Meet the Rest of the Evergreen Family

Somewhere on the way to Cypress, AMD’s small die strategy got slightly off-track.

AMD’s small-die strategy for RV770

Cypress is 334mm2, compared to 260mm2 for RV770. In that space they can pack 2.15 billion transistors, versus 956 million on the RV770, and come out at a load power of 188W versus 160W on the RV770. AMD called 256mm2 their sweet spot for the small die strategy, and Cypress missed that sweet spot.

The cost of missing the sweet spot is that by missing the size, they’re missing the price. The Cypress cards are $379 and $259, compared to $299 and $199 that the original small die strategy dictated. This has resulted in a hole in the Evergreen family, which is why we’re going to see one more member than usual.

As Cypress is the base chip, there are 4 designs and 3 different chips that will be derived from it. Above Cypress is Hemlock, which will be the requisite X2 part using a pair of Cypress cores. Hemlock is going to be interesting to watch not just for its performance, but because by missing their sweet spot, AMD is running a bit hot. A literal pair of 5870s is 376W, which is well over the 300W limit of a 6-pin + 8-pin power configuration. AMD saves some power in a single card (which is how they got the 4870 under the limit) but it likely won’t be enough. We’ll be keeping an eye on this matter to see what AMD ends up doing to get Hemlock out the door at the right power load. As scheduled we should see Hemlock before the end of the year, although given the supply problems for Cypress that we mentioned earlier, it’s going to be close.

The “new” member of the Evergreen family is Juniper, a part born out of the fact that Cypress was too big. Juniper is the part that’s going to let AMD compete in the <$200 category that the 4850 was launched in. It’s going to be a cut-down version of Cypress, and we know from AMD’s simulation testing that it’s going to be a 14 SIMD part. We would wager that it’s going to lose some ROPs too. As AMD does not believe they’re particularly bandwidth limited at this time with GDDR5, we wouldn’t be surprised to see a smaller bus too (perhaps 192bit?). Juniper based cards are expected in the November timeframe.

 

Finally at the bottom we have Redwood and Cedar, the Evergreen family’s compliments to RV710 and RV730. These will be the low-end parts derived from Cypress, and will launch in Q1 of 2010. All told, AMD will be launching 4 chips in less than 6 months, giving them a top-to-bottom range of DX11 parts. The launch of 4 chips in such a short time frame is something their engineering staff is very proud of.

Meet the 5870 A Quick Refresher on the RV770
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  • mapesdhs - Saturday, September 26, 2009 - link


    MODel3 writes:
    > 1.Geometry/vertex performance issues ...
    > 2.Geometry/vertex shading performance issues ...

    Would perhaps some of the subtests in 3DMark06 be able to test this?
    (not sure about Vantage, never used that yet) Though given what Jarred
    said about the bandwidth and other differences, I suppose it's possible
    to observe large differences in synthetic tests which are not the real
    cause of a performance disparity.

    The trouble with heavy GE tests is, they often end up loading the fill
    rates anyway. I've run into this problem with the SGI tests I've done
    over the years:

    http://www.sgidepot.co.uk/sgi.html">http://www.sgidepot.co.uk/sgi.html

    The larger landscape models used in the Inventor tests are a good
    example. The points models worked better in this regard for testing
    GE speed (stars3/star4), but I don't know to what extent modern PC
    gfx is designed to handle points modelling - probably works better
    on pro cards. Actually, Inventor wasn't a good choice anyway as it's
    badly CPU-bound and API-heavy (I should have used Performer, gives
    results 5 to 10X faster).

    Anyway, point is, synthetic tests might allow one to infer that one
    aspect of the gfx pipeline is a bottleneck when infact it isn't.

    Ages ago I emailed NVIDIA (Ujesh, who I used to know many moons ago,
    but alas he didn't reply) asking when, if ever, they would add
    performance counters and other feedback monitors to their gfx
    products so that applications could tell what was going on in the
    gfx pipeline. SGI did this ages years ago, which allowed systems like
    IR to support impressive functions such as Dynamic Video Resizing by
    being able to monitor frame by frame what was going on within the gfx
    engine at each stage. Try loading any 3D model into perfly, press F1
    and click on 'Gfx' in the panel (Linux systems can run Performer), eg.:

    http://www.sgidepot.co.uk/misc/perfly.gif">http://www.sgidepot.co.uk/misc/perfly.gif

    Given how complex modern PC gfx has become, it's always been a
    mystery to me why such functions haven't been included long ago.
    Indeed, for all that Crysis looks amazing, I was never that keen on
    it being used as a benchmark since there was no way of knowing
    whether the performance hammering it created was due to a genuinely
    complex environment or just an inefficient gfx engine. There's still
    no way to be sure.

    If we knew what was happening inside the gfx system, we could easily
    work out why performance differences for different apps/games crop
    up the way they do. And I would have thought that feedback monitors
    within the gfx pipe would be even more useful to those using
    professional applications, just as it was for coders working on SGI
    hardware in years past.

    Come to think of it, how do NVIDIA/ATI even design these things
    without being able to monitor what's going on? Jarred, have you ever
    asked either company about this?

