Super AMOLED

Anand talked about the Galaxy S line's Super AMOLED display in his Epic 4G review. I thought I'd expand on that by saying that reducing the number of layers and air gaps between display, coating, capacitive digitizer, and finally top layer glass, is what the "Super" in Super AMOLED is all about.

It might not sound like a big deal, but reducing the number of interfaces between those light emitting OLED pixels and your eye is hugely important. Each successive interface - purely by being an interface with different index of refraction - creates a reflection that attenuates light. Glass to air interfaces usually have a reflection coefficient of around 4%, meaning only 96% of light makes it through. If you've got two or more air-glass interfaces, that adds up quickly, and you lose that light entirely to reflection. How much that reflection coefficient is depends on the index of materials at the interface, but more interfaces in general hurts transmission. Reflections and glare is also what makes reading displays difficult outside. 

This sort of display-digitizer lamination is quickly becoming the norm rather than the exception. The iPhone 4 did it, and now Samsung is doing it with its own AMOLED displays - expect to see others do the same. The result is that there's perceptibly less distance between the top of the digitizer and the pixels themselves (viewed from an angle), and now less glare and more light making it through. Yay for optical contact!


View this one bigger in full size to see what I mean

Next to the Nexus One, you can really see how much less distance there is between pixels and the surface of the top glass. The Samsung's Super AMOLED display literally appears to be on the surface.

The front of the Fascinate is one unbroken glass surface. Honestly, the display is probably the best part of the Fascinate. The 4" size isn't too big, but just right. At the bottom are capacitive buttons - as usual in yet a different order than I'm used to. Menu at the far left, home, back, then search from left to right.

The buttons are backlit, but only for a few seconds at a time. It's a bit frustrating, especially since right when you want them to be backlit most, they're inexplicably not lit.

I'd say AMOLED has come a long way since the Nexus One. My Nexus One routinely has ghosting and appears off-white - the Fascinate's Super AMOLED display is perfect. I used to be turned off by AMOLED's weird grain from the PenTile matrix - the Fascinate somehow has noticeably less. Either that, or I've just grown more accustomed to it. The oversaturation downside is still there, it's especially obvious when you pull screenshots from the Fascinate or any AMOLED device down to the desktop on a calibrated display.

Outside readability in practice is improved from the Nexus One. Honestly, it's still hard to read in direct sunlight outside, but it's better. For doing just about anything, seek shade.

Viewing angles on Super AMOLED are pretty awesome. I'd say contrast is pretty much unchanged even at extreme angles like 85 degrees. I've included lots of different angles and more outdoor and indoor comparison shots in the gallery below. 

The oddest parts of the Fascinate's display are all the brightness settings. There are three of them - one in settings that every Android device has, another down below that's basically dynamic contrast, and one in the browser. It can get a bit confusing controlling everything that's going on brightness wise.

I measured a bit more brightness than Anand did on the Epic 4G:

        

Black levels are perfect again, and thus so is contrast.

I have to agree with Anand - if resolution is what you care about, the iPhone 4 leads. If contrast and seriously vibrant (to the point of being oversaturated) colors are what you like, Super AMOLED is where it's at.

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  • chemist1 - Tuesday, October 5, 2010 - link

    kmmantey: Thanks for your comment. I agree audio quality does change with various factors. However, I would say that does not preclude it being of importance, nor being rateable. [ As softdrinkviking said below, one can do an "all things being equal" test.] Yes, various factors can degrade audio; but if you start with really good audio performance then, as you lose quality, at least you're losing from a higher starting point.

    I think saying "no one cares that much about call quality" is too strong. Granted, most may not care as much as me :). But, even in a mainstream publication like Consumer Reports, voice quality is listed as third among the 11 criteria they use in ranking smart phones (and I think CR has a pretty good bead on what its readership cares about).

    More importantly, what should be important here is not what most care about, but rather what we, as presumably more informed and discriminating consumers ;), would find desirable. And I believe that many of us —perhaps even you!—would find a phone that provides significantly better audio quality more pleasing to use.
  • awaken688 - Wednesday, October 6, 2010 - link

    I have to disagree Kmmatney. In fact, in the Droid 2 article I made a similar comment to Brian. For those of us with poor experiences with phones (using the phone part), making sure we get a strong quality phone for phone calls is very important. I want to know that in my car driving on the highway, I can hear someone clearly (is the volume level adequate). That if I am forced to turn it up to the highest volume, it doesn't have distortion. Things of that nature. I know Brian said he is working on it, so I will wait.

