Screen - Retina Display

Right out of the box, the iPhone 4's new 326 PPI, 960x640, 3.5" display is arguably the single most striking change the new iPhone brings. In a word, it's dazzling. Text and high res images look amazingly sharp on the iPhone 4’s retina display. It’s an improvement over the 800 x 480 AMOLED screens that have been shipping on most Android phones. But if you’re comparing it to an iPhone 3GS the difference is huge.

iPhone 3GS
iPhone 4


Text on the Google Nexus One


Text on the iPhone 4

The dot pitch is truly remarkable, so much so that Apple makes the claim that their display outresolves the human eye; its advertised ability to do so has earned it a new Apple tradename, "retina display."


Text on the HTC EVO 4


Text on the iPhone 4


AnandTech Logo on the EVO 4G


AnandTech Logo on the iPhone 4

Immediately after hearing Apple's claim that the Retina Display outresolves the human eye, I snapped into optics mode and crunched the numbers, and tweeted that the results were valid.

In the days that followed, there was considerable debate about the validity of Apple's claims. However, nearly all of the debate really just hinged on a debate over angular resolution of the human eye, and a little more over viewing distance. They're both entirely conventions.

As you've probably discovered by now, the human eye resolution can really only be characterized in angular subtense. Hold something closer to your eye, and you can see smaller features better (in theory), move it further away, and you can't make out small spatial details. The minimum angle visible with the human eye is the angle at which features (for the most common definition, a black and white square wave) stop being visible, and are indistinguishable from each other.

Most measures of visual acuity test with this implicitly - the Snellen eye chart's use of the capital "E" is literally a perfect example, which has given rise to a "tumbling E" eye chart. At twenty feet, the capital E subtends 5 minutes of arc, and conveniently has five half cycles of white to black (from top to bottom). So 20/20 implicitly implies an angular resolution of 1 arcminute (1/60 degrees).

As an Optical Sciences and Engineering undergrad, I've had 1 arcminute drilled into my head more times than I can count as being the "normal" angular resolution of the human eye system. In practice, this is 20/20 vision, which is "normal," yet not perhaps the absolute maximum for human perfection. We can play games of course and argue that a small subset of the population has better than normal uncorrected vision, and thus an angular resolution of below 1 arcminute. I have above average uncorrected vision, which I've measured to be 20/15 on average, giving an angular resolution of approximately 0.75 arcminutes. Of course, the definitions stem from the spacing of cones in the fovea, the highest resolution part of the retina.

The other informational quantity needed to test the Retina Display claims is viewing distance. Again, there's a commonly agreed upon convention - standard viewing distance is considered to be 1 foot. This is another drilled into my brain number tossed around for comfortable viewing and reading. In practice, you can focus on objects much closer to your eye - this is called the near point and is often given as 10 inches, though as you get closer you increase strain aren't likely to keep it here.


Maybe not exactly the limit, but close enough.

Given the two most common standards tossed around, 1 arcminute and 12 inches, do the math out and you'll arrive at around 286 pixels per inch as the limit for eye resolving power, comfortably below the 326 on the Retina Display. Move to 0.75 arcminutes at 12 inches, and it's 382 pixels per inch, higher than the Retina Display. Honestly, I can't see the pixels at 12 inches.

Of course, the real story is even more complicated. Remember how the definition comes with the implicit assumption that we're dealing with a square wave pattern from white to black? That's a factor too - the contrast of the two pixels. Lower the contrast, and the eye's ability to pick out features decreases even more. So far, everything we've talked about has been first order, and without aberrations. Toss in spherical and astigmatism, two aberrations common to the eye system, and eye performance drops way more.

The human eye system is actually pretty poor, and shockingly easy to outresolve. In fact, if you saw the image your eye forms on your retina, you'd likely be appalled; it's your brain that makes the system usable. But at the end of the day, Apple's claims that the display outresolves the human eye are good enough for us.

