General Purpose Processing

With all the talk about how general purpose G80 is, can we expect it to replace our shiny new quad core desktop processor? This isn't quite possible at this point due to the way most general purpose code uses the CPU. Many dependencies and low parallelism prevent NVIDIA from simply dropping this in a motherboard and running Windows on it.

But there are general purpose tasks that lend themselves well to the parallelism of G80, and NVIDIA is enabling developers to take advantage of this via a technology they call CUDA (Compute Unified Device Architecture).

The major thing to take away from this is that NVIDIA will have a C compiler that is able to generate code targeted at their architecture. We aren't talking about some OpenGL code manipulated to use graphics hardware for math. This will be C code written like a developer would write C.

A programmer will be able to treat G80 like a hugely parallel data processing engine. Applications that require massively parallel compute power will see huge speed up when running on G80 as compared to the CPU. This includes financial analysis, matrix manipulation, physics processing, and all manner of scientific computations.

NVIDIA has written a totally separate driver for G80 that will be used to run compiled C code targeted at G80. The reason they've done this is because the usage model for GPGPU programming is so different from that of graphics. Both the graphics driver and the CUDA driver can be running on G80 at the same time. This may allow programmers to take advantage of CUDA for in game physics on a single card. The driver changes the conceptual layout of the GPU into something that looks more like this:

This design, along with stream output capabilities, allows programmers to treat the GPU like a general purpose data processing engine. Each block of 16 SPs is able to share data with each other and can perform multiple passes on the data without having to write out and read back in from the onboard graphics memory. Developers are given the ability to manage the caches themselves.

Will NVIDIA make an x86 CPU? Most likely not, but we may see NVIDIA produce even more general purpose CPUs for the handheld, CE, integrated markets. NVIDIA may end up becoming a producer of system on a chip solutions utilizing its graphics technology and simply expanding G80 to be more general purpose (and obviously get rid of some of the SPs in order to lower costs).

Branching, Early Z and Memory Interface New AA Modes
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  • DerekWilson - Thursday, November 9, 2006 - link

    i'm sure there was a lot burried in there ... sorry if it wasn't easy to find.

    8800 gtx and gtx are both no louder than 7900 gtx. 1950 xtx still takes the cake for loudest graphics card around by a long shot -- especially after it heats up in a game.
  • crystal clear - Thursday, November 9, 2006 - link

    My comments in Daily Tech on this subject-

    More "G80" Derivatives in February R
    E: More info would be nice
    By crystal clear on 11/8/06, Rating: 2
    By crystal clear on 11/8/2006 8:03:43 AM , Rating: 2

    If you link VISTA -SANTA ROSA platform-Core2DUO(merom)CPU line up(T7300,7500,7700 models)then a matching Graphics card
    to complete the link.

    So a G80 for laptops/notebooks?

    The pairing of Intels Santa Rosa platform with Vista in the 2Q 07 is next big thing for the first tier notebook manufacturers & all they need is a matching G80 for this setup.

    Unquote-
    Nvidia currently caters to Desktop requirement/needs with the new G80 releases,wonder how the notebook/server versions will be-with Vista ofcourse.



  • yyrkoon - Thursday, November 9, 2006 - link

    Vitual memory is probably a good thing for most cases, but in the graphics arena, this *could* potentially make for sloppy/ bad coding practises. Knowing a lot of game devers (some of which actually work for well known companies), I've heard them from time to time complain about maxing a 16x PCI-E pipe. What I'm trying to say here, is that while it would be a good thing for never having to run out of texture memory, but that system memory, and definately the swap disk can not hold a candle to the memory bandwidth that most Video cards are capable of. End result, is that you definately *will* get a performance hit. All this, and we already know the memory bandwidth capabilities of modern PCs, suffice it to say, the most we'll see from current systems is what ? 12-13K GB/s ? Even a 7800GS can do roughly 35 GB/s on card. A 7600GT ? 22GB/s ?

    Still I think Directx10 is a very good thing, and as I didnt read the whole article, perhaps a missed a little ? Reason being, I've been reading about Directx10 since April, and a friend of mine was privy to some of this information after an interview with ATI.

    http://www.gamedev.net/reference/programming/featu...">http://www.gamedev.net/reference/programming/featu...
  • saratoga - Thursday, November 9, 2006 - link

    I don't know how they threading really works, but its quite possible VM support is required in order to allow multiple threads to run without stepping all over each other,.
  • saratoga - Thursday, November 9, 2006 - link

    Sorry, should read "I don't know how THEIR threading works"
  • falc0ne - Thursday, November 9, 2006 - link

    I don't know what is the problem but I'm really unable to see the images within the latest articles from Anand...Can anyone give me a suggestion? What might be the cause of that?
    The thing is I'm really, really interested in these articles and I need to see those images. Thanks
  • yyrkoon - Thursday, November 9, 2006 - link

    Oh, er, then in the options tab of Firefox, (tools->options->content) check the "load images" check box ;)
  • falc0ne - Thursday, November 9, 2006 - link

    well...it would've been simple but I'm afraid is not that...It might be the addblock extension from firefox, other than that I have nooo ideeea...Well I will use the IE tab option instead and load the pages using IE 7. Thanks anyway:)
  • yyrkoon - Thursday, November 9, 2006 - link

    Checked the exceptions list ? I know that firefox makes it really simple to block images from a site (to a point of being too easy).
  • JarredWalton - Thursday, November 9, 2006 - link

    If you've got AdBlock on Firefox, press Ctrl+Shift+A and you can see what it's blocking. If it blocks the images.anandtech.com stuff, you can then see which RegEx isn't working right and edit that.

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