The Cameras

If there’s one thing that people were waiting for with the iPad 2, it’s the inclusion of cameras. CPU and GPU performance improvements with the iPad 2 are dramatic, but it’s the cameras that will drive both existing and new iPad customers to the device. For being probably the single most notable difference between the iPad 2 and its predecessor, the camera execution and experience on the iPad 2 is actually surprisingly bad. 

I could pretty much sum up the iPad 2 cameras with one word: mediocre. The interface, the physical placement of the rear camera, and finally actual quality all leave room for considerable improvement. If you want a video overview of the entire iPad 2 camera situation, check out our video review

The front facing camera is actually about where it should be, in fact. VGA is standard fare for iOS devices because right now FaceTime is just 320x240 from iDevices. My issue isn’t with the front facing camera, it’s the back camera that really under-delivers, and for that reason the iPad 2 feels like it’s a device saddled with two front-facing cameras. The fact that they’re better than nothing (e.g. iPad 1) is small consolation for how seriously underwhelming the rear camera is. 

Both cameras are identical to what comes in the iPod Touch 4th generation, a device that starts at $229. At $499, it doesn’t seem like a completely unreasonable thing to expect cameras that are at least somewhat better. 

Let’s start with the camera user interface. At first glance, it’s the exact same as the camera interface on the iPhone and iPod Touch. Capture button in the center, a link to the photo application with thumbnail of the last captured photo in the bottom left, a digital zoom slider after a tap, and a switch between video and still at right. Up in the top right is the switch-front-back camera button as well. The iPad has no HDR options, and obviously no LED flash options either. Tapping on the preview exposes for the tapped region, but since the rear camera is fixed focus, focus doesn’t change. 

What’s really annoying about this interface is that it rotates.

I’ve spent every second since first picking up the iPad 2 wondering what possessed Apple’s UI designers to make this decision, asking myself what possible benefits this choice could have. The only possible one is that this is an equalizer for left-handed users, but then why not simply make an option in settings to change the location of the bar from the left to the right side? 

The problem with keeping the capture/switch bar at the bottom of each orientation is that it puts the capture button in the absolute worst possible place.

At each orientation, the capture button is dead center at the bottom. The result is that to tap capture, you need to either stretch your thumb all the way to reach it, or remove your hand and tap with the index finger.

 

Both of those result in a much less stable grip position and add to shake. Moreover, it’s a downright fatiguing position to have to hold the iPad in for any length of time. It’s somewhat annoying in portrait, but downright frustrating in landscape.

Putting the capture button here is painful. Were it left closest to the home button like it is on smaller iDevices, the capture button would be right near where the thumb naturally rests. Tap it with your thumb, and boom, no problem. Maybe a transparent button would also make sense.

The other problem with the capture interface is that if you have relatively large palms or tightly grip the iPad 2 to brace it and reduce shake, you run the risk of causing an unintended touch on the lower right or left corners. Numerous times, I went to hit capture and found that nothing happened. When that occurred, generally it was because I was touching the bottom left or right with my palm inadvertently. Touch filtering or heck, maybe some of that multitouch wizardry would go a long way here, Apple. 

The final problem is with placement of the actual camera. Because of its position in the extreme top left (viewed from the back), the only viable way to hold the iPad 2 for landscape capture is with the home button on the right side. Hold it naturally with the button on the left side, and you'll end up blocking the camera with your hand like this:

The image preview in still mode is cropped to 4:3 and upscaled to XGA. The native resolution of the rear camera is 1280x720 (16:9). To get to 960x720 (4:3) Apple simply cuts off 160 pixels on the left and right. The fact that the image preview in still capture mode is upscaled to the full size of the iPad 2 display accentuates its underwhelming and noisy quality dramatically. It doesn’t look awesome. The front facing VGA camera blown up to XGA is even less impressive. 

The only positive side effect of all this is that image capture is insanely quick. You can literally mash the capture button on both the front and rear cameras and capture essentially as fast as you can tap. No doubt some of that is the A5's impressive speed gains, but the other part of it is just the low resolution of those two cameras.

