A long time ago, NVIDIA used to get us excited about new driver launches. Back in the GF2 days, we would see features and performance improvements to cheer about coming out all the time. Even in the GeForce 6 series time frame when NVIDIA was playing with dynamic compilers and shader replacement we could at least expect the occasional surprise. But lately we just haven't seen anything to jump up and down about in the average driver drop.

So this time around we were enthusiastic about the possibility of new features and performance boosts that could really make this an important and even exciting driver release. Honestly, NVIDIA needs to step up to the plate and really start getting people interested in their drivers again. While it isn't perfect, we are much happier with the approach NVIDIA takes to driver development than AMD. While monthly driver drops may be popular with end users, there are just too many sacrifices being made. Fixes in one driver don't always make it into the next and very few games are tested with each drop meaning things that were fixed often get broken again.

The transition to Vista was more of a struggle for NVIDIA than AMD, and NVIDIA definitely didn't handle that situation real well leaving GeForce 6 and 7 owners in a bit of a lurch while Vista and GeForce 8 were the focus. NVIDIA's approach to drivers does provide fewer WHQL certified drivers, but now that they are back to unified drivers and done with the Vista transition, we can generally get good results on any card with any beta driver. NVIDIA has one driver trunk and a huge list of games they test with each update (even their beta releases get QA'd quite a bit before release).

The AMD approach spreads the driver team too thin and concentrates efforts on getting the next driver out rather than on making the next driver good. Consider what AMD went through from 8.10 to 8.11, with the transition to X58 and the release of Far Cry 2. From 8.10, after multiple different hotfix revisions we still didn't have a driver that was really complete. When 8.11 came out, we still had no joy. This week finally saw the release of a hotfix that addresses our issues, but the majority of gamers won't see the changes integrated until 8.12. Essentially, the 8.11 driver release is just a placebo and a waste of time and money. It serves only a marketing purpose to make end users feel all warm and squishy inside.

For us, great quality, feature filled, exciting quarterly drivers with frequent beta drops for compatibility and stability is something we'd love to see from both companies. Even if AMD dropped back to an every other month cycle we feel it would be hugely beneficial to the quality and usefulness of their drivers. While we feel NVIDIA has the right approach, they haven't been doing enough in their new driver releases to get us really enthusiastic about them. Hopefully this will change.

Beyond drivers, we've got a bit of talk about an interesting title that will support PhysX in the near future and some GPU computing developments. But mostly this is about drivers. So lets get down to it.

Multi-monitor SLI Users Rejoice!
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  • chizow - Thursday, November 20, 2008 - link

    quote:

    We'll certainly see after we run all the tests, but stay tuned for an update on that area.


    When are we going to see an updated, comprehensive review? You mentioned something about a huge review with the new Core i7 test bed over a month ago and the NDA on i7 was lifted over two weeks ago. Still no update or comprehensive GPU review.

    You guys have been making a lot of half-assertions and assumptions promising follow-ups but have consistently failed to follow through on them.
  • CPUGuy - Thursday, November 20, 2008 - link

    I find it odd that someone can admit that both camps have their driver problem yet so asphyxiated on camp's problems more so then the other. When both camps are examined in a petri dish under a microscope it becomes apparent that both camps have their share of problems that effects everyone. Not just the consumers from one camp vs another.

    In all that's why we love to read articles & reviews that are fair and equitable. Which seeks the truth in a unbiased fashion that provides not only truth from just one side but from "both sides" of the coin. Not to be vague:
    -if a driver improves performance, provide picks to show IQ
    -if one card is faster then another, let it do so from it's original standard clock rate.
    -if one card is faster then another overclocked, let both opposing cards show the same percentage of overclock
    -etc

  • CPUGuy - Thursday, November 20, 2008 - link

    ...so asphyxiated on one camp's problems more so then the other...
    -if a driver improves performance, provide photos to show IQ
  • GaryJohnson - Saturday, November 22, 2008 - link

    ...asphyxiated ...

    I think the word you were looking for is fixated.
  • poohbear - Thursday, November 20, 2008 - link

    you guys looked at crysis and oblivion and other games that were'nt even mentioned by Nvidia when downloading the drivers. The games nvidia mentions are:

    Up to 10% performance increase in 3DMark Vantage (performance preset)
    Up to 13% performance increase in Assassin's Creed
    Up to 13% performance increase in BioShock
    Up to 15% performance increase in Company of Heroes: Opposing Fronts
    Up to 10% performance increase in Crysis Warhead
    Up to 25% performance increase in Devil May Cry 4
    Up to 38% performance increase in Far Cry 2
    Up to 18% performance increase in Race Driver: GRID
    Up to 80% performance increase in Lost Planet: Colonies
    Up to 18% performance increase in World of Conflict

    I personally noticed a smoother framerate in World in Conflict & Crysis warhead on my 8800gt. Company of Heroes opposing fronts didnt seem to play any different, but the others were definetly smoother. Just my 2 cents.
  • Spacecomber - Thursday, November 20, 2008 - link

    Download and install a new video driver? If the games you are playing are supported, as well as any extra features that you need, I don't see any advantage to jumping on-board with every new driver release.

    I usually wait until I've picked up a new game that reveals some limitation in the driver or until I've upgraded to a new graphics card. Driver releases primarily seem to focus on better supporting the latest games and providing drivers for the latest generation GPUs. Occasionally, you'll see new features introduced, like better support for running two video cards while using one for PhysX acceleration, as in this driver release. However, that seems to be the exception, rather than the rule, which perhaps justifies Anandtech's write-up on this particular driver release.
  • The0ne - Thursday, November 20, 2008 - link

    For what you're saying people should then head over to guru3d.com or use omega drivers that other users have tested on specific games. I'm running 174/175 on mine right now simply because it doesn't choke on the dual display output to my TV, doesn't lag it and is pretty stable with general tasks. I can't say much in terms of games because the only one I play is FFXI and it really on suffers under Vista.

    However, not a single driver package is perfect as their will always be some issue waiting to surface. Just take that to heart when trying different versions.
  • StillPimpin - Thursday, November 20, 2008 - link

    I am very interested to know if dual monitor SLI support is/will be enabled on the next round of Quadro drivers or is this only related to the Geforce line?
  • pmonti80 - Thursday, November 20, 2008 - link

    A little bit off topic, but:
    In what kind of motherboards will you be able to use PhysX SLI? Will there be the same limitations than with normal SLI? (only half of Nvidia chipsets support it; on x58 boards SLI only is available on 9800 GTX or more)
    Which card is the minimum for Physx SLI?
  • chizow - Thursday, November 20, 2008 - link

    PhysX SLI can be enabled on any chipset with multiple PCIE x16 slots, even ones that don't support native GPU SLI. I believe all cards beginning with the 8800 series supports GPU-accelerated PhysX.

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