Test Setup and Power Performance

Our testing methodology was to try and cover a lot of ground with top to bottom hardware. Including the X1300 through the X1800 line required quite a few different cards and tests to be run. In order to make it easier to look at the data, rather than put everything for each game in one place as we normally do, we have broken up our data into three separate groups: Budget, Midrange, and High End.

We used the latest drivers we had available which are both beta drivers. From NVIDIA, the 81.82 drivers were tested rather than the current release as we expect the rel 80 drivers to be in the end users hands before the X1000 series is easy to purchase.

All of our tests were done on this system:

ATI Radeon Express 200 based system
AMD Athlon 64 FX-55
1GB DDR400 2:2:2:8
120 GB Seagate 7200.7 HD
600 W OCZ PowerStreams PSU

The resolutions we tested range from 800x600 on the low end to 2048x1536 on the high end. The games we tested include:
  • Day of Defeat: Source
  • Doom 3
  • EverQuest 2
  • Far Cry
  • Splinter Cell: Chaos Theory
  • The Chronicles of Riddick
We were interested in testing the FEAR demo, but after learning that the final version would change the performance characteristics of the game significantly, we decided it would be best to wait until we had a shipping game. From what we hear, the FEAR demo favors ATI's X1000 series considerably over NVIDIA hardware, but performance will be much closer in the final version.

Before we take a look at the performance numbers, here's a look at the power draw of various hardware.

Load Power


As we can see, this generation draws about as much power as previous generatation products under load at the high end and midrange. The X1300 Pro seems to draw a little more power than we would like to see in a budget part. The card also sports a fan that is just as loud as the X1600 XT. Considering that some of the cards we tested against the X1300 Pro were passively cooled, this is something to note.

Adaptive AA Budget Performance
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  • HamburgerBoy - Wednesday, October 5, 2005 - link

    Seems kind of odd that you'd include nVidia's best but not ATi's.
  • cryptonomicon - Wednesday, October 5, 2005 - link

    I was expecting ATI to make a comback here, but the performance is absolutely abysmal in most games. I dont know what else to say except this product is just gonna be sitting in shelves unless the price is cut severely.
  • bob661 - Thursday, October 6, 2005 - link

    LOL! I wouldn't say abysmal. Abysmal would be the X1800XT performing like a 6600GT. The card that doesn't do well is the X1600. X1800's are fantastic performers and certainly much better than my 6600GT at displaying all of a games glory. It just wasn't the ass kicker most everyone hyped it up to be. But technically speaking, it IS an ass kicker.
  • flexy - Wednesday, October 5, 2005 - link

    i am a bit disappointed - while at work i overflew the other reviews and then, as the crowning end of my day i read the AT review.

    I (and probably many others) were waiting for this card like it's the best think since sliced bread - and now, WAY too late we do *indeed* have a good card - but a card which is a contender to NV's offerings and nothing groundbreaking.

    Don't get me wrong - better AF/AA is something i always have a big eye on, but then ATI always had this slight edge when it came to AF/AA.

    The pure performance in FPS itself is rather sobering - just what we're used to the last few years...usually we have TWO high-end cards out which are PRETT MUCH comparable - and no card is really the "sliced bread" thing which shadows all others.

    This is kind of sad.

    The price also plays a HUGE factor - and amongst the nice AA/AF features i have a hard time to legitimate say spending $500 for "this edge"...especially as someone who already owns a X850XT .

    Not as long i am still playable in HL2/DOD/Lost Coats etc....i dont think i will see FPS fall *that quick* - in other words: I can "afford" to wait longer (R580 ?) and wait for appropriate Game engines (UT2K4 ??) which would make it necessary for me to ditch my X850XT because the X850 got "slow".

    D3/OpenGL performance is still disappointing - but then i dont know what NV-specific code D3 uses - but still sad to see this card getting it in the face even if it now has SM3.0 and everything.

    Availability:

    Well..here we go again....

    Bottomline: If i were rich and the card would be orderable RIGHT NOW i would get the XT - no question.
    But since i am not rich and the card is *a bit* a disappointment and obviously NOT EVEN AVAILABLE - i will NOT get this card.

    It's time to sit back, relax, enjoy my current hardware, watch the prices fall, watch the drivers get better...and then, maybe, one day get one of those or A R580 :)

    I WISHED it would NOT have been a day making one "sit and relax" but instead burst out in joy and enthusiasm....but well, then this is real life :)
  • Wesleyrpg - Thursday, October 6, 2005 - link

    summarised very well mate!

  • Regs - Wednesday, October 5, 2005 - link

    They were likely better off trying to market that we didn't need new video cards this year and save their capital for next year. These performance charts, especially the "mid range" parts are awfully embarrassing to their company.
  • photoguy99 - Wednesday, October 5, 2005 - link

    I assume it was not one of the cards that come overclocked stock to 490Mhz?

    It seems like it would be fair to use a 490Mhz NVidia part since manufacturers are selling them at that speed out of the box with full warrenty intact.

  • Evan Lieb - Wednesday, October 5, 2005 - link

    "Unless you want image quality."

    There is no image quality difference, and I doubt you've used either card. Fact of the matter is that you'll never notice IQ differences in the vast majority of the games today. Hell, it's even hard to notice differences in slower paced games like Splinter Cell. The reality is that speed is and always will be the number one priority, because eye candy doesn't matter if you're bogged down by choppy frame rate.

    Right now, there is zero reason to want to purchase these cards, if you can even find them. That's fact. Accept it and move on until something else is released.
  • Madellga - Thursday, October 6, 2005 - link

    Quality includes also playing a game without shimmering. I can't get that on my 7800GTX.
    Before anyone replies, the 78.03 drivers improve a lot the problem but does not fix it.

    The explanation is inside Derek's article:

    "Starting with Area Anisotropic (or high quality AF as it is called in the driver), ATI has finally brought viewing angle independent anisotropic filtering to their hardware. NVIDIA introduced this feature back in the GeForce FX days, but everyone was so caught up in the FX series' abysmal performance that not many paid attention to the fact that the FX series had better quality anisotropic filtering than anything from ATI. Yes, the performance impact was larger, but NVIDIA hardware was differentiating the Euclidean distance calculation sqrt(x^2 + y^2 + z^2) in its anisotropic filtering algorithm. Current methods (NVIDIA stopped doing the quality way) simply differentiate an approximated distance in the form of (ax + by + cz). Math buffs will realize that the differential for this approximated distance simply involves constants while the partials for Euclidean distance are less trivial. Calculating a square root is a complex task, even in hardware, which explains the lower performance of the "quality AF" equation.

    Angle dependant anisotropic methods produce fine results in games with flat floors and walls, as these textures are aligned on axes that are correctly filtered. Games that allow a broader freedom of motion (such as flying/space games or top down view games like the sims) don't benefit any more from anisotropic filtering than trilinear filtering. Rotating a surface with angle dependant anisotropic filtering applied can cause noticeable and distracting flicker or texture aliasing. Thus, angle independent techniques (such as ATI's area aniso) are welcome additions to the playing field. As NVIDIA previously employed a high quality anisotropic algorithm, we hope that the introduction of this anisotropic algorithm from ATI will prompt NVIDIA to include such a feature in future hardware as well. "
  • Phantronius - Wednesday, October 5, 2005 - link

    Unless you a fanboy

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