CPU Bound Gaming Performance

While we always try to run our gaming benchmarks in CPU reviews as a balance between being CPU and GPU bound, there is some merit to using CPU bound gaming scenarios as a true measure of the gaming power of a CPU. 

The previous pages of gaming benchmarks were run at 1600 x 1200, which struck a good balance between being CPU and GPU bound on our CrossFire setup but here we’re looking at exactly how good of a gaming CPU the Core 2 Duo is.  By running these tests at 640 x 480 with the same CrossFire setup as before we’re ensuring that the performance bottlenecks in these titles shift as far as possible from the GPU and onto the CPU. 

These tests aren’t designed to tell you how fast these CPUs are at running these games, but rather how quickly they can run through the physics and AI code when not waiting on the graphics card at all. 

We chose to look at two CPUs: the Core 2 Extreme X6800 and the Athlon 64 FX-62, to get an idea of how strong each architecture was at pure physics/AI processing in games.  We also omitted any games whose performance didn’t change by dropping the resolution from 1600 x 1200 to 640 x 480 (meaning that those games were already predominantly CPU limited in our previous tests). 

 CPU Quake 4 HL2 Ep 1 F.E.A.R.  BF2
AMD Athlon 64 FX-62 156.7 170.0 164.0 108.7
Intel Core 2 Extreme X6800 192.5 263.5 236.0 142.3
Advantage (Intel) 22.8% 55.0% 43.9% 30.9%

 

In terms of sheer ability to process physics and AI as well as feed a hungry graphics subsystem, Intel's Core 2 Extreme X6800 is anywhere between 22 and 55% faster than AMD's Athlon 64 FX-62. 

While this doesn't mean much for real world gaming, it does cement the fact that Intel's Core 2 processor is significantly faster at the type of code current 3D games will throw at it.  The very same benchmarks that Intel used to complain about favoring AMD, now favor Intel just as much; oh how times have changed.

Gaming Performance using Oblivion Overclocking
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  • coldpower27 - Friday, July 14, 2006 - link

    Are there supposed to be there as they aren't functioning in Firefox 1.5.0.4 Reply
  • coldpower27 - Friday, July 14, 2006 - link

    You guys fixed it awesome. Reply
  • Orbs - Friday, July 14, 2006 - link

    On "The Test" page (I think page 2), you write:

    please look back at the following articles:

    But then there are no links to the articles.

    Anyway, Anand, great report! Very detailed with tons of benchmarks using a very interesting gaming configuration, and this review was the second one I read (so it was up pretty quickly). Thanks for not saccrificing quality just to get it online first, and again, great article.

    Makes me want a Conroe!
    Reply
  • Calin - Friday, July 14, 2006 - link

    Great article, and thanks for a well done job. Conroe is everything Intel marketing machine shown it to be. Reply
  • stepz - Friday, July 14, 2006 - link

    The Core 2 doesn't have smaller emoty latency than K8. You're seeing the new advanced prefetcher in action. But don't just believe me, check with the SM2.0 author. Reply
  • Anand Lal Shimpi - Friday, July 14, 2006 - link

    That's what Intel's explanation implied as well, when they are working well the prefetchers remove the need for an on-die memory controller so long as you have an unsaturated FSB. Inevitably there will be cases where AMD is still faster (from a pure latency perspective), but it's tough to say how frequently that will happen.

    Take care,
    Anand
    Reply
  • stepz - Friday, July 14, 2006 - link

    Excuse me. You state "Intel's Core 2 processors now offer even quicker memory access than AMD's Athlon 64 X2, without resorting to an on-die memory controller.". That is COMPLETELY wrong and misleading. (see: http://www.aceshardware.com/forums/read_post.jsp?i...">http://www.aceshardware.com/forums/read_post.jsp?i... )

    It would be really nice from journalistic integrity point of view and all that, if you posted a correction or atleast silently changed the article to not be spreading incorrect information.


    Oh... and you really should have smelt something fishy when a memory controller suddenly halves its latency by changing the requestor.
    Reply
  • stepz - Friday, July 14, 2006 - link

    To clarify. Yes the prefetching and espescially the speculative memory op reordering does wonders for realworld performance. But then let the real-world performance results speak for themselves. But please don't use broken synthetic tests. The advancements help to hide latency from applications that do real work. They don't reduce the actual latency of memory ops that that test was supposed to test. Given that the prefetcher figures out the access pattern of the latency test, the test is utterly meaningless in any context. The test doesn't do anything close to realworld, so if its main purpose is broken, it is utterly useless. Reply
  • JarredWalton - Friday, July 14, 2006 - link

    Modified comments from a similar thread further down:

    Given that the prefetcher figures out the access pattern of the latency test, the test is utterly meaningless in any context."

    That's only true if the prefetcher can't figure out access patterns for all other applications as well, and from the results I'm pretty sure it can. You have to remember, even with the memory latency of approximately 35 ns, that delay means the CPU now has about 100 cycles to go and find other stuff to do. At an instruction fetch rate of 4 instructions per cycle, that's a lot of untapped power. So, while it waits on main memory access one, it can be scanning the next accesses that are likely to take place and start queuing them up and priming the RAM. The net result is that you may never actually be able to measure latency higher than 35-40 ns or whatever.

    The way I think of it is this: pipeline issues aside, a large portion of what allowed Athlon 64 to outperform NetBurst was reduced memory latency. Remember, Pentium 4 was easily able to outperform Athlon XP in the majority of benchmarks -- it just did so at higher clock speeds. (Don't *even* try to tell me that the Athlon XP 3200+ was as fast as a Pentium 4 3.2 GHz! LOL. The Athlon 64 3200+ on the other hand....) AMD boosted performance by about 25% by adding an integrated memory controller. Now Intel is faster at similar clock speeds, and although the 4-wide architectural design helps, not to mention 4MB shared L2, they almost certainly wouldn't be able to improve performance without improving memory latency -- not just in theory, but in actual practice. Looking at the benchmarks, I have to think that our memory latency scores are generally representative of what applications see.

    If you have to engineer a synthetic application specifically to fool the advanced prefetcher and op reordering, what's the point? To demonstrate a "worst case" scenario that doesn't actually occur in practical use? In the end, memory latency is only one part of CPU/platform design. The Athlon FX-62 is 61.6% faster than the Pentium XE 965 in terms of latency, but that doesn't translate into a real world performance difference of anywhere near 60%. The X6800 is 19.3% faster in memory latency tests, and it comes out 10-35% faster in real world benchmarks, so again there's not an exact correlation. Latency is important to look at, but so is memory bandwidth and the rest of the architecture.

    The proof is in the pudding, and right now the Core 2 pudding tastes very good. Nice design, Intel.
    Reply
  • coldpower27 - Friday, July 14, 2006 - link

    But why are you posting the Manchester core's die size?

    What about the Socket AM2 Windsor 2x512KB model which has a die size of 183mm2?
    Reply

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