Thread It Like Its Hot

Hyper Threading was a great technology, simply first introduced on the wrong processor. The execution units of any modern day microprocessor are power hungry and consume a lot of die space, the last thing you want is to have them be idle with nothing to do. So you implement various tricks to keep them fed and working as often as possible. You increase cache sizes to make sure they never have to wait on main memory, you integrate a memory controller to ensure that trips to main memory are as speedy as possible, you prefetch data that you think you'll need in the future, you predict branches, etc...

Enabling simultaneous multi-threaded (SMT) execution is one of the most power efficient uses of a microprocessor's transistor budget, as it requires a very minimal increase in die size but can easily double the utilization of a CPU's execution units. SMT, or as Intel calls it, Hyper Threading does this by simply dispatching two threads of instructions to an individual processor core at the same time without increasing the available execution resources. Parallelism is paramount to extracting peak performance out of any out of order core, double the number of instructions being looked at to extract parallelism from and you increase your likelihood of getting work done without waiting on other instructions to retire or data to come back from memory.

In the Pentium 4 days enabling Hyper Threading required less than a 5% increase in die size but resulted in anywhere from a 0 - 35% increase in performance. On the desktop we rarely saw a big boost in performance except in multitasking scenarios, but these days multithreaded software is far more common than it was six years ago when Hyper Threading first made its debut.


This table shows what needed to be added, partitioned, shared or unchanged to enable Hyper Threading on Intel's Core microarchitecture

When the Pentium 4 made its debut however all we really had to worry about was die size, power consumption had yet to become a big issue (which the P4 promptly changed). These days power efficiency, die size and performance all go hand in hand and thus the benefits of Hyper Threading must also be looked at from the power perspective.

I took a small sampling of benchmarks ranging from things like POV-Ray which scales very well with more threads to iTunes, an application that couldn't care less if you had more than two cores. What we're looking at here are the performance and power impact due to Hyper Threading:

Intel Core i7-965 (Nehalem 3.2GHz) POV-Ray 3.7 Beta 29 Cinebench R10 1CPU Race Driver GRID
HT Disabled 3239 PPS 207W 4671 CBMarks 161.8W 103 fps 300.7W
HT Enabled 4202 PPS 233.7W 4452 CBMarks 159.5W 102.9 fps 302W

 

Looking at POV-Ray we see a 30% increase in performance for a 12% increase in total system power consumption, that more than exceeds Intel's 2:1 rule for performance improvement vs. increase in power consumption. The single threaded Cinebench test shows a slight decrease in both performance and power consumption (negligible) and the same can be said for Race Driver GRID.

When Hyper Threading improves performance, it does so at a reasonable increase in power consumption. When performance isn't impacted, neither is power consumption. This time around Hyper Threading has no drawbacks, while before the only way to get it was with a processor that was too hot and barely competitive, today Intel offers it on an architecture that we actually like. Hyper Threading is actually the first indication of Nehalem's true strength, not performance, but rather power efficiency...

Intel's Warning on Memory Voltage Is Nehalem Efficient?
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  • Jingato - Monday, November 3, 2008 - link

    If the 920 can easily be overclocked to 3.8Ghz on air, what intensive is there to purchase the 965 for more that triple the price?
  • TantrumusMaximus - Monday, November 3, 2008 - link

    I don't understand why the tests were on such low resolutions... most gamers are running higher res than 1280x1024 etc etc....

    What gives?
  • daniyarm - Monday, November 3, 2008 - link

    Because if they ran gaming benchmarks at higher res, the difference in FPS would be hardly visible and you wouldn't go out and buy a new CPU.
    If they are going to show differences between Intel and AMD CPUs, show Nehalem at 3.2 GHz vs 9950 OC to 3.2 GHz so we can see clock for clock differences in performance and power.
  • npp - Monday, November 3, 2008 - link

    9950 consumes about 30W more at idle than the 965XE, and 30W less under load. I guess that OC'ing it to 3,2Ghz will need more than 30W... Given that the 965 can process 4 more threads, I think the result should be more or less clear.
  • tim851 - Monday, November 3, 2008 - link

    Higher resolutions stress the GPU more and it will become a bottleneck. Since the article was focussing on CPU power and not GPU power they were lowering the resolution enough to effectively take the GPU out of the picture.
  • Caveman - Monday, November 3, 2008 - link

    It would be nice to see these CPU reviews use relevant "gaming" benchmarks. It would be good to see the results with something like MS flight simulator FSX or DCS Black Shark, etc... The flight simulators these days are BOTH graphically and calculation intensive, but really stress the CPU.
  • AssBall - Monday, November 3, 2008 - link

    No, they don't, actually.
  • philosofool - Monday, November 3, 2008 - link

    It would have been nice to see a proper comparison of power consumption. Given all of Intel's boast about being able to shut off cores to save power, I'd like to see some figures about exact savings.
  • nowayout99 - Monday, November 3, 2008 - link

    Ditto, I was wondering about power too.
  • Anand Lal Shimpi - Monday, November 3, 2008 - link

    Soon, soon my friend :)

    -A

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