New Features you Say? UVD and DirectX 10.1

As we mentioned, new to RV670 are UVD, PowerPlay, and DX10.1 hardware. We've covered UVD quite a bit before now, and we are happy to learn that UVD is now part of AMD's top to bottom product line. To recap, UVD is AMD's video decode engine which supports decode, deinterlacing, and post processing for video playback. The key features of UVD are full decode support for both VC-1 and H.264. MPEG-2 decode is also supported, but the entropy decode step is not performed for MPEG-2 video in hardware. The advantage over NVIDIA hardware is the inclusion of entropy decode support for VC-1 video, but this tends to be overplayed by AMD. VC-1 is lighter weight than H.264, and the entropy decode step for VC-1 doesn't make or break playability even on lower end CPUs.

DirectX 10.1 is basically a release of DirectX that clarifies some functionality and adds a few features. Both AMD and NVIDIA's DX10 hardware support some of the DX10.1 requirements, but since they don't support everything they can't claim DX10.1 as a feature. Because there are no capability bits, game developers can't rely on any of the DX10.1 features to be implemented in DX10 hardware.

It's good to see AMD embracing DX10.1 so quickly, as it will eventually be the way of the world. The new capabilities that DX10.1 enables are enhanced developer control of AA sample patterns and pixel coverage, blend modes can be unique per render target rather, vertex shader inputs are doubled, fp32 filtering is required, and cube map arrays are supported which can help make global illumination algorithms faster. These features might not make it into games very quickly, as we're still waiting for games that really push DX10 as it is now. But AMD is absolutely leading NVIDIA in this area.

Better Power Management

As for PowerPlay, which is usually found in mobile GPUs, AMD has opted to include broader power management support in their desktop GPUs as well. While they aren't to wholly turn off parts of the chip, clock gaiting is used, as well as dynamic adjustment of core and memory clock speed and voltages. The command buffer is monitored to determine when power saving features need to be applied. This means that when applications need the power of the GPU it will run at full speed, but when less is going on (or even when something is CPU limited) we should see power, noise, and heat characteristics improve.

One of the cool side effects of PowerPlay is that clock speeds are no longer determined by application state. On previous hardware, 3d clock speeds were only enabled when a fullscreen 3D application started. This means that GPU computing software (like folding@home) was only run at 2D clock speeds. Since these programs will no doubt fill the command queue, they will get full performance from the GPU now. This also means that games run in a window will perform better which should be good news to MMO players everywhere.

But like we said, dropping 55nm parts less than a year after the first 65nm hardware is a fairly aggressive schedule and one of the major benefits of the 3800 series and an enabler of the kind of performance this hardware is able to deliver. We asked AMD about their experience with the transition from 65nm to 55nm, and their reply was something along the lines of: "we hate to use the word flawless... but we're running on first silicon." Moving this fast even surprised AMD it seems, but it's great when things fall in line. This terrific execution has served to put AMD back on level competition with NVIDIA in terms of release schedule and performance segment. Coming back from the delay in R600 to hit the market in time to compete with 8800 GT is a huge thing and we can't stress it enough. To spoil the surprise a bit, AMD did not outperform 8800 GT, but this schedule puts AMD back in the game. Top performance is secondary at this point to solid execution, great pricing, and high availability. Good price/performance and a higher level of competition with NVIDIA than the R600 delivered will go a long way to reestablish AMD's position in the graphics market.

Keeping in mind that this is an RV GPU, we can expect AMD to have been working on a new R series part in conjunction with this. It remains to be seen what (and if) this part will actually be, but hopefully we can expect something that will put AMD back in the fight for a high end graphics part.

Right now, all that AMD has confirmed is a single slot dual GPU 3800 series part slated for next year, which makes us a little nervous about the prospect of a solid high end single GPU product. But we'll have to wait and see what's in store for us when we get there.

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  • Parhel - Thursday, November 15, 2007 - link

    Even though you're wrong, do you mind if I use your math on my upcoming trip to Europe? It would really help me out. :)
  • MrKaz - Thursday, November 15, 2007 - link

    Since no one seems to ask but since when crossfire works on Nvidia 680i?

    Also you said this correctly over load power:
    "The difference is negligible, but when you include the fact that the 8800 GT is faster, the Radeon HD 3870 actually has worse performance-per-watt than the competition. "

    But you unfortunately failed to mention this over idle power:
    "The difference is huge, especially when comparing to the older ATI and NVIDIA offers, even when comparing to the new 8800GT it’s still a 40 Watts difference."
  • Anand Lal Shimpi - Thursday, November 15, 2007 - link

    It doesn't, we used a P965 board for CrossFire, but you couldn't have known that - thus I've updated the test table :)

    And I've included commentary on the idle power of the 3800 series, my apologies for the oversight.

    Take care,
    Anand
  • MrKaz - Thursday, November 15, 2007 - link

    Anand do you think Crossfire scaling would improve if you used some X38 or rd580?
    Or the 4x PCIe slot on 965 doesn’t affect it much?

    Does the 790 and Phenom get reviewed this month?

    Continue the good work!
  • Anand Lal Shimpi - Thursday, November 15, 2007 - link

    Personally I don't think the chipset is at fault for poor scaling here, but you do make a good point - I'll see if we can run some numbers internally and figure that out.

    Indeed this isn't the only AMD product that gets reviewed this month...

    :)
  • Anand Lal Shimpi - Thursday, November 15, 2007 - link

    Woops, my mistake, Derek ran the CF tests and they were on a P35 board and not a P965. I've updated the article accordingly.

    Take care,
    Anand
  • MrKaz - Thursday, November 15, 2007 - link

    Thanks Anand!
  • jcromano - Thursday, November 15, 2007 - link

    From page 5:
    quote:

    Looking at our own price search engine we see that only Amazon is listing a card available at $249, but it's not in stock, nor are any of the other more expensive 8800 GTs listed.


    I have been unable to use the RTPE for the past two weeks or so. What's the trick? Here is the error it gives me:
    quote:

    Warning: mysql_pconnect(): Lost connection to MySQL server during query in /var/www/vweb/rtpeserve/php/login.php on line 53


    Jim
  • Crassus - Thursday, November 15, 2007 - link

    Yep. Same here error message here, both in Firefox and IE. I've been trying to make use of the RTPE for weeks now, without success. Or was it converted to Anandtech "staff only" use? ;c)
  • jcromano - Thursday, November 15, 2007 - link

    Ok. Thanks for the quick response. I look forward to the return of the RTPE, but maybe your shopping page can substitute in the meantime.

    Cheers,
    Jim

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