    Brian,

    In the meantime, I'd still even appreciate a slightly unscientific test. Take the phone in your car on the same highway at a set speed. Call a recording (make sure it on par with an average human conversation, maybe even quieter to simulate a quiet speaker). Call a friend who can play a recording from a PC at a set volume/distance from a constant phone to simulate those loud and quiet talkers. I'm sure you will think of something. As long as you state it is a placeholder and unscientific, most of the people will completely understand. I'm sure you will have those 1 or 2 idiots post a comment complaining, but don't worry about them. There are many more of us who comment rarely and read daily.
  • MGSsancho - Tuesday, October 5, 2010 - link

    set up your own cell site and connect to that? then make your own phone server with asterick and connect to that? thats a massive about of work dude or see if anyone have mad an app that can poll the codec info using the api? this guy made hos own cell site for 2G but might work on 3G http://www.tombom.co.uk/blog/ if you said you have played with cdma codecs then ill assume you know how to use asterisk lol

    there are various ways but i think can think might be better. use a really good mic and take a recording from the sidewalk where you take video from and from other busy/common places, then use those audio files for testing. setup an audio chamber with a speaker playing those recordings. then use a directional mic really close to the speaker of the phone and do analysis on that. make the whole box out of foam so wireless signal doesn't get distorted. you can later intentionally weaker the wireless signal and record how the voice quality drops if you like. This way we can see what the phone sounds like at a club, classroom, sidewalk, store, high winds etc. too shorten this up, get controlled recordings, set up phones in a controlled box then use signal analysis on what comes out of the phones line-out/speaker.

    Good Luck
  • Samoht - Tuesday, October 5, 2010 - link

    This is really starting to worry me. Why do these carriers keep messing up good phones?
    I know that they are trying to differentiate themselves but crippling a product like this is not good business.
    And this is on top of the skins from Samsung/HTC/SonyEricsson.
    I really hope Google will realise that they need to raise the bar again and make a vanilla phone with gingerbread (tasty :-).
  • xype - Tuesday, October 5, 2010 - link

    "Wait another 6 - 8 months, and you'll probably have something even better than both of these to choose from"

    So the iPhone _is_ coming to Verizon! :P
  • FATCamaro - Tuesday, October 5, 2010 - link

    Haha. My thoughts exactly...
  • strikeback03 - Tuesday, October 5, 2010 - link

    Um, no, that would be something worse. 6-8 months should bring definite timeframes to LTE and A9 processor rollout, if not functional phones already.
  • metafor - Tuesday, October 5, 2010 - link

    "As some of our readers noted, the reason that Linpack performance on the Droid 2 isn't as high is simple - Scorpion has faster FPU performance due to a 128 bit SIMD FPU datapath compared to Cortex-A8's 64 bit implementation. Both FPUs process the same SIMD-style instructions, the Scorpion just happens to be able to do twice as much, or optionally turn off half the datapath to save power."

    That's unlikely the reason. NEON requires vectorized code which -- to my knowledge -- the Dalvik JIT doesn't do on-the-fly. Hell, even Intel's best efforts at auto-vectorization doesn't really cause huge improvements unless your data and loops were already formatted for SIMD operation.

    That being said, we don't know how well Scorpion does on normal VFP instructions. It could be that there are some significant improvements over the standard A8 for those as well.
  • JimmiG - Tuesday, October 5, 2010 - link

    Surprised about the rather poor battery life, as the device both has a bigger battery than the Nexus One and sports a 45nm custom SoC vs the older 65nm Snapdragon used in the N1 and others. I really expected the new generation of 45nm SoCs to excel in terms of battery life, especially after seeing the iPhone4 results. But it seems the iPhone4 battery life come down to software optimizations rather than more efficient hardware...

    This is something Google really needs to work on, since it seems to be a software issue. Before Android went mainstream, battery life of the iPhone (3G, 3GS) wasn't even considered that great. Now it's the gold standard for smart phones... Nearly all Android devices are in the same ballpark of around 4 hours or less of 3G browsing time, with the iPhone4 and even 3GS lasting several hours longer.
  • DroidUser - Tuesday, October 5, 2010 - link

    I've got an i9000. The battery life issue is a major issue for me particularly during the weekends when I'm not sitting at my desk. Even compared to the original iPhone I had before the battery is poor in a couple of ways:
    2 hours regular web browsing uses about 80% battery life (its hard to tell from the icon). After this some features will not operate (e.g. camera and sometimes making calls). So its a lame-duck phone with <20% battery and in reality you'll be wanting to re-charge it after ~2 hours playing with it.
    Re-charging it from empty takes (approx) 2.5 hours from the mains and 3.5 hours from my PCs USB port. My iPhone would re-charge from empty in about 45 min on the mains. That's a lot of extra time that my phone is out of action. The percentage of missed calls I have has gone way up.

    I don't understand why AnandTech doesn't have a metric to measure charge time. Its probably the easiest of all tests!

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