CPU Performance, Short Form

To show the performance and scaling of DDR5 memory, we've opted for a more selective and short-form selection of benchmarks from our test suite.

Compression – WinRAR 5.90: link

Our WinRAR test from 2013 is updated to the latest version of WinRAR at the start of 2014. We compress a set of 2867 files across 320 folders totaling 1.52 GB in size – 95% of these files are small typical website files, and the rest (90% of the size) are small 30-second 720p videos.

WinRAR 5.90
Blue is XMP; Orange is JEDEC at Low CL

In our WinRAR 5.90 benchmark, this is where we saw the most effective and conclusive levels of performance, From DDR5-4800 CL36 to DDR5-6400 CL36, we saw an impressive 14.1 % increase in throughput. Even at the DDR5-6000 CL36 XMP, there was a 9.4% jump in performance in terms of scale from the baseline.

The DDR5-4800 CL32 also provided a good uplift in performance here. It should also be noted that WinRAR 5.90 performance can be very memory dependant, and it shows in our results.

Rendering - Blender 2.79b: 3D Creation Suite

A high-profile rendering tool, Blender is open-source allowing for massive amounts of configurability, and is used by a number of high-profile animation studios worldwide. The organization recently released a Blender benchmark package, a couple of weeks after we had narrowed our Blender test for our new suite, however their test can take over an hour. For our results, we run one of the sub-tests in that suite through the command line - a standard ‘bmw27’ scene in CPU only mode, and measure the time to complete the render.

Blender 2.79b bmw27_cpu Benchmark
Blue is XMP; Orange is JEDEC at Low CL

In terms of scaling performance in our Blender benchmark, we saw very little variation in performance from top to bottom. Although the Trident Z5 at DDR5-6400 CL36 did perform best, it was a modest 0.6% jump in performance from our lowest result to the best.

Rendering - Cinebench R23: link

Maxon's real-world and cross-platform Cinebench test suite has been a staple in benchmarking and rendering performance for many years. Its latest installment is the R23 version, which is based on its latest 23 code which uses updated compilers. It acts as a real-world system benchmark that incorporates common tasks and rendering workloads as opposed to less diverse benchmarks which only take measurements based on certain CPU functions. Cinebench R23 can also measure both single-threaded and multi-threaded performance.

Cinebench R23 CPU: Single ThreadCinebench R23 CPU: Multi Thread
Blue is XMP; Orange is JEDEC at Low CL

Looking at performance in Cinebench R23, the results were a little sporadic, in both the single-threaded and multi-threaded testing. All of the results in the single-threaded test were within a margin of 1.8%, with the multi-threaded results within a 1.6% level of variation from top to bottom.

3DPMv2.1 – 3D Movement Algorithm Test: link

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz, and IPC win in the single thread version, whereas the multithread version has to handle the threads and loves more cores. For a brief explanation of the platform agnostic coding behind this benchmark, see my forum post here.

3D Particle Movement v2.1
Blue is XMP; Orange is JEDEC at Low CL

Similar to what we saw in both Cinebench R23 and in our Blender benchmarks, performance in our 3DPM v2.1 testing shows little to no improvement with faster memory across the range of results. The level of variation between the best result and the worst result was around 0.3%.

G.Skill Trident Z5 Memory (F5-6000U3636E16G) Gaming Performance: Low Resolution
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  • milli - Thursday, December 23, 2021 - link

    Are you going to start doing things the way idiots like it? Even when it's clearly wrong?
    Just because they don't understand it, doesn't mean you have to adhere to their wishes.
    Anybody can go to Linus if they want just a show.
  • Oxford Guy - Friday, December 24, 2021 - link

    I’m with Dr. Cutress on this. Anything below 1080 is silly to bother testing in 2021.
  • TheinsanegamerN - Tuesday, December 28, 2021 - link

    Unless you're testing memory scaling or CPU scaling, which is what is being tested here.

    720p/768p has a much larger pool of users then 4k does, so if were going by popularity then why ever bother testing at 4k?
  • Oxford Guy - Tuesday, December 28, 2021 - link

    Mobile casual gaming has a larger pool of users than 1080 on PCs. That doesn't mean tests that are relevant for mobile devices are worth doing on PCs with decent discrete GPUs.

    4K testing has always been relevant as a demonstration of the wall one hits due to diminishing returns.
  • TheinsanegamerN - Monday, January 3, 2022 - link

    And 720p testing is also relevant as a demonstration of theoretical CPU scaling in games, yet people seem to have a hard on for demanding it's removal from CPU scaling reviews, for some reason.
  • YukaKun - Thursday, December 23, 2021 - link

    What if you disable the E-cores and check the ring-BUS speeds relative to the RAM and the benchmark numbers?

    I have a feeling this may be a similar pain as Zen and the IF.

    Regards.
  • thestryker - Thursday, December 23, 2021 - link

    This would be very interesting to check out, and if not on the whole suite maybe just something like WinRAR where we're seeing a lot of scaling already.
  • haukionkannel - Friday, December 24, 2021 - link

    HU did test that and disabling E-cores did not help. 1% difference...
  • YukaKun - Friday, December 24, 2021 - link

    They didn't do RAM scaling though. And only focused on games.

    Regards.
  • mikk - Thursday, December 23, 2021 - link

    What the hell, 4k and 1440p with a GTX 1080! This is all heavily GPU bound, this RAM scaling is so useless. What a bad test, I'm spechless.

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