BattleForge: DX11

While BattleForge can be tough under DX10, under DX11 it’s even more brutal. Here we use the DX11 renderer and turn on self shadowing ambient occlusion (SSAO) to its highest setting, which uses a DX11 ComputeShader.

BattleForge DX11

BattleForge DX11

BattleForge DX11

Even with the DX11 ComputeShader, the story remains the same for the GTX 400 series.The GTX 480 enjoys a 20-30% lead, and the GTX 470 takes a smaller 20-25% lead. At this point the GTX 470 is even trading blows with the 5870.

BattleForge: DX10 HAWX
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  • Ryan Smith - Wednesday, March 31, 2010 - link

    My master copies are labeled the same, but after looking at the pictures I agree with you; something must have gotten switched. I'll go flip things. Thanks.
  • Wesgoood - Wednesday, March 31, 2010 - link

    Correction, Nvidia retained their crown on Anandtech. Even though some resolutions even on here were favored to ATI(mostly the higher ones). On Toms Hardware 5870 pretty much beat GTX 480 from 1900x1200 to 2560x1600, not every time in 1900 but pretty much every single time in 2560.

    That ...is where the crown is, in the best of the best situations, not ....OMG it beat it in 1680 ...THAT HAS TO BE THE BEST!

    Plus the power hungry state of this card is just appauling. Nvidia have shown they can't compete with proper technology, rather having to just cram everything they can onto a chip and prey it works right.

    Where as ATI's GPU is designed perfectly to where they have plenty of room to almost double the size of the 5870.
  • efeman - Wednesday, March 31, 2010 - link

    I copied this over from a comment I made on a blog post.

    I've been with nVidia for the past decade. My brother built his desktop way back when with the Ti 4200, I bought a prefab with a 5950 ultra, my last budget build had an 8600 GTS in it, and I upgraded to the GTX 275 last year. I am in no way a fanboy, nVidia just has treated me very well. If I had made that last decision a few months later after the price hike, it would've definitely been the HD 4890; almost identical performance for ballpark $100 less.

    I recently built a new high-end rig (Core i7 and all), but I waited out on dropping the money on a 5800 series card. I knew nVidia's new cards were on the way, and I was excited and willing to wait it out; I expected a lot out of them.

    Now that they're are out in the open, I have to say I'm a little shaken. In many cases, the performance of the cards are not where I would've hoped they be (the general consensus seems to be 5-10% increase in performance over their ATI counterparts; I see that failing in many cases, however). It seems like the effort that nVidia put into the cards gave them lots of potential, but most of it is wasted.

    "The future of PC gaming" is right in the title of this post, and that's what these cards have been built for. Nvidia has a strong lead over ATI in compute and tessellation performance now, that's obvious; however, that will only provide useful if and when developers decide to put the extra effort into taking advantage of those technologies. Nvidia is gambling right now; it has already given ATI a half-year lead on the DX11 market, and it's pushing cards that won't be fully utilized until who-knows-when (there's no telling when these technologies will be more widely integrated into the gaming market). What will it do in the meantime? ATI is already on it's way to producing its 5000-series refresh; and this time it knows the competition's performance.

    I was hoping for the GTX 400s to do the same thing that the GTX 200s did: give nVidia back the high-end performance throne. ATI is not only competitive with it's counterparts, but it still has the 5970 for the enthusiast performance crown (don't forget Eyefinity!). I think nVidia made a mistake in putting so much focus into compute and tessellation performance; it would've been smarter to produce cards with similar die sizes (crappy wafer yields, anyone?), faster raw performance with tessellation/compute as a secondary objective, and more competitive pricing. It wouldn't have been a bad option to create a separate chip for the Tesla cards, one that focused on the compute performance while the GeForce cards focused on the rest.

    I still have faith. Maybe nVidia will work wonders with the drivers and producing performance we were waiting for. Maybe it has something awesome brewing deep within its labs. Or maybe my fears will embody themselves, and nVidia is crossing its fingers and hoping for its tessellation/compute performance to give it the market share later on. If so, ATI will provide me with my pair of cards.

    That was quite the rant; I wasn't planning on writing that much when I decided to comment on Drew Henry's (nVidia GM) blog post. I suppose I'm passionate about this sort of thing, and I really hope nVidia doesn't lose me after all this time.
  • Kevinmbaron - Wednesday, March 31, 2010 - link

    The fact that this card comes out a year and a 1/2 after the the GTX 295 makes me sick. Add to that the fact that the GTX 295 actually is faster then the GTX 480 in a few benchmarks and very close in others is like a bad dream for nvidia. Forget if they can beat AMD, they can't even beat themselves. They could have did a die shrink on the GTX 295, add some more shadders and double the memory and had that card out a year ago and it would have crushed anything on the market. Instead they risked it all on a hair brained new card. I am a GTX 295 owner. Apperently my card is a all arround better card being it doesnt lag in some games like the 480 does. I guess i will stick with my old GTX 295 for another year. Maybe then there might be a card worth buying. Even the ATI 5970 doesn't have enough juice to justify a new purchase from me. This should be considered horrible news for Nvidia. They should be ashammed of themselves and the CEO should be asked to step down.
  • ol1bit - Thursday, April 1, 2010 - link

    I just snagged a 5870 gen 2 I think (XFX) from NewEgg.

