring as Sims and similar girly shit) but its graphics are worse than Digger and original ping pong from 1970. I dunno what could look more shoddy than that, among 3D stuff. Among 2D games there are more hideous titles for sure.
  • Penti - Thursday, July 7, 2011 - link

    Why are you trolling? Every professional video postpro, 3D modeling/animation and imaging app will use OpenGL. Also how could they use something Microsoft hasn't made public, standardized and licensed?

    OpenGL has nothing to do with the look of a game, you use the same tools and typically the same game engine regardless of rendering pipeline and API. The tools where you are crafting the 3D models are fully dependent on OpenGL any way. Not that it matters. And of course any mobile game is GLES.
  • Penti - Thursday, July 7, 2011 - link

    Also you can easily convert shaders between HLSL to GLSL, and you can also use Nvidia's Cg which compiles to either (and also works on some consoles). No really big problem there, all the stuff you need is supported in both API's.

    For simple games you could just go with something like Unity. For that matter consoles are pretty much limited to 2004 era D3D9 graphics. Newest game on OpenGL (on Windows) probably is Brink. Which doesn't look too bad. Performance is still there so it works out. It's here to stay.
  • Pirks - Thursday, July 7, 2011 - link

    I just want Windows software to use proper APIs for Windows, not some legacy Unix shit, that's all

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