Intel’s Gen 6 Graphics

All 2nd generation Core series processors that fit into an LGA-1155 motherboard will have one of two GPUs integrated on-die: Intel’s HD Graphics 3000 or HD Graphics 2000. Intel’s upcoming Sandy Bridge E for LGA-2011 will not have an on-die GPU. All mobile 2nd generation Core series processors feature HD Graphics 3000.

The 3000 vs. 2000 comparison is pretty simple. The former has 12 cores or EUs as Intel likes to call them, while the latter only has 6. Clock speeds are the same although the higher end parts can turbo up to higher frequencies. Each EU is 128-bits wide, which makes a single EU sound a lot like a single Cayman SP.

Unlike Clarkdale, all versions of HD Graphics on Sandy Bridge support Turbo. Any TDP that is freed up by the CPU running at a lower frequency or having some of its cores shut off can be used by the GPU to turbo up. The default clock speed for both HD 2000 and 3000 on the desktop is 850MHz; however, the GPU can turbo up to 1100MHz in everything but the Core i7-2600/2600K. The top-end Sandy Bridge can run its GPU at up to 1350MHz.

Processor Intel HD Graphics EUs Quick Sync Graphics Clock Graphics Max Turbo
Intel Core i7-2600K 3000 12 Y 850MHz 1350MHz
Intel Core i7-2600 2000 6 Y 850MHz 1350MHz
Intel Core i5-2500K 3000 12 Y 850MHz 1100MHz
Intel Core i5-2500 2000 6 Y 850MHz 1100MHz
Intel Core i5-2400 2000 6 Y 850MHz 1100MHz
Intel Core i5-2300 2000 6 Y 850MHz 1100MHz
Intel Core i3-2120 2000 6 Y 850MHz 1100MHz
Intel Core i3-2100 2000 6 Y 850MHz 1100MHz
Intel Pentium G850 Intel HD Graphics 6 N 850MHz 1100MHz
Intel Pentium G840 Intel HD Graphics 6 N 850MHz 1100MHz
Intel Pentium G620 Intel HD Graphics 6 N 850MHz 1100MHz

Mobile is a bit different. The base GPU clock in all mobile SNB chips is 650MHz but the max turbo is higher at 1300MHz. The LV/ULV parts also have different max clocks, which we cover in the mobile article.

As I mentioned before, all mobile 2nd gen Core processors get the 12 EU version—Intel HD Graphics 3000. The desktop side is a bit more confusing. In desktop, the unlocked K-series SKUs get the 3000 GPU while everything else gets the 2000 GPU. That’s right: the SKUs most likely to be paired with discrete graphics are given the most powerful integrated graphics. Of course those users don’t pay any penalty for the beefier on-die GPU; when not in use the GPU is fully power gated.

Despite the odd perk for the K-series SKUs, Intel’s reasoning behind the GPU split does makes sense. The HD Graphics 2000 GPU is faster than any desktop integrated GPU on the market today, and it’s easy to add discrete graphics to a desktop system if the integrated GPU is insufficient. The 3000 is simply another feature to justify the small price adder for K-series buyers.

On the mobile side going entirely with 3000 is simply because of the quality of integrated or low-end graphics in mobile. You can’t easily add in a discrete card so Intel has to put its best foot forward to appease OEMs like Apple. I suspect the top-to-bottom use of HD Graphics 3000 in mobile is directly responsible for Apple using Sandy Bridge without a discrete GPU in its entry level notebooks in early 2011.

I’ve been careful to mention the use of HD Graphics 2000/3000 in 2nd generation Core series CPUs, as Intel will eventually bring Sandy Bridge down to the Pentium brand with the G800 and G600 series processors. These chips will feature a version of HD Graphics 2000 that Intel will simply call HD Graphics. Performance will be similar to the HD Graphics 2000 GPU, however it won’t feature Quick Sync.

Image Quality and Experience

Perhaps the best way to start this section is with a list. Between Jarred and I, these are the games we’ve tested with Intel’s on-die HD 3000 GPU:

Assassin’s Creed
Batman: Arkham Asylum
Borderlands
Battlefield: Bad Company 2
BioShock 2
Call of Duty: Black Ops
Call of Duty: Modern Warfare 2
Chronicles of Riddick: Dark Athena
Civilization V
Crysis: Warhead
Dawn of War II
DiRT 2
Dragon Age Origins
Elder Scrolls IV: Oblivion
Empire: Total War
Far Cry 2
Fallout 3
Fallout: New Vegas
FEAR 2: Project Origin
HAWX
HAWX 2
Left 4 Dead 2
Mafia II
Mass Effect 2
Metro 2033
STALKER: Call of Pripyat
Starcraft II
World of Warcraft

This is over two dozen titles, both old and new, that for the most part worked on Intel’s integrated graphics. Now for a GPU maker, this is nothing to be proud of, but given Intel’s track record with game compatibility this is a huge step forward.