    Ian.

  • JarredWalton - Saturday, September 26, 2009 - link

    I haven't personally, since I'm not really the GPU reviewer here. I'd assume most of their design comes from modeling what's happening, and with knowledge of their architecture they probably have utilities that help them debug stuff and figure out where stalls and bottlenecks are occurring. Or maybe they don't? I figure we don't really have this sort of detail for CPUs either, because we have tools that know the pipeline and architecture and they can model how the software performs without any hardware feedback.
  • MODEL3 - Thursday, October 1, 2009 - link

    I checked the web for synthetic geometry tests.
    Sadly i only found 3dMark Vantage tests.
    You can't tell much from them, but they are indicative.

    Check:

    http://www.pcper.com/article.php?aid=783&type=...">http://www.pcper.com/article.php?aid=783&type=...

    GPU Cloth: 5870 is only 1,2X faster than 4890. (vertex/geometry shading test)
    GPU Particles: 5870 is only 1,2X faster than 4890. (vertex/geometry shading test)

    Perlin Noise: 5870 is 2,5X faster than 4890. (Math-heavy Pixel Shader test)
    Parallax Occlusion Mapping: 5870 is 2,1X faster than 4890. (Complex Pixel Shader test)

    All the above 4 tests are not bandwidth limited at all.
    Just for example, if you check:

    http://www.pcper.com/article.php?aid=674&type=...">http://www.pcper.com/article.php?aid=674&type=...

    You will see that a 750MHz 4870 512MB is 20-23% faster than a 625MHz 4850 in all the above 4 tests, so the extra bandwidth (115,2GB/s vs 64GB/s) it doesn't help at all.
    But 4850 is extremely bandwidth limited in the color fillrate test (4870 is 60% faster than 4850)

    Also it shouldn't be a problem of the dual rasterizer/dual SIMDs engine efficiency since synthetic Pixel Shader tests is fine (more than 2X) while the synthetic geometry shading tests is only 1,2X.

    My guess is ATI didn't improve the classic geometry set-up engine and the GS because they want to promote vertex/geometry techniques based on the DX11 tesselator from now on.
  • Zool - Friday, September 25, 2009 - link

    In Dx11 the fixed tesselation units will do much finer geometry details for much less memmory space and on chip so i think there isnt a single problem with that. Also the compute shader need minimal memory bandwith and can utilize plenty of idle shaders. The card is designed with dx11 in mind and it isnt using the wholle pipeline after all. I wouldnt make too early conclusions.(I think the perfomance will be much better after few drivers)

  • MODEL3 - Saturday, September 26, 2009 - link

    The DX11 tesselator in order to be utilized must the game engine to take advantage of it.
    I am not talking about the tesselator.
    I am talking about the classic Geometry unit (DX9/DX10 engines) and the Geometry Shader [GS] (DX10 engines only).

    I'll check to see if i can find a tech site that has synthetic bench for Geometry related perf. and i will post again tomorrow, if i can find anything.

  • JarredWalton - Friday, September 25, 2009 - link

    It's worth noting that when you factor in clock speeds, compared to the 5870 the 4870X2 offers 88% of the core performance and 50% more bandwidth. Some algorithms/games require more bandwidth and others need more core performance, but it's usually a combination of the two. The X2 also has CrossFire inefficiencies to deal with.

    More interesting perhaps is that the GTX 295 offers (by my estimates, which admittedly are off in some areas) roughly 10% more GPU shader performance, about 18.5% more fill rate, and 46% more bandwidth than the HD 5870. The fact that the HD 4870 is still competitive is a good sign that ATI is getting good use of their 5 SPs per Stream Processor design, and that they are not memory bandwidth limited -- at least not entirely.
  • SiliconDoc - Wednesday, September 30, 2009 - link

    The 4870x2 has somewhere around "double the data paths" in and out of it's 2 cpu's. So what you have with the 5870 putting as some have characterized " 2x 770 cores melded into one " is DOUBLE THE BOTTLENECK in and out of the core.
    They tried to compensate with ddr5 1200/4800 - but the fact remains, they only get so much with that "NOT ENOUGH DATA PATHS/PINS in and out of that gpu core."
  • cactusdog - Friday, September 25, 2009 - link

    Omg these cards look great. Lol Silicon Doc is so gutted and furious he is making hmself look like a dam fool again only this time he should be on suicide watch...Nvidia cards are now obsolete..LOL.
  • mapesdhs - Friday, September 25, 2009 - link


    Hehe, indeed. Have you ever seen a scifi series called, "They Came
    From Somewhere Else?" S.D.'s getting so worked up, reminds me of
    the scene where the guy's head explodes. :D

    Hmm, that's an alternative approach I suppose in place of post
    moderation. Just get someone so worked up about something they'll
    have an aneurism and pop their clogs... in which case, I'll hand
    it back to Jarred. *grin*

    Ian.

  • SiliconDoc - Friday, September 25, 2009 - link

    That is quite all right, you fellas make sure to read it all, I am more than happy that the truth is sinking into your gourds, you won't be able to shake it.
    I am very happy about it.

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