The last new game in our benchmark suite is Civilization 5, the latest incarnation in Firaxis Games’ series of turn-based strategy games. Civ 5 gives us an interesting look at things that not even RTSes can match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry and compute shaders for on-the-fly texture decompression.

It’s also one of the few games banned at AnandTech, as “one more turn” and article deadlines are rarely compatible.

Civ 5 has given us benchmark results that quite honestly we have yet to fully appreciate. A tight clustering of results would normally indicate that we’re CPU bound, but the multi-GPU results – particularly for the AMD cards – turns this concept on its head by improving performance by 47% anyhow. The most telling results however are found in the GTX 460 cards, where there’s a clear jump in performance going form the 768MB card to the 1GB card, and again from the 1GB card to the EVGA card. The 1GB GTX only improves on memory, memory bandwidth, and ROPs, greatly narrowing down the factors. No one factor can explain our results, but we believe we’re almost simultaneously memory and geometry bound.

With that in mind, this is clearly a game that benefits NVIDIA’s GPUs right now when we’re looking at single-GPU performance. This likely comes down to NVIDIA’s greater geometry capabilities, but we’re not willing to rule out drivers quite yet, particularly when a partially CPU-bound game comes in to play. In any case NVIDIA’s advantage leads to their wiping the floor with AMD here, as even the mere GTX 460 768MB can best a 5870, let alone the 6800 series.

Crossfire changes things up, but only because NVIDIA apparently does not have a SLI profile for Civ 5 at this time.

HAWX Battlefield: Bad Company 2
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  • Chris Peredun - Friday, October 22, 2010 - link

    Not bad, but consider that the average OC from the AT GTX 460 review was 24% on the core. (No memory OC was tried.)

    http://www.anandtech.com/show/3809/nvidias-geforce...
  • thaze - Friday, October 22, 2010 - link

    German magazine "PC Games Hardware" states the 68xx need "high quality" driver settings in order to reach 58xx image quality. Supposedly AMD confirmed changes regarding the driver's default settings.
    Therefore they've tested in "high quality" mode and got less convincing results.

    Details (german): http://www.pcgameshardware.de/aid,795021/Radeon-HD...
  • Ryan Smith - Friday, October 22, 2010 - link

    Unfortunately I don't know German well enough to read the article, and Google translations of technical articles are nearly worthless.

    What I can tell you is that the new texture quality slider is simply a replacement for the old Catalyst AI slider, which only controlled Crossfire profiles and texture quality in the first place. High quality mode disables all texture optimizations, which would be analogous to disabling CatAI on the 5800 series.So the default setting of Quality would be equivalent to the 5800 series setting of CatAT Standard.
  • thaze - Saturday, October 30, 2010 - link

    "High quality mode disables all texture optimizations, which would be analogous to disabling CatAI on the 5800 series.So the default setting of Quality would be equivalent to the 5800 series setting of CatAT Standard. "

    According to computerbase.de, this is the case with Catalyst 10.10. But they argue that the 5800's image quality suffered in comparison to previous drivers and the 6800 just reaches this level of quality. Both of them now need manual tweaking (6800: high quality mode; 5800: CatAI disabled) to deliver the Catalyst 10.9's default quality.
  • tviceman - Friday, October 22, 2010 - link

    I would really like more sites (including Anandtech) to investigate this. If the benchmarks around the web using default settings with the 6800 cards are indeed NOT apples to apples comparisons vs. Nvidia's default settings, then all the reviews aren't doing fair comparisons.
  • thaze - Saturday, October 30, 2010 - link

    computerbase.de also subscribes to this view after having invested more time into image quality tests.

    Translation of a part of their summary:
    " [...] on the other hand, the textures' flickering is more intense. That's because AMD has lowered the standard anisotropic filtering settings to the level of AI Advanced in the previous generation. An incomprehensible step for us, because modern graphics cards provide enough performance to improve the image quality.

    While there are games that hardly show any difference, others suffer greatly to flickering textures. After all, it is (usually) possible to reach the previous AF-quality with the "High Quality" function. The Radeon HD 6800 can still handle the quality of the previous generation after manual switching, but the standard quality is worse now!

    Since we will not support such practices, we decided to test every Radeon HD 6000 card with the about five percent slower high-quality settings in the future, so the final result is roughly comparable with the default setting from Nvidia."

    (They also state that Catalyst 10.10 changes the 5800's AF-quality to be similar to the 6800's, both in default settings, but again worse than default settings in older drivers.)
  • Computer Bottleneck - Friday, October 22, 2010 - link

    The boost in low tessellation factor really caught my eye.

    I wonder what kind of implications this will have for game designers if AMD and Nvidia decide to take different paths on this?

    I have been under the impression that boosting lower tessellation factor is good for System on a chip development because tessellating out a low quality model to a high quality model saves memory bandwidth.
  • DearSX - Friday, October 22, 2010 - link

    Unless the 6850 overclocks a good 25%, what 460s reference 460s seem to overclock on average, it seems to not be any better overall to me. Less noise, heat, price and power, but also less overclocked performance? I'll need to wait and see. Overclocking a 460 presents a pretty good deal at current prices, which will probably continue to drop too.
  • Goty - Friday, October 22, 2010 - link

    Did you miss the whole part where the stock 6870 is basically faster (or at worst on par with) the overclocked 460 1GB? What do you think is going to happen when you overclock the 5870 AT ALL?
  • DominionSeraph - Friday, October 22, 2010 - link

    The 6870 is more expensive than the 1GB GTX 460. Apples to apples would be DearSX's point -- 6850 vs 1GB GTX 460. They are about the same performance at about the same price -- $~185 for the 6850 w/ shipping and ~$180 for the 1GB GTX 460 after rebate.
    The 6850 has the edge in price/performance at stock clocks, but the GTX 460 overclocks well. The 6850 would need to consistently overclock ~20% to keep its advantage over the GTX 460.

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