CPU MT Performance: A Real Monster

What’s more interesting than ST performance, is MT performance. With 8 performance cores and 2 efficiency cores, this is now the largest iteration of Apple Silicon we’ve seen.

As a prelude into the scores, I wanted to remark some things on the previous smaller M1 chip. The 4+4 setup on the M1 actually resulted that a significant chunk of the MT performance being enabled by the E-cores, with the SPECint score in particular seeing a +33% performance boost versus just the 4 P-cores of the system. Because the new M1 Pro and Max have 2 less E-cores, just assuming linear scaling, the theoretical peak of the M1 Pro/Max should be +62% over the M1. Of course, the new chips should behave better than linear, due to the better memory subsystem.

In the detailed scores I’m showcasing the full 8+2 scores of the new chips, and later we’ll talk about the 8 P scores in context. I hadn’t run the MT scores of the new Fortran compiler set on the M1 and some numbers will be missing from the charts because of that reason.

SPECint2017 Rate-N Estimated Scores

Looking at the data – there’s very evident changes to Apple’s performance positioning with the new 10-core CPU. Although, yes, Apple does have 2 additional cores versus the 8-core 11980HK or the 5980HS, the performance advantages of Apple’s silicon is far ahead of either competitor in most workloads. Again, to reiterate, we’re comparing the M1 Max against Intel’s best of the best, and also nearly AMD’s best (The 5980HX has a 45W TDP).

The one workload standing out to me the most was 502.gcc_r, where the M1 Max nearly doubles the M1 score, and lands in +69% ahead of the 11980HK. We’re seeing similar mind-boggling performance deltas in other workloads, memory bound tests such as mcf and omnetpp are evidently in Apple’s forte. A few of the workloads, mostly more core-bound or L2 resident, have less advantages, or sometimes even fall behind AMD’s CPUs.

SPECfp2017 Rate-N Estimated Scores

The fp2017 suite has more workloads that are more memory-bound, and it’s here where the M1 Max is absolutely absurd. The workloads that put the most memory pressure and stress the DRAM the most, such as 503.bwaves, 519.lbm, 549.fotonik3d and 554.roms, have all multiple factors of performance advantages compared to the best Intel and AMD have to offer.

The performance differences here are just insane, and really showcase just how far ahead Apple’s memory subsystem is in its ability to allow the CPUs to scale to such degree in memory-bound workloads.

Even workloads which are more execution bound, such as 511.porvray or 538.imagick, are – albeit not as dramatically, still very much clearly in favour of the M1 Max, achieving significantly better performance at drastically lower power.

We noted how the M1 Max CPUs are not able to fully take advantage of the DRAM bandwidth of the chip, and as of writing we didn’t measure the M1 Pro, but imagine that design not to score much lower than the M1 Max here. We can’t help but ask ourselves how much better the CPUs would score if the cluster and fabric would allow them to fully utilise the memory.

SPEC2017 Rate-N Estimated Total

In the aggregate scores – there’s two sides. On the SPECint work suite, the M1 Max lies +37% ahead of the best competition, it’s a very clear win here and given the power levels and TDPs, the performance per watt advantages is clear. The M1 Max is also able to outperform desktop chips such as the 11900K, or AMD’s 5800X.

In the SPECfp suite, the M1 Max is in its own category of silicon with no comparison in the market. It completely demolishes any laptop contender, showcasing 2.2x performance of the second-best laptop chip. The M1 Max even manages to outperform the 16-core 5950X – a chip whose package power is at 142W, with rest of system even quite above that. It’s an absolutely absurd comparison and a situation we haven’t seen the likes of.

We also ran the chip with just the 8 performance cores active, as expected, the scores are a little lower at -7-9%, the 2 E-cores here represent a much smaller percentage of the total MT performance than on the M1.

Apple’s stark advantage in specific workloads here do make us ask the question how this translates into application and use-cases. We’ve never seen such a design before, so it’s not exactly clear where things would land, but I think Apple has been rather clear that their focus with these designs is catering to the content creation crowd, the power users who use the large productivity applications, be it in video editing, audio mastering, or code compiling. These are all areas where the microarchitectural characteristics of the M1 Pro/Max would shine and are likely vastly outperform any other system out there.

CPU ST Performance: Not Much Change from M1 GPU Performance: 2-4x For Productivity, Mixed Gaming
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  • UnNameless - Wednesday, November 17, 2021 - link

    Where did you get the 3000 writes number from?

    I know for a fact that I did >1000 full drive writes on my 1TB SSD in my iMac Pro and it barely hit 86% SSD lifetime! So I wrote more than 1PB of data and still got 86% life in it!
  • coolfactor - Tuesday, October 26, 2021 - link

    Hey folks, listen to turbine! He really knows what he's talking about! I mean, he's never used a Mac, or he'd know better, but hey, listen to him anyway! He can't get the OS names correct (it's macOS and iOS, with a small "i"), but hey, he's making an important point! So important! More market share obviously means better! Yah? So that $2.00 cheeseburger from McDonalds is abviously the best because it's low-cost and everywhere! Yah, that's what matters, after all!
  • Daniel Egger - Wednesday, October 27, 2021 - link

    Don't be ridiculous. The 16" MBP with the M1 Max costs less than what I have paid for my TiBook way back when and that's without inflation considered. Oh, and back then I was just a student, tired of his Compaq Armada 1750 aka "the brick".
  • xeridea - Tuesday, October 26, 2021 - link

    Developers optimize for PC, knowing that Mac has virtually no marketshare for gamers. There are decent APUs and midrange gaming laptops that aren't hot and heavy.
  • Altirix - Monday, October 25, 2021 - link

    actually could be unlikely, Apple are trying to kill of any open-source low-level graphics API in favour of their own API metal. look at the smaller devs who are going to be less likely to go out their way to rewrite their engines to support metal especially when they also need to buy the hardware to test it on. prior to that is if macos can run it cool, if it can well that's a shame. big devs follow the money so the rest will be up to apple handing out engineers or there's enough people gaming on mac
  • photovirus - Monday, October 25, 2021 - link

    Apple doesn't try to kill Vulkan, it's just they don't care. They've eaten OpenGL problems for years and they've had enough, thus no respect for open-source. What they want is a fast modern cross-platform framework, and that's Metal. It's tightly controlled, so it's easy to implement any new hardware feature into it.

    Since there's a quite a number of iPads and Macs with M1, I think publishers will invest into Metal optimisation.
  • bernstein - Monday, October 25, 2021 - link

    Metal isn‘t cross-platform. ios & macos are the same os with a different „skin“ (ui/lifecycle model).
  • techconc - Monday, October 25, 2021 - link

    @bernstein... That's like saying Andorid and Linux aren't different platforms... you know because they share some common ground. From a developer perspective, iOS and MacOS are different platforms. Yes, there is much similarity, but there are also differences.
  • tunsten2k - Monday, October 25, 2021 - link

    No, it's like saying Android and ChromeOS aren't different platforms, and generally, that would be a reasonable statement. Regardless, "cross platform" doesn't mean "across 2 proprietary platforms, only one of which is non-mobile and makes up only 16% of the non-mobile market". Get a grip :)
  • Hrunga_Zmuda - Monday, October 25, 2021 - link

    No, they are not the same OS. They have the same base, but they are quite different in many ways. But Metal isn't one of those differences. Metal is powerful and any developer who wants to break into the Mac world will be going there in the future.

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