Inside Microsoft's Xbox 360by Anand Lal Shimpi, Kristopher Kubicki & Tuan Nguyen on November 16, 2005 5:09 AM EST
- Posted in
Removing the Heatsinks from the Motherboard
Removing the heatsinks from the GPU and the CPU will require a great deal of patience as to avoid damaging the motherboard. Flip over the Xbox 360's motherboard. You will see two X clamps grasping the ends of the screws that hold the heatsinks into place. Without removing the X clamps, you cannot remove the heatsinks. Microsoft has done a clever job in terms of securing the unit from prying eyes and removing the heatsinks from the Xbox 360 can be a trick for a lot of people.
Take a pair of small pliers and gently pry off each corner of the clamps. After two corners have been lifted, the rest of the clamp springs loose and can easily be removed by hand. Once both X plates have been removed, you can turn the motherboard over and simply pull the heatsinks off to reveal the GPUs (two dice on the chip) and CPUs (single die, 3 cores on the chip).
You now have a fully disassembled Xbox 360.
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fuzzynavel - Wednesday, November 16, 2005 - linkThanks for the article....shame slash-dot has killed your bandwidth!!
Seems like a good point about overheating...maybe worth waiting till 65nm chips start showing up...won't get one in the UK till way after christmas anyway!!(haven't pre-ordered)
Face27 - Wednesday, November 16, 2005 - linkIs it my connection or is anandtech being really slow, its not loading any of the pictures which is what I wanna look at. I'm guessing this is quite a popular article.
zech - Wednesday, November 16, 2005 - linkThe article was slashdotted:
Anandtech's servers aren't handling this /. very well. But this is one of the first Xbox360 interal reviews (in a PC-hardware sort of fashion), so I'm sure every Xbox360 forum out there is posting links to it.
ItsOnlyMonday - Wednesday, November 16, 2005 - linkYes, these pictures are on multiple forums, somee even lack proper credits.. :-\
gamigin - Wednesday, November 16, 2005 - link[quote]
game developers shouldn't run into capacity limitations on Xbox 360 discs anytime soon
Prominent game developers disagree
From "http://www.eurogamer.net/article.php?article_id=56...">http://www.eurogamer.net/article.php?article_id=56.... Note that this interview was before the next gen console debate in 2004.
The danger is currently the storage medium (DVD), and one we thing we’re all praying for in the next round of hardware is that they don’t just go, ‘It’s DVD again’. We’ve done some clever stuff with compressing it, but we were virtually full on the disc with Vice City – this time we’re overfilling the disc to the max.”
quanta - Wednesday, November 16, 2005 - linkIf the developers worry about that much on not enough space to store sound samples, they should have invested on text to speech technology a long time ago, instead of relying on prerecorded sample. Unlike the cheesy Macintalk TTS in the 1980s, modern TTS can accurately simulate human speeches, even the emotional tones. Hey, Ananova uses it, does it not? That way the developers don't even have to worry about rehiring dead/retired/on-strike workers doing voices for games based on century-old movies!
gamigin - Wednesday, November 16, 2005 - linkVoice synthesis is great but it's really not at the point of replacing voice actors for dramatic games. Can you imagine watching a movie with the voices of your favorite actor dubbed in by a computer? Not quite the same.
Also, it's more than just voice overs; a lot of space is used for graphics, models, textures, landscapes, animation data, sound effects, and music.
Most current games don't need more capacity than standard DVD at the moment but some definitely do and others could at least take advantage of it.
quanta - Wednesday, November 16, 2005 - linkActually, the emotionalal aspect of TTS is already been done by http://www.computing.dundee.ac.uk/staff/irmurray/s...">various people. In fact, many commercial grade TTS software that supports http://www.w3.org/TR/speech-synthesis/">SSML already able generate emotionally sounding voices. It's not Microsoft's fault that game developers don't try to use/refine the existing TTS engines to make them usable for voice acting applications.
Xenoterranos - Thursday, November 17, 2005 - linkYwah, sure, but can you get a computer to do a dead-on Ray Liotta? I think not my friends, I think not!
quanta - Tuesday, December 6, 2005 - linkWhy don't you try it first before commenting? You can find some demos on http://www.nuance.com/realspeak/rvoice/english.asp">Nuance rVoice's site. Depending on the title, the TTS voices sound better than the real live voices in some games.