Application and Futuremark Performance

The principal comparison we're going to want to make here is against Origin's Genesis. Origin includes an SSD in their review system which is going to wildly skew PCMark results in their favor, even more so than the i7-2600K running at an identical clock speed to the Deluge Mini's i5-2500K. When we get to gaming, we'll see the difference is negligible in practice, but for programs that are heavily multi-threaded (as our application suite is) the Hyper-Threading on the 2600K is liable to produce a moderate lead.

Our predictions are essentially proven correct here: PCMark skews wildly towards the SSD-equipped machines despite the i5-2500K being measurably faster than the previous generation i7's by no small margin. When we get to Cinebench and the x264 benchmark, Puget's 4.5GHz i5-2500K generally falls in right where we would expect it to (with the x264 pass 1 encode being oddly faster than the other systems). At some point it'll become less surprising how monstrously fast Sandy Bridge is, but I've played with six SB-based desktops at this point and each one still makes me want to throw my overclocked i7-930 out the window.

Given the way 3DMark's results can skew towards being CPU-limited by Sandy Bridge we're becoming increasingly less enamored with it. Independently as a reviewer I can tell you exactly how these configurations should be ordered in terms of gaming performance, and out of all four of these tests the only one that looks the closest to correct is 3DMark03. That flies in the face of "newer is better"; what do you guys think? Are these still useful or is there some change that should be made?

Introducing the Puget Systems Deluge Mini Gaming Performance
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  • Spazweasel - Tuesday, April 5, 2011 - link

    Did I miss something? I don't see acoustics charts...
  • ShortyZ - Tuesday, April 5, 2011 - link

    Indeed. Let's also disconnect the added side fan, block off the hole and compare heat and noise to demonstrate the benefits.
  • grant2 - Wednesday, April 6, 2011 - link

    "That puts their comparatively meager 1-year standard parts warranty into perspective:"

    Actually: no, it doesn't, not at all. If they really were so confident of their design, they'd offer a longer warranty

    "Puget performs extensive reliability testing of hardware on the market and collects massive amounts of data (some of which I've actually been privied to see.)"

    Mediocre warranty + showing SOME of their test data to a reviewer is a "privilege"?? Wow you're snowed, Dustin.
  • METALMORPHASIS - Wednesday, April 6, 2011 - link

    You want a better bang,build your own.
  • HangFire - Wednesday, April 6, 2011 - link

    Yes, for a better bang for your buck, build your own.

    When your co worker who doesn't want to fiddle with their system, or want you fiddling with it, but asks for a recommendation on a "really nice" computer, I tell them Puget Sound.
  • pandemonium - Wednesday, April 6, 2011 - link

    Nothing about that case interests me except the actual case itself. I do like the way it efficiently lays out parts inside the mini tower along with the full height intake vent. Plus it looks like it should be a docking station for 7 of 9. Of course, if she came with it I'd have no arguments what-so-ever. ;)
  • Meaker10 - Wednesday, April 6, 2011 - link

    You should run 3dmark 11 and both vantage and 11 should be run in xtreme mode.
  • Meaker10 - Wednesday, April 6, 2011 - link

    I own a P180 mini and knew there was a lack of airflow to the GFX cards without the use of thermal imaging products LOL.

    I solved it by creating an intake from the bottom middle of the case where there is a filter.
  • JPForums - Wednesday, April 6, 2011 - link

    Given the way 3DMark's results can skew towards being CPU-limited by Sandy Bridge we're becoming increasingly less enamored with it. Independently as a reviewer I can tell you exactly how these configurations should be ordered in terms of gaming performance, and out of all four of these tests the only one that looks the closest to correct is 3DMark03. That flies in the face of "newer is better"; what do you guys think? Are these still useful or is there some change that should be made?


    While I believe 3DMarks results to be far less relevant than game frame rates, there is a way to make them far more relevant that what is posted here. It should be obvious. When you are comparing setups capable of driving high graphical settings on multi-monitor configurations, there is no way you won't end up CPU limited on a single low resolution monitor.

    I see two 1024x768 resolution tests, one 1280x768, and one unmarked which I'll optimistically place at 1280x768 (given that 3DMarks 05 and 06 are very similar to begin with). I also see that the 3DMarks Vantage test is entry level. One would naturally assume that the highest end cards would be most able to differentiate themselves with the highest end tests.

    I don't see earlier 3DMarks test as being relevant due to lack of coherency with modern games. Later 3DMarks test are irrelevant in this case due to the fact that were run at resolutions that you never run your game test at.

    My suggestion is to use 3DMarks 11 and perhaps Vantage and apply the same rules you use when checking out games. In this article, you ran everything at 1920x1080 and varied some graphics settings at the high end. It looks like you also saw the multi-monitor 5760x1200 as relevant. It would seem to me that the the most relevant resolution to run 3DMarks at (in this article) would be 1920x1080 or 1920x1200. Then, as with the games, vary the settings at the high end. Finally, if you are so inclined (and if the test allows) check out multi-monitor resolutions or higher single monitor resolutions.

    In other articles that display gaming performance at lower resolutions, it may be worth checking out those resolutions as well. However, keep in mind the capability of the systems you review when deciding on a single resolution.
  • HangFire - Wednesday, April 6, 2011 - link

    The purpose of these benchmarks is to make most video cards appear obsolete and use obscure features of newer video cards that may or may not appear in games for 3-5 years. In an era of 1080p constrained console game ports, expecting video benchmarks to be relevant is a stretch.

    Everyone can appreciate a 24-26 inch monitor over a smaller one, and the industry standardizing on 1920x1080 makes such monitors affordable as well. However dual monitors of higher resolution are much more than twice as expensive, and any dual monitor seems an extravagant waste of money when most games do not make good use of them. So, it appears we have arrived at a plateau in video resolutions for a while, where the highest end video cards simply are not necessary, and the benchmarks that drive them, irrelevant.

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