 

 

HDMI Mirroring & Charging Video and Still Quality Analysis
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  • Azethoth - Monday, March 21, 2011 - link

    No! 22 seconds is not fast enough. That is 20 seconds wasted each time you do that in a day.
  • benonemusic - Monday, March 21, 2011 - link

    Excellent writing and content as usual. As a longtime reader (this is my first post) with an editorial eye, I had a suggestion for future articles such as this with multiple authors but in which the main review is written in the first person singular. It was slightly disorienting to see three authors (Brian, Anand, Vivek) but then much of the article written with "I" (presumably Anand), you might want to avoid listing all three authors as "ands" in that case. One idea would be make the first author the one who is speaking in the first person voice (presumably Anand in the case) and the other two to be listed as "with." If the review is written as "we" then having all three of the authors as "ands" makes sense. There are multiple solutions. You can simply keep the "ands" and then indicate who the "I" is in the first instance. You could obviously say "one of us" in the first instance and indicate "Anand" in parentheses. And so on. Sorry for going on this long, but I'm big on bylines. Keep up the great work with the articles!
  • embeddedGPU - Monday, March 21, 2011 - link

    Can you clarify the floating point precision for your GPU GFLOPS figures ? You mention 20-/32-bit for nVidia, but I think the SGX is only 16-bit precision. If so, it's not a totally fair comparison...
  • wellortech - Monday, March 21, 2011 - link

    "If you fell in love with the original iPad, the iPad 2 is a significant upgrade."

    Really? Since when is thinner and a crappy camera a significant upgrade?
  • mcnabney - Monday, March 21, 2011 - link

    You guys missed noticing something when documenting the huge step forward with the iPad2 GPU power.

    We now have iOS fragmentation.

    The entire iPad1 generation was obsoleted in the graphics department. Now developers have to choose between writing for the iPad1 or iPad2. There is far too large of a gulf between the two platforms. To benefit from the GPU advancement, the massive installed base of the iPad1 will have to be written-off.
  • kmmatney - Monday, March 21, 2011 - link

    I don't think this is true. First, we are only talking about 2 models, and second, they can just enable more graphics features for iPad 2. I can see where some truly advanced games might only be written for the iPad 2 in the future, but there is really no way to avoid that.
  • Azethoth - Monday, March 21, 2011 - link

    There always was and always will be iOS fragmentation since the 2nd iDevice shipped.

    As for what it means in a practical sense: check out Infinity Blade on multiple devices (iPhone and iPad). See, not a big deal, content providers are used to scaling artwork and design.

    Furthermore, iOS will suffer less from this than Android (fewer device specs). It is one of the aspects of the competition at this form factor that makes me think that Apple will do better than it does at the PC level. (Not that Apple PC profits are not insanely good for their industry: over 50% of entire industry by some accounting).
  • araczynski - Monday, March 21, 2011 - link

    if you're after a notebook/pc replacement, you're kidding yourself with any tablet.

    if you're after a gaming device, you're golden :) especially if you think gaming on phone sized screens (this includes psp/ds/etc) is plain stupid.

    mine is filled to the brim with games, no room for audio/video/etc, just pure games.

    i love it, my daughter loves it, even my technophobe wife loves it.

    its for entertainment, nothing more.
  • Azethoth - Monday, March 21, 2011 - link

    It is for more than entertainment:

    You can amuse your cat with it as well!
  • coolio68 - Monday, March 21, 2011 - link

    Great review Anand,regarding this comment though:

    'The real competition for the SGX 543MP2 will be NVIDIA's Kal-El. That part is expected to ship on time and will feature a boost in core count: from 8 to 12. The ratio of pixel to vertex shader cores is not known at this point but I'm guessing it won't be balanced anymore. NVIDIA is promising 3x the GPU performance out of Kal-El so I suspect that we'll see an increase in throughput per core.'

    Worth bearing in mind a couple of things:

    SGX 543MP can already incorporate 2 to 16 cores

    The even higher performance SGX 554MP cores have also been announced in December

    Power VR Series 6 (Rogue), the next-generation, can scale from 210 GFLOPS to 8 TFLOPS , and is already licensed by the usual suspects.
    The A9600 chip announced by ST-E at MWC ,containing Rogue, is sampling in H2 2011.

    Nvidia are gonna have their work cut out methinks, but the competition is great for the industry and consumers.

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