CPU Tests: Simulation

Simulation and Science have a lot of overlap in the benchmarking world, however for this distinction we’re separating into two segments mostly based on the utility of the resulting data. The benchmarks that fall under Science have a distinct use for the data they output – in our Simulation section, these act more like synthetics but at some level are still trying to simulate a given environment.

DigiCortex v1.35: link

DigiCortex is a pet project for the visualization of neuron and synapse activity in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron/1.8B synapse simulation, similar to a small slug.

The results on the output are given as a fraction of whether the system can simulate in real-time, so anything above a value of one is suitable for real-time work. The benchmark offers a 'no firing synapse' mode, which in essence detects DRAM and bus speed, however we take the firing mode which adds CPU work with every firing.

The software originally shipped with a benchmark that recorded the first few cycles and output a result. So while fast multi-threaded processors this made the benchmark last less than a few seconds, slow dual-core processors could be running for almost an hour. There is also the issue of DigiCortex starting with a base neuron/synapse map in ‘off mode’, giving a high result in the first few cycles as none of the nodes are currently active. We found that the performance settles down into a steady state after a while (when the model is actively in use), so we asked the author to allow for a ‘warm-up’ phase and for the benchmark to be the average over a second sample time.

For our test, we give the benchmark 20000 cycles to warm up and then take the data over the next 10000 cycles seconds for the test – on a modern processor this takes 30 seconds and 150 seconds respectively. This is then repeated a minimum of 10 times, with the first three results rejected. Results are shown as a multiple of real-time calculation.

(3-1) DigiCortex 1.35 (32k Neuron, 1.8B Synapse)

AMD's single chiplet design seems to get a big win here, but DigiCortex can use AVX-512 so the 11700K gets a healthy boost over the previous generation.

Dwarf Fortress 0.44.12: Link

Another long standing request for our benchmark suite has been Dwarf Fortress, a popular management/roguelike indie video game, first launched in 2006 and still being regularly updated today, aiming for a Steam launch sometime in the future.

Emulating the ASCII interfaces of old, this title is a rather complex beast, which can generate environments subject to millennia of rule, famous faces, peasants, and key historical figures and events. The further you get into the game, depending on the size of the world, the slower it becomes as it has to simulate more famous people, more world events, and the natural way that humanoid creatures take over an environment. Like some kind of virus.

For our test we’re using DFMark. DFMark is a benchmark built by vorsgren on the Bay12Forums that gives two different modes built on DFHack: world generation and embark. These tests can be configured, but range anywhere from 3 minutes to several hours. After analyzing the test, we ended up going for three different world generation sizes:

  • Small, a 65x65 world with 250 years, 10 civilizations and 4 megabeasts
  • Medium, a 127x127 world with 550 years, 10 civilizations and 4 megabeasts
  • Large, a 257x257 world with 550 years, 40 civilizations and 10 megabeasts

DFMark outputs the time to run any given test, so this is what we use for the output. We loop the small test for as many times possible in 10 minutes, the medium test for as many times in 30 minutes, and the large test for as many times in an hour.

(3-2a) Dwarf Fortress 0.44.12 World Gen 65x65, 250 Yr(3-2b) Dwarf Fortress 0.44.12 World Gen 129x129, 550 Yr(3-2c) Dwarf Fortress 0.44.12 World Gen 257x257, 550 Yr

With the small worlds, the 11700K gets a small boost over previous Intel hardware, but this evens out as the worlds get bigger.

Dolphin v5.0 Emulation: Link

Many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that ray traces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in seconds, where the Wii itself scores 1051 seconds.

(3-3) Dolphin 5.0 Render Test

CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

A marginal win for Intel in Blender is a good result, as well as a few % points over the 5.0 GHz 9900KS.

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

Crysis CPU-Only Gameplay

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs.

But can we also apply the same concept to pure CPU rendering? Can a CPU, on its own, render Crysis? Since 64 core processors entered the market, one can dream. So we built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. This is a 2000 frame test, with medium and low settings.

(4-3b) Crysis CPU Render at 1080p Low

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

The improvement in Cinebench R20 is a good measure over previous generations of Intel. However mobile Tiger Lake scores 593 at 28 W, still ahead of the 11700K, and they are all behind AMD.

CPU Tests: Office and Science CPU Tests: Encoding and Legacy/Web
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  • TheinsanegamerN - Friday, March 5, 2021 - link

    That 14nm chip pulls over twice the power of the 7nm 16 core chip and is consistently slower then 7nm 8 core chip.

    It's not so much "right behind them" but rather "barely keeping up while burning through a nuclear reactor's power output".
  • CiccioB - Friday, March 5, 2021 - link

    Twice the power for being slower?
    If you are referring to the 290W power consumption with AVX-512 test, I'm desolate to inform you that a 7nm CPU with twice the core would not reach those performances and perf/W in that test.

    If you are talking about the 140-160W usage at other "normal" tests, I'm desolate to inform you that a 16 core 7nm CPU does not consumes 80W.