We did of course run into some issues. Fallout 3 (but not New Vegas) requires a DLL hack to even run on Intel integrated graphics, and we saw some shadow rendering issues in Mafia II, but for the most part the titles—both old and new—worked.


Modern Warfare 2 in High Quality

Now the bad news. Despite huge performance gains and much improved compatibility, even the Intel HD Graphics 3000 requires that you run at fairly low detail settings to get playable frame rates in most of these games. There are a couple of exceptions but for the most part the rule of integrated graphics hasn’t changed: turn everything down before you start playing.


Modern Warfare 2 the way you have to run it on Intel HD Graphics 3000

This reality has been true for more than just Intel integrated graphics however. Even IGPs from AMD and NVIDIA had the same limitations, as well as the lowest end discrete cards on the market. The only advantage those solutions had over Intel in the past was performance.

Realistically we need at least another doubling of graphics performance before we can even begin to talk about playing games smoothly at higher quality settings. Interestingly enough, I’ve heard the performance of Intel’s HD Graphics 3000 is roughly equal to the GPU in the Xbox 360 at this point. It only took six years for Intel to get there. If Intel wants to contribute positively to PC gaming, we need to see continued doubling of processor graphics performance for at least the next couple generations. Unfortunately I’m worried that Ivy Bridge won’t bring another doubling as it only adds 4 EUs to the array.

Quick Sync: The Best Way to Transcode Intel HD Graphics 2000/3000 Performance
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  • vol7ron - Monday, January 3, 2011 - link

    I'm also curious if there will be a hybrid P/H type mobo that will allow for OC'ing all components.
  • sviola - Monday, January 3, 2011 - link

    Yes. There will be a Z series to be released in the 2Q11.
  • dacipher - Monday, January 3, 2011 - link

    The Core i5-2500K was just what i was looking for. Performance/ Price is where it needs to be and overclocking should be a breeze.
  • vol7ron - Monday, January 3, 2011 - link

    I agree.

    "As an added bonus, both K-series SKUs get Intel’s HD Graphics 3000, while the non-K series SKUs are left with the lower HD Graphics 2000 GPU."

    Doesn't it seem like Intel has this backwards? For me, I'd think to put the 3000 on the lesser performing CPUs. Users will probably have their own graphics to use with the unlocked procs, whereas the limit-locked ones will more likely be used in HTPC-like machines.
  • DanNeely - Monday, January 3, 2011 - link

    This seems odd to me unless they're having yield problems with the GPU portion of their desktop chips. That doesn't seem too likely though because you'd expect the mobile version to have the same problem but they're all 12 EU parts. Perhaps they're binning more aggressively on TDP, and only had enough chips that met target with all 12 EUs to offer them at the top of the chart.
  • dananski - Monday, January 3, 2011 - link

    I agree with both of you. This should be the ultimate upgrade for my E8400, but I can't help thinking they could've made it even better if they'd used the die space for more CPU and less graphics and video decode. The Quick Sync feature would be awesome if it could work while you're using a discrete card, but for most people who have discrete graphics, this and the HD Graphics 3000 are a complete waste of transistors. I suppose they're power gated off so the thermal headroom could maybe be used for overclocking.
  • JE_Delta - Monday, January 3, 2011 - link

    WOW........

    Great review guys!
  • vol7ron - Monday, January 3, 2011 - link

    Great review, but does anyone know how often 1 active core is used. I know this is a matter of subjection, but if you're running an anti-virus and have a bunch of standard services running in the background, are you likely to use only one core when idling?

    What should I advise people, as consumers, to really pay attention to? I know when playing games such as Counter-Strike or Battlefield: Bad Company 2, my C2D maxes out at 100%, I assume both cores are being used to achieve the 100% utilization. I'd imagine that in this age, hardly ever will there be a time to use just one core; probably 2 cores at idle.

    I would think that the 3-core figures are where the real noticeable impact is, especially in turbo, when gaming/browsing. Does anyone have any more perceived input on this?
  • dualsmp - Monday, January 3, 2011 - link

    What resolution is tested under Gaming Performance on pg. 20?
  • johnlewis - Monday, January 3, 2011 - link

    According to Bench, it looks like he used 1680×1050 for L4D, Fallout 3, Far Cry 2, Crysis Warhead, Dragon Age Origins, and Dawn of War 2, and 1024×768 for StarCraft 2. I couldn't find the tested resolution for World of Warcraft or Civilization V. I don't know why he didn't list the resolutions anywhere in the article or the graphs themselves, however.

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