    They have been hard to find in stock, and they are out again.

    I think many were waiting to see if the GF100 was a cruel joke or not. I am sorry for Nivida, but love the completion. I hope Nvidia will survive.

    I'll bet they are burning the midnight oil for gen 2 of the GF100.
  • bala_gamer - Friday, April 2, 2010 - link

    Did you guys recieve the GTX480 earlier than other reviewers? There were 17 cards tested on 3 drivers and i am assuming tests were done multiple times per game to get an average. installing, reinstalling drivers, etc 10.3 catalyst drivers came out week of march 18.

    Do you guys have multiple computers benchmarking at the same time? I just cannot imagine how the tests were all done within the time frame.
  • Ryan Smith - Sunday, April 4, 2010 - link

    Our cards arrived on Friday the 19th, and in reality we didn't start real benchmarking until Saturday. So all of that was done in roughly a 5 day span. In true AnandTech tradition, there wasn't much sleep to be had that week. ;-)
  • mrbig1225 - Tuesday, April 6, 2010 - link

    I felt compelled to say a few things about nvidia’s Fermi (480/470 GTX). I like to always start out by saying…let’s take the fanboyism out of the equation and look at the facts. I am a huge nvidia fan, however they dropped the ball big time. They are selling people on ONE aspect of DX11 (tessellation) and that’s really the only thing there cards does well but it’s not an efficient design. What people aren’t looking at is that their tessellation is done by the polymorh engine which ties directly into the cuda cores, meaning the more cuda cores occupied by shaders processing…etc the less tessellation performance and vice versa = less frames per sec. As you noticed we see tons of tessellation benchmarks that show the gtx 480 is substantially faster at tessellation, I agree when the conditions suite that type of architecture (and there isn’t a lot of other things going on). We know that the gf100(480/470gtx) is a computing beast, but I don’t believe that will equate to overall gaming performance. The facts are this gpu is huge (3billion + transistors), creates a boat load of heat, and sucks up more power than any of the latest dual gpu cards (295gtx, 5970) came to market 6 months late and is only faster than its single gpu competition by 10-15% and some of us are happy? Oh that’s right it will be faster in the future when dx11 is relevant…I don’t think so for a few reasons but ill name two. If you look at the current crop of dx11 games, the benchmarks and actual dx11 game benchmarks (shaders and tessellation…etc) shows something completely different. I think if tessellation was nvidia’s trump card in games then basically the 5800 series would be beat substantially in any dx11 title with tessellation turned on…we aren’t seeing that(we are seeing the opposite in some circumstances), I don’t think we will. I also am fully aware that tessellation is scalable, but that brings me to another point. I know many of you will say that it is only in extreme tessellation environments that we really start to see the nvidias card take off. Well if you agree with that statement then you will see that nvidia has another issue. The 1st is the way they implement tessellation in their cards (not very scalable imo) 2nd is, the video card industry sales are not comprised of high end gpus, but the cheaper mainstream ones. Since nvidia polymorph engine is tied directly to its shaders…u kinda see where this is going, basicly less powerful cards will be bottlenecked by their lack of shaders for tessellation and vice versa. Developers want to make money, the way they make money is selling lots of games, example crysis was a big game, however it didn’t break any records sales…truth of the matter is most people systems couldn’t run crysis. Now you look at valve software and a lot of their titles sale well because of how friendly it is to mainstream gpus(not the only thing but it does help). The hardware has to be there to support a large # of game sales, meaning that if the majority of parts cannot do extreme levels of tessellation then you will find few games to implement it. Food for thought… can anyone show me a dx11 title that the gtx480 handily beats the 5870 by the same amount that it does in the heaven benchmark or even close to that. I think as a few of you have said, it will come down to what game work better with what architecture..some will benefit nvidia(Farcry2..good example) others Ati (Stalker)…I think that is what we are seeing now. IMO
    P.S. I think also why people are pissed is because this card was stated to be 60% faster than the 5870. As u can see its not!!
  • houkouonchi - Thursday, April 8, 2010 - link

    Why the hell are the screenshots showing off the AA results in a lossy JPEG format instead of PNG like pretty much anything else?
  • dzmcm - Monday, April 12, 2010 - link

    I'm not familiar with Battleforge firsthand, but I understood it uses HD Ambient Occlusion wich is a variation of Screen Space Ambient Occlusion that includes normal maps. And since it's inception in Crysis SSAO has stood for Screen Space AO. So why is it called Self Shadow AO in this article?

    Bit-tech refers to Stalker:CoP's SSAO as "Soft Shadow." That I'm willing to dismiss. But I think they're wrong.

    Am I'm falling behind with my jargon, or are you guys not bothering to keep up?

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