Half-Life 2: Episode One Performance

Episode One of the new Half-Life 2 series makes use of recent Source engine updates to include Valve's HDR technology. While some people have done HDR that won't allow antialiasing (even on ATI cards), Valve put a high value on building an HDR implementation that everyone can use with whatever settings they want. Consistency of experience is usually not important enough to developers who care about pushing the bleeding edge of technology, so we are very happy to see Valve going down this path.

We use the built-in timedemo feature to benchmark the game. Our timedemo consists of a protracted rocket launcher fight and features much debris and pyrotechnics. The Source engine timedemo feature is more like the nettimedemo of Id's Doom 3 engine, in that it plays back more than just the graphics. In fact, Valve includes some fairly intensive diagnostic tools that will reveal almost everything about every object in a scene. We haven't found a good use for this in the context of reviewing computer hardware, but our options are always open.

The highest visual quality settings possible were used including the "reflect all" setting which is normally not enabled by default, and anisotropic filtering was set at 8x. While the Source engine is notorious for giving great framerates for almost any hardware setup, we find the game isn't as enjoyable if it isn't running at at least 30fps. This is very attainable even at the highest resolution we tested on most cards, and thus our target framerate is a little higher in this game than others.

Half Life 2: Episode 1 Performance


Half-Life 2 Performance is rather uneventful, as all of these cards are completely playable at the very highest settings all the way up to our highest resolution tested. Frame rates will fluctuate throughout the game, but for now at least Half-Life 2 games run without difficulty on all the midrange and faster GPU configurations. It is interesting to note that the 256MB X1900 XT has about a 6% advantage over the 7950 GT throughout our Half-Life 2 testing with AA turned off.

Half Life 2: Episode 1 Performance


Even with 4xAA, everything remains easily playable. Like our sans AA testing, the X1900 XT 256MB outperforms the new 7950 GT across the board. Multi-GPU configurations are not necessary at all under Half-Life 2 without the use of a huge display.

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  • Genx87 - Thursday, September 14, 2006 - link

    In this price category it is hard to justify Nvidia here. Nvidia's pressure from the top with the GX2 has pushed ATI's 2nd best card into this price range. The X1900XT is faster and better compared to this card IMO. It needs to be dropped to the 280-300 range and let it settle in around the 250 if it wants to compete with the X1900XT.

  • ieskorp - Thursday, September 14, 2006 - link

    What is the added value of a review/test when you are comparing Nvidia SLI configurations with single ATI 19k cards????
  • JarredWalton - Thursday, September 14, 2006 - link

    We've looked at the CF performance in the recent past, and nothing has changed. You'll notice in the conclusion that we really don't recommend getting two new current gen GPUs regardless of manufacturer. If you look at the X1950 XTX article, you can see where CrossFire sits in the performance ladder. Basically, it's competitive with SLI, though most will agree the SLI bridge is far more elegant than the CF dongle. Basically, the graphs were already crowded, and adding more cards/configurations just gets really messy. We included SLI numbers for the new cards mostly to show where they fall, i.e. 7900 GS SLI about equals 7900 GTX, while 7950 GT SLI is slightly faster than 7950 GX2.

    Quick summary of CF vs. SLI:
    ATI "owns" Quake 4 now, along with Splinter Cell: Chaos Theory. NVIDIA still clearly leads in Black and White 2. Performance in most of our other tested titles is very close. Price performance is more difficult to call, as X1950 are in very limited availability with no CF cards currently showing up, and prices are thus quite inflated. You can get Quad SLI for the cost of X1950 CrossFire... and neither one support the DirectX 10 feature set.
  • yacoub - Thursday, September 14, 2006 - link

    Would really appreciate temperature testing of the XFX card idel and under full 3D load. Passively-cooled cards notoriously run hot so it would be nice to know ahead of time just how well it's cooled. Additional overclocking potential would also be nice to know.
  • DerekWilson - Thursday, September 14, 2006 - link

    we are working on a 7950 gt roundup that will address this and other issues
  • yacoub - Thursday, September 14, 2006 - link

    Great thanks.

    Looks like the traditional 10-15 degrees Celcius for passive cooling holds true by Guru3D's review:

    Card Temperature in idle (Celsius) Temperature at 100% load in (Celsius)
    GeForce 7950 GT 45 64
    XFX 7950 GT Extreme 64 81


    I can't fathom allowing a GPU to run at over 60-65C. That's REALLY hot. 81C is downright dangerous and life-sapping for sure.
  • SniperWulf - Thursday, September 14, 2006 - link

    It's pretty gratifying to see that the card I bought at the beginning of the year is still holding its own pretty good (X1900XT)
  • DerekWilson - Thursday, September 14, 2006 - link

    X1900 XT has been a good performer. It's also be a much better value than the X1900 XTX for its entire lifetime. Definitely a good purchasing decision.
  • Tilmitt - Thursday, September 14, 2006 - link

    You'd have to be stoned off your head to find 20FPS "a good experience" in any game. Unless you're a girl...they can't see lag or jaggies.
  • VooDooAddict - Thursday, September 14, 2006 - link

    I greatly disagree. Most casual girl gamers that I've had sit down and play a PC game are MORE distracted by and less tolerable of lag and low framerates then guys who game frequently. Those of us who play often know it's a fact of life and can tolerate it. New PC gamers (male and female) who may be more used to console systems are frustrated easily by the little things we putup with in the PC gaming world.

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