More Detail on ARM11 vs. Cortex A8

We’ve gone through the basic architectural details of the ARM11 and Cortex A8 cores, and across the board the A8 is far ahead. It gets even better for the new design once we drill a little deeper.

The L1 cache in the A8 gets a significant improvement. The ARM11 core had a 2 cycle L1 cache, while the A8 has a single cycle L1. In-order cores depend heavily on fast memory access, so an even faster L1 will have a dramatic impact on performance.
ARM11 actually supported a L2 cache but it was rarely used; the Cortex A8 is designed with a tightly coupled L2 cache varying in size. Vendors can choose from cache sizes as small as 128KB all the way up to 1MB, with a minimal access latency of 8 cycles. The L2 access time is programmable, with slower access more desirable to save power.

The caches also include way prediction to minimize the number of cache ways active when doing a cache access, this sort of cache level power management was also used by Intel back on the first Pentium M processors and is still used today in modern x86 processors.

The ARM11 core supported a 64-bit bus that connected it to the rest of the SoC; Cortex A8 allows for either a 64-bit or 128-bit bus. It’s unclear what vendors like Samsung and T.I. have implemented on their A8 based SoCs.


The S is for speed. Powered by the ARM Cortex A8.

With a deeper pipeline, the Cortex A8 also has a much more sophisticated branch prediction unit. While the ARM11 core had a 88% accurate branch predictor, the Cortex A8 can correctly predict branches over 95% of the time. If you care about stats, the A8 has a 512 entry branch target buffer and a 4K entry global history buffer. The accuracy of the branch predictor in the Cortex A8 is actually as high as what AMD claimed with its first Athlon processor, and this is an in-order core in a smartphone. With a 13-stage pipe however, a very accurate predictor was necessary.

While ARM11 supported some rudimentary SIMDfp instructions, Cortex A8 adds a full SIMDfp instruction set with NEON. ARM expects a greater than 2x improvement on media processing applications thanks to the A8’s NEON instructions - of course you’ll need to compile directly for NEON in order to see those gains. If you’re looking for a modern day relation, NEON is like the A8’s SSE whereas ARM11 basically had a sophisticated MMX equivalent. Both are very important.

The Cortex A8 is a more power hungry core than the ARM11, but the design also has much more extensive clock gating (turning off the clock to idle parts of the chip) than the ARM11. Since the A8 is newer it’s also going to be manufactured on a smaller manufacturing process. The bulk of ARM11 based SoCs used 90nm transistors, while A8 based SoCs are shipping at 65nm. ARM11 has started to transition down to 65nm, while A8 will move down to 45nm.

At the same clock speed and with the same L2 cache sizes, ARM shows the Cortex A8 as being able to execute 40% more instructions per second than the ARM11. That’s a generational performance improvement, something that can’t be delivered by clock speed alone, but the comparison is conservative. Cortex A8 designs won’t ship at the same clock speed and cache configurations as ARM11 chips; as far as I can tell, none of the major ARM11 based smartphones even had a L2 cache while Cortex A8 designs are expected to have one.

Furthermore, the ARM11 based smartphones were much lower in the frequency curve than the early A8 platforms. While a 40% improvement in instruction throughput is reasonable at the same specs, I would expect far larger real world performance improvements from a Cortex A8 based SoC compared to a ARM11 SoC.

Overall the Cortex A8 is much more like a modern day microprocessor. It’s still an in-order core, but it adds superscalar execution, a deeper pipeline, larger caches and a broader instruction set among other things. For any current high end smartphone there doesn’t seem to be a reason to choose the ARM11 over it, companies that insist on using ARM11 based designs even in 2009 are either not agile enough to implement a better chip in a quick manner or have no concern for performance and are more focused on cost savings. Neither option is a particularly good one and it is telling that the two manufacturers who seem to have gotten how to properly design a smartphone, Apple and Palm, have both opted to go with a Cortex A8 before most of the more established players.

A Call to Action

This leads me to a further point: we need more transparency in specs from smartphone manufacturers. The mobile phone market is all too shielded from the performance metrics and accountability that we’ve had in the PC space. When Intel was shipping Pentium 4s that performed slower than the Pentium IIIs they were replacing, we called them out on it. To this day, Apple refuses to talk about the processor in the iPhone 3GS. We get to hear all about what’s in the Nehalem Mac Pro, but the hardware behind the 3GS is off limits - despite the fact that it’s very good. This policy of not delivering specifics and a general unwillingness to talk about specs is absurd at best. It doesn’t take much more than a teardown and some homebrew code to figure out what CPU at what frequency is in any modern day smartphone; manufacturers should show pride in their hardware, or refrain from putting something inside a phone that’s they can’t be proud of.

What we need are cache sizes, clock speeds, full architecture disclosures. They don’t have to be on the phone’s marketing materials but make them accessible and at least some of the focus. These SoCs are so incredibly cool, they pack more power than the desktops of 10 years ago into a single chip smaller than my thumbnail - boast about them! Palm had a tremendous leg up on the competition with its OMAP 3430 processor, yet there was hardly any attention paid to it by Palm. I get that the vast majority of consumers don’t get, but those who do, would help tremendously if given access to this information. It’s something to get excited about.

