Mobile DirectX 11 Arrives… Where Are the Games?

Just as ATI was the first out of the gate with DirectX 11 hardware on the desktop, they are now the first mobile DX11 solution. That's good, but we still need gaming support, and that is at best a work in progress. So far there are three games that have shipped with DX11 features: Battleforge, DiRT 2, and STALKER: Call of Pripyat (well, it's available if you speak Ukrainian at least; we're still waiting for the English version, although a public benchmark is available). Here's a list of some other titles that are on the way:


Not convinced that DirectX 11 will arrive anytime soon? Perhaps this slide will change your opinion:


Okay, we remain skeptical as well, no offense to Mercury Research. In truth, it's only in the past year that DirectX 10 has really arrived, with most new games supporting DX10 features, but there were a few early DX10 titles not long after Vista launched. Unless adding DX11 features is very easy, or someone is footing the bill for developers (i.e. ATI), DX11 isn't likely to become dominant until the majority of graphics cards have DX11 support. Considering the installed user base for DX10 hardware, that could be several years away.

Speaking of DX11, here are some more slides showing what is possible with the new hardware:





The big one in that list is obviously tessellation… but haven't we heard that before? Why yes we have! And it was only just under three years ago. Okay, you can read more about DX11 and tessellation in our DX11 article. The good news is that DX11 finally makes tessellation a required element, so we're more likely to see it utilized. Unigine is used in the above images, and you can see the complete list of Unigine projects for potential early tessellation candidates. We do like the idea, but until it becomes reality it's just a checkbox on your GPU hardware, which is what we've had since the HD 2900.

ATI 5000 Series Specifications Performance Preview
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  • JarredWalton - Thursday, January 7, 2010 - link

    As far as I can tell, yes -- see slide #19 in the gallery. It states the chips support Dolby TrueHD, DTS-HD Master Audio, AC-3 and DTS with up to 8 channels of 192KHz/24-bit audio.
  • ltcommanderdata - Thursday, January 7, 2010 - link

    I guess this means that no ATI DX11 notebooks will have double precision float capability which is disappointing considering their previous gen high-end notebook GPUs could do it. It's interesting that Juniper (RV840) doesn't support DP floats while it's immediate predecessor, the RV740 used in the Radeon 4770 and Mobility Radeon 4830 and 4860 were DP float capable.

    Here's hoping that Apple will adopt at least the Mobility HD 5650 (15-19W TDP) in their next MacBook Pro refresh. The 8600M GT and 9600M GT had 23W TDPs I believe, making the Mobility HD 5730 (26W TDP) and Mobility HD 5750 (25W TDP) options as well. The Mobility HD 5750 would of course be ideal and the lower TDP than the Mobility HD 5730 is presumably due to the lower core clocks in the former which should be offset performance-wise by using GDDR5 rather than GDDR3 in the later.

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