    So stop vomiting meaningless numbers. This is a 14nm CPU and for the process it is build on it is doing miracles. If Intel could ever use an advanced PP like those 7nm by TSMC Zen would still be the underdog.

    For the future just hope the TMSC 5nm are good, early, low cost and really high yielding, because if Intel comes with a decent 7nm I think AMD will not look all that advanced (6 years to surpass a 6 years old architecture and all by the use of a more advanced PP that unfortunately doesn't allow for great deliveries).
  • blppt - Friday, March 5, 2021 - link

    "So stop vomiting meaningless numbers. This is a 14nm CPU and for the process it is build on it is doing miracles. If Intel could ever use an advanced PP like those 7nm by TSMC Zen would still be the underdog."

    Not necessarily. Intel apparently is still behind in IPC/single thread performance, as evidenced by that Cinebench results, so whilst 7nm would let it run with less power (theoretically), it still would lose to its main competitor, the 5800X.
  • CiccioB - Friday, March 5, 2021 - link

    You have missed that with 14nm die area you cannot improve the architecture that much.
    You are still thinking that CPU designed for 7nm, with all the advantages that they would bring, would still be like Skylake which is a 6 years old architecture
    A PP like TSMC 7nm would bring a completely new architecture that would blow Zen away.

    Zen is good because it is based on such a better PP that those Intel has now, but it still struggles at beating Skylake. And to do that it, that is by using such an advanced but production limited PP, it has sacrificed high stock delivery right in the period where demand is much higher than supply.
    Intel can fill the remaining market with whatever it has, being it 9xxx, 10xx or now 11xx generations.
  • barich - Friday, March 5, 2021 - link

    Yes, Intel probably would beat AMD with an imaginary all-new architecture on TSMC's 7nm process. Similarly, I would be a hell of a basketball player if I were a foot taller and had any motor skills.

    Here in reality, Intel has worse performance and worse efficiency. As a consumer, that's what matters to me. What Intel could do with a bunch of "ifs" is irrelevant. I haven't owned an AMD CPU since my Athlon 64 was replaced by a Core 2 Duo. But there's no way my new build this year isn't going to be AMD.
  • CiccioB - Saturday, March 6, 2021 - link

    Yes, what counts is the results, you are right.
    But by that I can't cry for a miracle when I see Zen 3 results as with a much more advanced PP it just can win over Skylake for a few % and all the real advantages it has is smaller power consumption due to the much better PP vs this one 6 years old.

    If you look at the real power consumption, that is not the one with AVX-512 tests where RKL disintegrates Zen for perf/W despite the high power requirements, you'll see that this chip is not that power hungry (though being more power hungry than Zen) and that does make me think that with a better PP this same architecture would be another thing completely, as are the 10nm Tiger Lake which however suffer the not so good power consumption at higher frequency required by desktop SKUs.

    As we are not that distant from finally having something decent that is not the 14nm PP, I will really not call my thought "imaginary". AMD will not be able to pass to 5nm so soon, and seen what this architecture can do, despote the 14nm PP, I think that the future is going to be more interesting that what you hope it ti be (that is, AMD keeps on figure it has better CPUs while not having them in the shelves but what counts for you are.. yes the results... and for these Intel is outselling AMD 5:1).
  • blppt - Saturday, March 6, 2021 - link

    "A PP like TSMC 7nm would bring a completely new architecture that would blow Zen away."

    Based on what, exactly? We've seen die shrinks before without amazing architectural advances from both Intel and AMD. You have an awful lot of confidence in something that doesn't exist.
  • CiccioB - Saturday, March 6, 2021 - link

    Based on the fact that with a 7nm PP AMD still struggles at beating Skylake architecture which is 6 years old and was born on... oh yes, 14nm.
  • schujj07 - Saturday, March 6, 2021 - link

    Zen2 was already faster than Skylake and its derivatives clock for clock by about 7%. While Comet Lake had higher single threaded performance than Zen2, it did so by throwing efficiency and power draw out the window and going for absolute performance. That made it such that Comet Lake could compete in ST applications but it still lost on MT applications against the same thread counted AMD CPUs. Going for absolute performance has been a double edged sword for Intel as the newer architectures hadn't been able to clock as high. Despite the higher IPCs of the newer architectures, absolute performance was no better than a wash due to 20% lower clock speeds.

    Zen3 now has absolute performance dominance over any Skylake architecture CPU. It doesn't "just" beat the older CPU, as in like 2% faster. It is upwards of 20% faster clock for clock and 10%+ faster in absolute ST performance.
  • blppt - Saturday, March 6, 2021 - link

    "Based on the fact that with a 7nm PP AMD still struggles at beating Skylake architecture which is 6 years old and was born on... oh yes, 14nm."

    Struggles? The slightly older AMD chip (5800X) beats the newest and greatest out of Intel, whilst consuming less power, AND hitting lower peak turbo speeds.

    That is complete domination. You could make the same argument about how Intel hadn't even made any significant gains over Sandy Bridge until Skylake, and that was *2* die shrinks.

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