AMD's RV770 vs. NVIDIA's GT200: Which one is More Efficient?

It is one thing to be able to sustain high levels of performance and altogether another to do it efficiently. AMD's architecture is clearly the more area efficient compared to NVIDIA.

Alright now, don't start yelling that RV770 is manufactured at 55nm while GT200 is a 65nm part: we're taking that into account. The die size of GT200 is 576mm^2, but if we look at scaling the core down to 55nm, we would end up with a 412mm^2 part with perfect scaling. This is being incredibly generous though, as we understand that TSMC's 55nm half-node process scales down die size much less efficiently one would expect. But lets go with this and give NVIDIA the benefit of the doubt.

First we'll look at area efficiency in terms of peak theoretical performance using GFLOPS/mm^2 (performance per area). Remember, these are just ratios of design and performance aspects; please don't ask me what an (operation / (s * mm * mm)) really is :)

  Normalized Die Size GFLOPS GFLOPS/mm^2
AMD RV770 260 mm^2 1200 4.62
NVIDIA GT200 412 mm^2 933 2.26

 

This shows us that NVIDIA's architecture requires more than 2x the die area of AMD's in order to achieve the same level of peak theoretical performance. Of course theoretical performance doesn't mean everything, especially in light of our previous discussion on extracting parallelism. So let's take a look at real performance per area and see what we get in terms of some of our benchmarks, specifically Bioshock, Crysis, and Oblivion. We chose these titles because relative performance of RV770 is best compared to GT200 in Bioshock and worst in Oblivion (RV770 actually leads the GT200 in bioshock performance while the GT200 crushes RV770 in Oblivion). We included Crysis because it's engine is quite a popular and stressful benchmark that falls somewhere near the middle of the range in performance difference between RV770 and GT200 in the tests we looked at.

These numbers look at performance per cm^2 (because the numbers look prettier when multiplied by 100). Again, this doesn't really show something that is a thing -- it's just a ratio we can use to compare the architectures.

Performance per Die Area Normalized Die Size in cm^2 Bioshock Crysis Oblivion
AMD RV770 2.6 27 fps/cm^2 11.42 fps/cm^2 10.23 fps/cm^2
NVIDIA GT200 4.12 15.51 fps/cm^2 8.33 fps/cm^2 8.93 fps/cm^2

 

While it doesn't tell the whole story, it's clear that AMD does have higher area efficiency relative to the performance they are able attain. Please note that comparing these numbers directly doesn't yield anything that can be easily explained (the percent difference in frames per second per millimeter per millimeter doesn't really make much sense as a concept), which is part of why these numbers aren't in a graph but are in a table. So while higher numbers show that AMD is more area efficient, this data really doesn't show how much of an advantage AMD really has. Especially since we are normalizing sizes and looking at game performance rather than microbenches.

Some of this efficiency may come from architectural design, while some may stem from time spent optimizing the layout. AMD said that some time was spent doing area optimization on their hardware, and that this is part of the reason they could get more than double the SPs in there without more than doubling the transistor count or building a ridiculously huge die. We could try to look at transistor density, but transistor counts from AMD and NVIDIA are both just estimates that are likely done very differently and it might not reflect anything useful.

We can talk about another kind of efficiency though. Power efficiency. This is becoming more important as power costs rise, as computers become more power hungry, and as there is a global push towards conservation. The proper way to look at power efficiency is to look at the amount of energy it takes to render a frame. This is a particularly easy concept to grasp unlike the previous monstrosities. It turns out that this isn't a tough thing to calculate.

To get this data we recorded both frame rate and watts for a benchmark run. Then we look at average frame rate (frames per second) and average watts (joules per second). We can then divide average watts by average frame rate and we end up with: average joules / frames. This is exactly what we need to see energy per frame for a given benchmark. And here's a look at Bioshock, Crysis and Oblivion.

Average energy per frame Bioshock Crysis Oblivion
AMD RV770 4.45 J/frame 10.33 J/frame 11.07 J/frame
NVIDIA GT200 5.37 J/frame 9.99 J/frame 9.57 J/frame

 

This is where things get interesting. AMD and NVIDIA trade off on power efficiency when it comes to the tests we showed here. Under Bioshock RV770 requires less energy to render a frame on average in our benchmark. The opposite is true for Oblivion, and NVIDIA does lead in terms of power efficiency under Crysis. Yes, RV770 uses less power to achieve it's lower performance in Crysis and Oblivion, but for the power you use NVIDIA gives you more. But RV770 leads GT200 in performance under Bioshock while drawing less power, which is quite telling about the potential of RV770.