Network Improvements More Display
Comments Locked

270 Comments

View All Comments

  • JAS - Wednesday, June 30, 2010 - link

    AT&T recently upgraded its 3G network in New York City. So, the improved wireless connection experienced with the iPhone 4 might be coincidental.

    http://news.cnet.com/8301-1035_3-20009134-94.html
  • John Sawyer - Thursday, July 1, 2010 - link

    You mean, "might NOT be coincidental"?
  • John Sawyer - Thursday, July 1, 2010 - link

    A very large part of the problem between ATT and the iPhone prior to model 4, has been a weird interaction between the two, rather than being due to just one or the other. I don't know which party is more to "blame" for not having addressed this problem, but since the iPhone 4, and non-iPhones, experience much fewer problems with ATT's signal, I suspect Apple and the previous iPhone designs are more to blame, and ATT has allowed itself to take the brunt of it.
  • Dennis Travis - Wednesday, June 30, 2010 - link

    Another Outstanding review. So much detail. The part on the Antenna was great. Answered any questions I had about the iPhone 4.

    Thanks so much.
  • mongo lloyd - Wednesday, June 30, 2010 - link

    "If you're married to Android, in the next 6 - 12 months we should see feature parity from the competition."

    I must be mad then, because I'd say there are Android smartphones out there that match, or even surpass the iPhone 4's features (especially software-wise), apart from battery life and the high-res screen (but the difference isn't massive between 600x960 and 480x800 or 480x854, plus you have the TFT vs (S)AMOLED pros and cons).
  • mongo lloyd - Wednesday, June 30, 2010 - link

    It is a nice screen though, I must say.
  • solipsism - Wednesday, June 30, 2010 - link

    Buying and using nearly every new smartphone I can't say that Android beats iOS in any consumer way expect for the anemic notification system found on iOS, but while Android is pretty decent, it's still a far cry from WebOS. I haven't gotten the push for Froyo yet, have they finally fixed copy/paste on Android to?

    I see Android (and other) smartphones being in trouble in this next year against the iPhone 4. They will need to compete against the iPhone 4's display but at the risk of battery life, which they already do poorly in (despite the iPhone getting a bad rap). Unless Froyo has brought about some dynamic power management changes I don't think see other smartphones being as competitive as they would have been otherwise.
  • Spoelie - Wednesday, June 30, 2010 - link

    In GSMarena's preview of iOS4, there is a whole list of features that iOS4 does not do that Android does. This is not a stab at iOS4, but it does validate the conclusions Anand makes and it proves that you can't really make blanket statements like "can't say that Android beats iOS in any consumer way". It just depends how much you value those kind of features. The list reads like this:

    * No Flash support in the web browser
    * No true multitasking for all applications
    * iOS4 for iPhone 3G has limited new feature set
    * Poor performance on iPhone 3G
    * No quick toggles for Wi-Fi, Bluetooth or 3G
    * No social networking integration
    * No info widgets on lockscreen or homescreen
    * SMS tones are still not customizable
    * No mass mark emails as read
    * No proper file browser or access to the file system
    * No USB mass storage mode
    * No vibration feedback when touching the screen
    * No Bluetooth file transfers to other mobile phones
    * Contacts lack a swipe-to-delete or mass delete feature
    * No SMS/MMS delivery notifications
    * No smart dialing (but Spotlight is a somewhat of a substitute)
    * No DivX or XviD video support and no official third-party application to play that
    * The whole iPhone is too dependent on iTunes - you cannot add the same type of content (video, photos, apps) to the phone from two computers, a regular file management interface would have been much better

    Again, not a stab at iOS4, just to point out the different markets.
  • FATCamaro - Wednesday, June 30, 2010 - link

    I think all but 3 in your list are design choices rather than missing features. The only things that seem like features would be...

    * No info widgets on lockscreen or homescreen
    * No SMS/MMS delivery notifications
    * No mass mark emails as read
  • Griswold - Wednesday, June 30, 2010 - link

    Theres no difference for the enduser between design choices and missing features - if it doesnt do what you want or need it to do, its not the right phone. That said, the feature set of android is much richer, but not everyone wants or needs that... apparently. Doesnt change the fact that android does beat iOs in many ways.

Log in

Don't have an account? Sign up now