Our DX9FSAAViewer won't show us the exact sample patterns for CSAA, but we can take a look at where ATI and NVIDIA are getting their color sample points:

ATI
G70
G80
G80*

*Gamma AA disabled

As we can see, NVIDIA's 8x color sample AA modes use a much better pseudo random sample pattern rather than a combination of two rotated grid 4xAA patterns as in G70's 8xSAA.

While it is interesting to talk about the internal differences between MSAA and CSAA, the real test is pitting NVIDIA's new highest quality mode against ATI's highest quality.



G70 4X G80 16XQ ATI 6X

Hold mouse over links to see Image Quality



G70 4X G80 16XQ ATI 6X

Hold mouse over links to see Image Quality

Stacking up the best shows the power of NVIDIA's CSAA with 16 sample points and 8 color/z values looking much smoother than ATI's 6xAA. Compared to G70, both ATI and G80 look much better. Now let's take a look at the performance impact of CSAA. This graph may require a little explanation to understand, but it is quite interesting and worth looking at.

As we move from lower to higher quality AA modes, performance generally goes down. The exception is with G80's 16x mode. Its performance is only slightly lower than 8x. This is due to the fact that both modes use 4 color samples alongside more coverage samples. We can see the performance impact of having more coverage samples than color samples by looking at the performance drop from 4x to 8x on G80. There is another slight drop in performance when increasing the number of coverage samples from 8x to 16x, but it is almost nil. With the higher number of multisamples in 8xQ, algorithms that require z/stencil data per sub-pixel may look better, but 16x definitely does great job with the common edge case with much less performance impact. Enabling 16xQ shows us the performance impact of enabling more coverage samples with 8x multisamples.

It is conceivable that a CSAA mode using 32 sample points and 8 color points could be enabled to further improve coverage data at nearly the same performance impact of 16xQ (similar to the performance difference we see with 8x and 16x). Whatever the reason this wasn't done in G80, the potential is there for future revisions of the hardware to offer a 32x mode with the performance impact of 8x. Whether the quality improvement is there or not is another issue entirely.

CSAA Image Quality What's Gamma Correct AA?
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  • JarredWalton - Wednesday, November 8, 2006 - link

    Page 17:

    "The dual SLI connectors are for future applications, such as daisy chaining three G80 based GPUs, much like ATI's latest CrossFire offerings."

    Using a third GPU for physics processing is another possibility, once NVIDIA begins accelerating physics on their GPUs (something that has apparently been in the works for a year or so now).
  • Missing Ghost - Wednesday, November 8, 2006 - link

    So it seems like by substracting the highest 8800gtx sli power usage result with the one for the 8800gtx single card we can conclude that the card can use as much as 205W. Does anybody knows if this number could increase when the card is used in DX10 mode?
  • JarredWalton - Wednesday, November 8, 2006 - link

    Without DX10 games and an OS, we can't test it yet. Sorry.
  • JarredWalton - Wednesday, November 8, 2006 - link

    Incidentally, I would expect the added power draw in SLI comes from more than just the GPU. The CPU, RAM, and other components are likely pushed to a higher demand with SLI/CF than when running a single card. Look at FEAR as an example, and here's the power differences for the various cards. (Oblivion doesn't have X1950 CF numbers, unfortunately.)

    X1950 XTX: 91.3W
    7900 GTX: 102.7W
    7950 GX2: 121.0W
    8800 GTX: 164.8W

    Notice how in this case, X1950 XTX appears to use less power than the other cards, but that's clearly not the case in single GPU configurations, as it requires more than everything besides the 8800 GTX. Here's the Prey results as well:

    X1950 XTX: 111.4W
    7900 GTX: 115.6W
    7950 GX2: 70.9W
    8800 GTX: 192.4W

    So there, GX2 looks like it is more power efficient, mostly because QSLI isn't doing any good. Anyway, simple subtraction relative to dual GPUs isn't enough to determine the actual power draw of any card. That's why we presented the power data without a lot of commentary - we need to do further research before we come to any final conclusions.
  • IntelUser2000 - Wednesday, November 8, 2006 - link

    It looks like putting SLI uses +170W more power. You can see how significant video card is in terms of power consumption. It blows the Pentium D away by couple of times.
  • JoKeRr - Wednesday, November 8, 2006 - link

    well, keep in mind the inefficiency of PSU, generally around 80%, so as overall power draw increases, the marginal loss of power increases a lot as well. If u actually multiply by 0.8, it gives about 136W. I suppose the power draw is from the wall.
  • DerekWilson - Thursday, November 9, 2006 - link

    max TDP of G80 is at most 185W -- NVIDIA revised this to something in the 170W range, but we know it won't get over 185 in any case.

    But games generally don't enable a card to draw max power ... 3dmark on the other hand ...
  • photoguy99 - Wednesday, November 8, 2006 - link

    Isn't 1920x1440 a resolution that almost no one uses in real life?

    Wouldn't 1920x1200 apply many more people?

    It seems almost all 23", 24", and many high end laptops have 1900x1200.

    Yes we could interpolate benchmarks, but why when no one uses 1440 vertical?

  • Frallan - Saturday, November 11, 2006 - link

    Well i have one more suggestion for a resolution. Full HD is 1920*1080 - that is sure to be found in a lot of homes in the future (after X-mas any1 ;0) ) on large LCDs - I believe it would be a good idea to throw that in there as well. Especially right now since loads of people will have to decide how to spend their money. The 37" Full HD is a given but on what system will I be gaming PS-3/X-Box/PC... Pls advice.
  • JarredWalton - Wednesday, November 8, 2006 - link

    This should be the last time we use that resolution. We're moving to LCD resolutions, but Derek still did a lot of testing (all the lower resolutions) on his trusty old CRT. LOL

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