Final Words: It’s Nobody’s Business But The Turks

At the high-end of the market we’re used to seeing AMD and NVIDIA trade blows with similarly priced, similarly performing cards. In the sub-$100 market this is not the case however. At least among the non-crippled versions of various GPUs, NVIDIA and AMD’s GPUs seem to do a better job fitting in between each other than they do going head-to-head with each other. Pricing is what makes these cards compete in the market, rather than their GPUs performing similarly.

In this case Turks seems bound to fit in between NVIDIA’s GF106 (GTS 450) and GF108 (GT 430) GPUs, a position that Redwood (5670) has similarly occupied up to this point. Between those NVIDIA GPUs there’s a very small slice of space that AMD can call their own, at least before pricing is taken into account.

The fact of the matter is that the sub-$100 retail market is extremely crowded, with the space being shared by last generation cards on close-out, current generation cards on sale, and newly introduced cards like the Radeon HD 6670 and Radeon HD 6570 that are designed for that price range in the first place. Compared to the 5600/5500 series cards that the 6670 and 6570 replace, both cards are nice mid-cycle updates. Performance is up by over 10% for the 6670, while the 6570 is very close to the 5670. Without a die shrink, this is probably the best AMD can do to iterate on Redwood.

The problem of course is that based solely on performance, the sub-$100 market is too crowded. As long as power consumption and a low-profile form factor are not concerns, the Radeon HD 5770 and GeForce GTS 450 are both regularly on sale for under $100 and are easily 30% faster than the 6670. Cards like the 6670 and 6570 have their place, but it’s not as performance kings. For that, higher-tier cards on sale have and will continue to be the better buy.

So where to the 6670 and 6570 fit in? That’s hard to say. The 5570 was the ultimate HTPC card, but the 6450 has dethroned it. Unless you can snag a higher-tier card for $80 the 6570 is a good deal – or at least no worse than the 5670 – but the 6670 isn’t as well defined.

The best qualities of both cards are that they’re low-profile cards that don’t need an external power source, and that this is a reference quality we should see in partner cards. With the exception of a couple of one-off non-reference designs like the much more expensive PowerColor Go Green 5750, the 6670 and 6570 are going to be the fastest cards available that don’t require external power. In the OEM market that AMD sold these cards to first, that’s a significant advantage. For the retail market however this is only of particular use for HTPC users that need a bit more gaming horsepwer. For every other use in this price segment, time will tell if it is enough.

Ultimately Turks and the 6670/6570 are technically superior, but at $99 and $79 respectively they won’t have that same superior position on the open market.

Power, Temperature, and Noise
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  • Ryan Smith - Tuesday, April 19, 2011 - link

    Our primary focus on reviews is for the North American market. I'm not sure about Europe and Asia, but in North America the 6450 does (did?) not go on sale in retail until today. It has been available to OEMs for a couple of months however.
  • mino - Tuesday, April 19, 2011 - link

    Even ignoring your global audience, if a card was available for MONTHS in the OEM channel, calling it "paper launch" is absurd.

    But; who pays, he gets. :(
  • AstroGuardian - Thursday, April 21, 2011 - link

    Consider opening an European branch. Many of us do not agree with many things in the reviews.
  • Targon - Tuesday, April 19, 2011 - link

    If a game is CPU limited after that many years, that hints that the game is not multi-threaded by design. Both Intel and AMD have really been more focused on multi-core designs, rather than really pushing the performance of individual cores. Yes, there have been improvements, but it has not been the real focus of CPU development. AMD looks to be working on getting the core design improved to be more competitive with Intel, but that is pretty much it at this point. Going to a 32nm CPU design should also help.
  • vavutsikarios - Tuesday, April 19, 2011 - link

    I guess it's not really multithreaded, and even if it is, it definitely won't use more than 2 cores. Afterall, it's a 2005 game. But this is besides the point. The game is CPU limited because of its nature. It is not a design flaw or anything. To clarify: the CPU is the limiting factor not from a performance POV but from a gaming experience POV. After you do whatever you have to do you click the "end turn" button. Then you have to wait for the AI to make their move. This takes awhile. It was minutes, worst case, on the PC I had when I first played the game, it may be less than a minute on the 3GHz quadcore I use now. Still, in order to have smooth gameplay, I need this to become 100x faster.
  • SlyNine1 - Wednesday, April 20, 2011 - link

    Thats like saying ChessMaster is CPU limited. Or saying Every game out there is HDD/SDD limited. Yes you will have to wait for complexe operations, but it doesn't interfer with gameplay. Because of that its hard pressed to say its CPU limited, as It doesn't limit gameplay.
  • vavutsikarios - Wednesday, April 20, 2011 - link

    I understand what you re saying. The CPU speed, at these levels of CPU performance, doesnt interfere with the functions of the game, that is true. But it does affect the gaming experience. Imagine having to wait a couple of hours for the AI. Wouldnt that be really frustrating? More than that, wouldnt it render the game unplayable? The way you define gameplay, having to wait any amount of time doesnt matter. So, I guess, it is a matter of semantics, of definition of what gameplay is.
    In the broader sense, which, IMHO, is what matters, things like that are important. They directly affect the pleasures we make for ourselves in the precious little time we have. So, yes, obviously, Every Game out there is HDD Limited! -nice line that one :)

    Btw: Chessmaster is not CPU limited, although it should be. It is not though, because having to wait for your opponent to move is part of the normal chess experience. Truth is, chessmaster moves way too fast sometimes, and sometimes it thinks a lot when what it has to do is obvious, but still.
  • AstroGuardian - Thursday, April 21, 2011 - link

    +1
  • fic2 - Tuesday, April 19, 2011 - link

    CPU limited on an i7-2600k Sandy Bridge? Or CPU limited on the cpu you bought 6 years ago to play Heroes 5?
  • vavutsikarios - Tuesday, April 19, 2011 - link

    See my reply to Targon above. An i7-2600 Sandy would probably be a nice improvement over my phenom2, but still a long way from not being the limiting factor.

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