The fact that this small subset of tests shows the potential of both architectures to have a performance per watt advantage under different circumstances means that as time goes on and games come out, optimizing for both architectures will be very important. Bioshock shows that we can achieve great performance per watt (and performance for that matter) on both platforms. The fact that Crysis is both forward looking in terms of graphics features and shows power efficiency less divergent than Bioshock and Oblivion is a good sign for (but not a guarantee of) consistent performance and power efficiency.

A Quick Primer on ILP and ILP vs. TLP Extraction Wrapping Up the Architecture and Efficiency Discussion
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  • natty1 - Thursday, June 26, 2008 - link

    There's no good reason to pull that garbage. People assume they are seeing raw numbers when they read these reviews.
  • DerekWilson - Sunday, June 29, 2008 - link

    i don't understand what you mean by raw numbers ... these are the numbers we got in our tests ...

    we can't do crossfire on the nvidia board we tested and we can't do sli on the intel board we tested ...

    we do have another option (skulltrail) but people seemed not to like that we went there ... and it was a pain in the ass to test with. plus fb-dimm performance leaves something to be desired.

    in any case, without testing every solution in two different platforms we did the best we could in the time we had. it might be interesting to look at testing single card performance in two different platforms for all cards, but that will have to be a separate article and would be way to tough to do for a launch.
  • Denithor - Wednesday, June 25, 2008 - link

    In Bioshock in the multiGPU section the SLI 9800GTX+ seems to fall down on the job. In all other benches this SLI beats out the GTX 280 easily, here it fails miserably. While even the SLI 8800GT beats the GTX 280. Methinks something's wrong here.
  • jamstan - Wednesday, June 25, 2008 - link

    Egg's got them for 309.99. I'm gonna run 2 4870s in CF. I planned on using a P45 board but I am wondering if the P45s X8 per card will bottleneck the bandwidth and if I should go with an X48 board instead? When I research CF all I seem to find is "losing any bandwidth at X8 versus X16 is "debateable". What I'm thinking is that 8 pipelines can handle 4GBs so if I look at the 4870s 3.6 Gbs of memory bandwidth then X8 should be able to handle the 4870 without any performance hits. It that correct or am I all wet?
  • jamstan - Friday, June 27, 2008 - link

    I contacted ATI and they said I was correct. A P45 board only running X8 per card in CF will bottleneck the massive DDR5 bandwidth of the 4870s. If you're gonna CF 2 4870s use an X38 or X48 board.
  • SVM79 - Wednesday, June 25, 2008 - link

    I created an account just to say how awesome this article was. It was really nice to see all the technical details laid out and compared to the competition. I was lucky to get in on that $150 hd4850 price at best buy last week and I am hoping the future drivers with improve performance even more. Please keep up the good work on these articles!!!
  • DerekWilson - Sunday, June 29, 2008 - link

    Wow, Anand and I are honored.

    We absolutely appreciate the feedback we've gotten from all of you guys (even the bad stuff cause it helps us refine our future articles).

    of course we enjoy the good stuff more :-)

    thanks again, everyone.
  • D3SI - Wednesday, June 25, 2008 - link

    Long time reader, first time poster

    great article, very informative

    looks like the 4870 is the card to get, cant be beat at that price

    and yes a lot of posters are reading way too much into it "you're biased waaa waaa boo hoo"

    just get the facts from the article (thats what the charts and graphs are for) and then make your decision, if you cant do simple math and come to the conclusion yourself that the $300 card is a better buy than the $650 then you deserve to get ripped off.
  • joeschleprock - Wednesday, June 25, 2008 - link

    nVidia just got their pussy smoked.
  • kelectron - Wednesday, June 25, 2008 - link

    a very important comparison is missing. for those who want to go in for a multi-GPU setup, the 260 SLI vs 4870 CF is a very important consideration since SLI scaling has always been better than CF, and the 260 scales very very well.

    in that case, if nvidia responds by reducing the price on the 260, the 260 SLI could be the real winner here. but sadly there were no 260 SLI benches.

    please give us a 260 SLI vs 4870 CF review.

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