Power Consumption: 50% of the Original Xbox 360, and Quieter

Moore’s Law is good for any of three things: 1) increasing performance, 2) adding features, 3) reducing power. Consoles have the benefit of not having to worry about improving performance or adding features over time. There are no changing API specs and games are always designed to the same hardware performance level. This leaves us with improvements in power consumption (and Microsoft’s profitability).


The new Xbox 360 power connector (right). It's slim.

The new power brick isn’t compatible with the old Xbox 360s. At 135W it isn’t enough to power even the Jasper Xbox 360 and thus you get a new power connector. It’s much lighter than the old unit and a bit smaller, but still larger than anything you’d get with a notebook for obvious reasons.


New power brick (left) vs Old power brick (right)

Given my plethora of Xbox 360s I happen to have a good amount of historical data on power consumption for all of the major revisions, I’ve added the relevant Valhalla numbers below.

Power Consumption Comparison
Xbox 360 Revision System Off Idle Halo 3 Rockband 2 Gears of War 2 Red Dead Redemption
Xbox 360 Slim (Valhalla) 0.6W 70.4W 87.0W 82.7W 88.0W 90.4W
Xbox 360 Late 2008 - 2010 (Jasper) 2.0W 93.7W 105.9W 101.0W 105.9W 109.3W
Xbox 360 Late 2007 - 2008 (Falcon) 2.8W 101.4W 121.2W 112.8W 121.5W  
Xbox 360 2005 - 2007 (Xenon) 2.3W 155.7W 177.8W 167.7W 177.1W  

The biggest improvement is actually when the system is totally off. The new Xbox 360 slim pulled 0.6W compared to over 2W for the older 360s while doing nothing more than being plugged in. Idle power is roughly 75% of what it was with the Jasper Xbox 360 and load power is around 80 - 83% of what we saw with the previous generation. Note that the new Xbox 360 consumes less than half the power of the original 360!

Idle power consumption is actually not very impressive for a 40nm Xbox 360 if that's indeed what we're looking at. A modern day Core i5 system with an efficient power supply will idle at under 70W with a beefy discrete graphics card. While this is a significant drop compared to previous Xbox iterations, it's not impressive as a computing device.

The savings are tangible however and also result in a cooler, quieter system. The CPU and GPU are now cooled by a single, larger fan that keeps idle noise down to a minimum. I measured noise levels between Valhalla and Jasper at 2” away from the chassis and came up with the numbers below:

Sound Comparison
  Xbox 360 Slim (Valhalla) Xbox 360 Late 2008 - 2010 (Jasper)
Idle 45 dB(A) 50 dB(A)
Load (Spinning Disc) 51 dB(A) 54 dB(A)

The measurements were taken in my office with a noise floor of around 37 dB(A). At idle the new Xbox 360 slim is noticeably quieter, but still audible. The drop in idle noise is perfect for those of you who use the Xbox 360 as a HTPC of sorts. You can still get quieter out of a well designed HTPC however.

While spinning a disc the old Jasper was absurdly loud it is more bearable on the new 360. It’s still not silent (nor can it be while quickly spinning a disc) and you’ll still scratch discs if you move the Xbox 360 while a disc is spinning, but it’s an improvement.

Much Prettier than the Original Getting Inside the new Xbox 360
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  • Visual - Friday, June 18, 2010 - link

    does the wifi module work on a PC?
    does another type of wifi module that was ment for PCs work with the xbox?

    are you able to open the hdd case and replace the hdd inside?
  • Ganesh_balan - Friday, June 18, 2010 - link

    Anand,

    Could you please give us an insight into the fan details? Is that a Coolermaster make as it came out in the initial batch of leaked pics from the Chinese website? What size/rpm?
  • jigglywiggly - Friday, June 18, 2010 - link

    Uhm, I am going to be the first to say this...
    It's hardly any smaller! (Not that the 360 is big)
    Also it looks like a normal 360 and someone got a heatgun on the faceplate and it bent inwards.
  • michal1980 - Friday, June 18, 2010 - link

    You need a special port for this add on?
  • biohazard75 - Friday, June 18, 2010 - link

    Yes and no. The Kinect connects to the 360 via a USB port, however it also requires more power than can be supplied by the USB port.

    So the 'new' Kinect port on the new 360 allows the Kinect to be connected via a single wire.

    Connecting the Kinect to an old 360 requires an additional power lead (probably a power injected USB connector will be supplied).

    (I never want to type Kinect/Connect again...)
  • can - Friday, June 18, 2010 - link

    With both chips being proprietary items (ATI and PowerPC) Who integrated them on one die? I guess I find it hard to believe that each company would give up it's design specs so that someone could engineer it for a single chip.
  • piroroadkill - Friday, June 18, 2010 - link

    We need that heatspread off.
  • bill4 - Friday, June 18, 2010 - link

    From what I know it's unlikely the EDRAM was integrated. That's another reason it'd be nice to see the heatspreader off.

    But as for who would do it, Microsoft?

    The deal for X360 was such that MS owned the CPU and GPU IP, to a point anyway, so they can go fab it wherever. That was a big difference to the original Xbox, where Ms was forced to pay Intel and Nvidia whatever they wanted.
  • can - Friday, June 18, 2010 - link

    I wasn't aware of that, thank you. Makes me wonder how much info (specs, design) was given to whom and by whom? Still leaves me with questions, but it's a useful answer.
  • xboxknow - Saturday, June 19, 2010 - link

    IBM did the design and IBM and Chartered build the CGPU chips, mostly IBM at this point. It's indeed 45nm

    There are 2 chips underneath, a large die containing the CPU /
    GPU function and a smaller EDRAM, procured elsewhere

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