Black & White 2 Performance

Black & White 2

Black & White 2 - Power Consumption

Black and White 2 - Performance per Watt

The GeForce 8800 GTX once again makes an impressive showing in Black and White 2, nearly equaling the performance of X1950 XTX CrossFire and GeForce 7900 GTX SLI in all tested resolutions. Even at these very high quality settings, 8800 GTX SLI becomes CPU limited below 1920x1440, so you will definitely want a large monitor before even considering two of these cards. Quad SLI has a pretty poor showing in this game, which is a problem that has plagued QSLI since it first became available. In games that can leverage the technology, it can improve performance quite a bit, but in other titles Quad SLI has difficulty even keeping up with 7900 GTX SLI.

GeForce 8800 GTS is quite a bit slower than its big brother, offering performance more or less equal to the X1950 XTX and the 7950 GX2. It still has the DirectX 10 advantage, but in current generation titles it's more a case of remaining competitive rather than adding a substantial performance increase. In this game, GeForce 8800 GTS is only ~15% faster than 7900 GTX. Two 8800 GTS cards in SLI should still take second place overall, but it's going to be a distant second.

F.E.A.R. Performance Oblivion Performance
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  • dwalton - Thursday, November 9, 2006 - link

    When using older cards sacrificing IQ for performance is typically acceptable. Who needs AA when running F.E.A.R on a 9700 Pro.

    However, on a just launched high-end card, why would anyone feel the need to sacrifice IQ for performance? Some may say resolution over AA, but I find it hard to believe that there is a lot of gaming enthusiasts with deep pockets, who play with insane resolutions yet no AA.
    Reply
  • JarredWalton - Thursday, November 9, 2006 - link

    If I look for jaggies, I see them. On most games, however, they don't bother me much at all. Running at native resolution on LCDs or at a really high resolution on CRTs, I'd take that over a lower res with 4xAA. If you have the power to enable 4xAA, great, but I'm certainly not one to suggest it's required. I'd rather be able to enable vsync without a massive performance hit (i.e. stay above 60 FPS) than worry about jaggies. Personal preference. Reply
  • munim - Wednesday, November 8, 2006 - link

    "With the latest 1.09 patch, F.E.A.R. has gained multi-core support,"

    Where is this?
    Reply
  • JarredWalton - Wednesday, November 8, 2006 - link

    I wrote that, but it may be incorrect. I'm trying to get in contact with Gary to find out if I'm just being delusional about Quad Core support. Maybe it's NDA still? Hmmm.... nothing to see here! Reply
  • JarredWalton - Wednesday, November 8, 2006 - link

    Okay, it's the 1.08 patch, and that is what was tested. Since we didn't use a quad core CPU I don't know if it will actually help or not -- something to look at in the future. Reply
  • Nelsieus - Wednesday, November 8, 2006 - link

    I haven't even finished reading it yet, but so far, this is the most comprehensive, in-depth review I've seen on G80 and I just wanted to mention that beforehand.

    :)
    Reply
  • GhandiInstinct - Wednesday, November 8, 2006 - link

    What upcoming games will be the first to be fully made on DX10 structure? And does the G80 have full support of DX10? Reply
  • timmiser - Thursday, November 9, 2006 - link

    Microsoft Flight Simulator X will be DX10 compliant via a planned patch once Vista comes out.
    Reply
  • JarredWalton - Wednesday, November 8, 2006 - link

    All DX10 hardware will be full DX10 (see pages 2-4). As for games that will be DX10 ready, Halo 2 for Vista will be for sure. Beyond that... I don't know for sure. As we've explained a bit, DX10 will require Vista, so anything launching before Vista will likely not be DX10 compliant. Reply
  • shabby - Wednesday, November 8, 2006 - link

    They're re-doing a dx8 game in dx10? You gotta be kidding me, whats the point? You cant polish a turd. Reply

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