And if the manufacturers won’t devote time and energy to this stuff, then I will.

Putting it in Perspective The CPU and its Performance
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  • psonice - Tuesday, July 7, 2009 - link

    My understanding is that the iphone 3gs GPU is actually a 535, not a 520. At least, this is the current understanding among iphone developers, and there's an SGX535 driver on the phone to support that. The extra power might explain the hit on battery life when playing games.

    Real numbers are pretty hard to come by, but it seems the 535 is roughly 4x faster than the 520. If so, that's a massive upgrade rather than just a decent one. The 535 also supports HD video decoding where the 520 doesn't - not that apple seem to be supporting it if it does.

    I heard too that the palm pre has a 530 GPU, which is 2x faster than the 520. That puts the iphone a long way ahead for graphics instead of behind.

    One thing in the article I really disagree with btw: you say that the phone makers should provide detailed specs. I think they shouldn't, as it's not helpful at all for the average buyer. If you go into a shop without having much clue and ask for an iphone because it's the latest thing, and the shop assistant says "well this is like an iphone, but it runs 200mhz faster" you'll end up buying the "better" phone based on the spec sheet, even if it's running win mobile 5.

    I was in Japan a while back, and they tend to buy phones based on the spec sheets there. The phones all compete on having the most features. They're all really big and HORRIBLE to actually use. None of that please!

    I think apple actually get their commercials right with the iphone on the whole: show somebody actually using the phone to do stuff. If the other manufacturers did the same, that would be a perfect way to compare.
  • christinme7890 - Thursday, July 9, 2009 - link

    I agree with you holistically. There are not many people in this world that even understand the specs. Not to mention when it comes to specs, and the person has no clue, they end up getting the one with the highest numbers. This is bad. I think you are right in saying that the way apple works their commercials is perfect for people. They show people all the great apps that they could use and they say that ALL of these apps can be on one phone.

    This is why I hate the Best buy MS commercials where the kid goes into the BB and buys a PC instead of a mac. The person always buys the computer with the best specs and care little about the OS, which is what they will be using. Windows, imo after using a Mac for a year, sucks in comparison to Mac. I rarely have a problem with a mac. I sit in class everyday and watch all the pc people have startup errors and os sleep or hibernation errors. I can close my mac and KNOW WITHOUT A DOUBT that it will wake up totally fine. Not to mention it wakes up seamlessly without load screens or anything. I will not compare the two but for business and usability the MAC gets my vote and I think if Apple does their commercials for the macs just as great. Sure most people are still using MS but that is because MS strong arms people into buying their stuff everytime you buy a Computer (not to mention Apple is very strict with their software and rightly so).
  • Anand Lal Shimpi - Tuesday, July 7, 2009 - link

    Ooh, very interesting - do you have any links to discussions on the 535 being in the 3GS?

    I don't think end users need to be bombarded with specs, but I think there needs to be more information put out about these things. We shouldn't have to play guessing games about clocks and specs; don't market them, but don't hide them either - that's my thinking.

    Take care,
    Anand
  • BlazingDragon - Tuesday, July 7, 2009 - link

    Anand, here it is:
    http://www.macrumors.com/2009/06/25/iphone-3gs-has...">http://www.macrumors.com/2009/06/25/iph...has-more...
  • Anand Lal Shimpi - Tuesday, July 7, 2009 - link

    Very interesting - thanks guys, I've updated the article.

    Take care,
    Anand
  • ltcommanderdata - Tuesday, July 7, 2009 - link

    It should probably also be noted that the MBX-Lite supports OpenGL ES 1.1 as implemented by Apple not just OpenGL ES 1.0. I believe it's Android's implementation that currently only supports OpenGL ES 1.0.

    It's also been reported that the iPhone OS 3.1 betas include improvements to the OpenGL stack that include additional OpenGL extensions. Whether these are focused on OpenGL ES 2.0 and the SGX or are also for OpenGL ES 1.1 and the MBX remains to be seen. Although on the issue of reducing market segmentation, it'd be great if Apple could implement the OpenGL ES 1.1 Extension Pack although I don't know if the MBX-Lite can actually support it in hardware.
  • BlazingDragon - Tuesday, July 7, 2009 - link

    Anand, here's it is:
    iPhone 3GS Has More Powerful PowerVR SGX 535 GPU?
  • kelmerp - Tuesday, July 7, 2009 - link

    I'm trying to decide between the MyTouch or a jailbroken iphone.
  • sxr7171 - Wednesday, July 8, 2009 - link

    JB iPhone vs. MyTouch? They're not even in the same league. Pre vs. iPhone is a comparison.
  • pennyfan87 - Tuesday, July 7, 2009 - link

    anand,

    i love you writing and tech analysis.

    but please, drop the fanboyism.
    3 articles on such a minor upgrade? please.

    more SSD stuff please.

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