BattleForge: DX11

While BattleForge can be tough under DX10, under DX11 it’s even more brutal. Here we use the DX11 renderer and turn on self shadowing ambient occlusion (SSAO) to its highest setting, which uses a DX11 ComputeShader.

BattleForge DX11

BattleForge DX11

BattleForge DX11

Even with the DX11 ComputeShader, the story remains the same for the GTX 400 series.The GTX 480 enjoys a 20-30% lead, and the GTX 470 takes a smaller 20-25% lead. At this point the GTX 470 is even trading blows with the 5870.

BattleForge: DX10 HAWX
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