NVIDIA’s GeForce GTX 480 and GTX 470: 6 Months Late, Was It Worth the Wait?
by Ryan Smith on March 26, 2010 7:00 PM EST- Posted in
- GPUs
Wolfenstein
Finally among our revised benchmark suite we have Wolfenstein, the most recent game to be released using the id Software Tech 4 engine. All things considered it’s not a very graphically intensive game, but at this point it’s the most recent OpenGL title available. It’s more than likely the entire OpenGL landscape will be thrown upside-down once id releases Rage later this year.
The most distinguishing result in this benchmark is that it once again shows the Radeon and GeForce performance gap closing with resolution, with the GTX 480 going from a 15% lead to a fraction of a percentage loss by the time we reach 2560. The GTX 470 shares a similar story, however it ends up with a more definite loss by the end. Given the framerates we’re seeing at 1680, it’s likely that we’re CPU limited and are seeing driver overhead come in to play.
196 Comments
View All Comments
IcarusLSC - Wednesday, September 22, 2010 - link
How'd you set the 4x + TrSS 4x mode in Battlefield BC2? I can't find anythign that resembles it in the nVidia panel at all to force it etc...Thanks!
jmkayu - Thursday, October 14, 2010 - link
Please do yourselves a favour, do not believe every paid review you see, and listen to actual users. In an unprecedented move of arrogance, nVidia has intentionally crippled the entire 400 series performance for anything but mainstream games. When 8000 series handily outperform the new 400, we have a problem. Check the following user discussions, and especially the last one from a developer.http://forums.nvidia.com/index.php?showtopic=18157...
http://forums.nvidia.com/index.php?showtopic=16675...
http://www.opengl.org/discussion_boards/ubbthreads...
http://news2.mcneel.com/scripts/dnewsweb.exe?cmd=a...