Gaming Tests: Far Cry 5

The fifth title in Ubisoft's Far Cry series lands us right into the unwelcoming arms of an armed militant cult in Montana, one of the many middles-of-nowhere in the United States. With a charismatic and enigmatic adversary, gorgeous landscapes of the northwestern American flavor, and lots of violence, it is classic Far Cry fare. Graphically intensive in an open-world environment, the game mixes in action and exploration with a lot of configurability.

Unfortunately, the game doesn’t like us changing the resolution in the results file when using certain monitors, resorting to 1080p but keeping the quality settings. But resolution scaling does work, so we decided to fix the resolution at 1080p and use a variety of different scaling factors to give the following:

  • 720p Low, 1440p Low, 4K Low, 1440p Max.

Far Cry 5 outputs a results file here, but that the file is a HTML file, which showcases a graph of the FPS detected. At no point in the HTML file does it contain the frame times for each frame, but it does show the frames per second, as a value once per second in the graph. The graph in HTML form is a series of (x,y) co-ordinates scaled to the min/max of the graph, rather than the raw (second, FPS) data, and so using regex I carefully tease out the values of the graph, convert them into a (second, FPS) format, and take our values of averages and percentiles that way.

If anyone from Ubisoft wants to chat about building a benchmark platform that would not only help me but also every other member of the tech press build our benchmark testing platform to help our readers decide what is the best hardware to use on your games, please reach out to ian@anandtech.com. Some of the suggestions I want to give you will take less than half a day and it’s easily free advertising to use the benchmark over the next couple of years (or more).

As with the other gaming tests, we run each resolution/setting combination for a minimum of 10 minutes and take the relevant frame data for averages and percentiles.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • inighthawki - Monday, March 8, 2021 - link

    It's not about the cost of electricity. High power draw typically translates to a lot of heat. My PC is on the upper floor and heat accumulates in my room and it gets extremely hot while gaming in the summer, even with AC on.

    As you stick to the same process node and continue to crank up the frequency, it gets hotter and hotter and hotter. Skylake didn't run even close to the temps that these new CPUs run at.

    And yes, even Zen3 produces a lot of heat when under load.
    Reply
  • YB1064 - Saturday, March 6, 2021 - link

    How did you conclude that there exist thermal hotspots? Is it an educated guess or did you actually measure a temperature profile? If it was a measurement, was it a thermal image of the socket area of the rear PCB, multiple thermal probes? BTW, your argument does sound logical. Reply
  • ThereSheGoes - Wednesday, March 10, 2021 - link

    Aaannddd. these results are obviously flawed. https://www.hardwareluxx.de/index.php/artikel/hard... Reply
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  • blppt - Friday, March 5, 2021 - link

    Wow, couldn't even match the 5800X. AMD really knocked it out of the park with the 5xxx series. Reply
  • FreckledTrout - Friday, March 5, 2021 - link

    Fell short while using considerably more power. Reply
  • Azix - Friday, March 5, 2021 - link

    I wouldn't call it knocking it out of the part if a 14nm chip is right behind them. Reply
  • DV8_MKD - Friday, March 5, 2021 - link

    Yeah, "right behind them" with 20% more power, smh Reply
  • inighthawki - Friday, March 5, 2021 - link

    TDP is not a measurement of power draw. The 11700k peak power usage is over 2x the 5800x Reply
  • lmcd - Friday, March 5, 2021 - link

    Yea if it was only 20% behind in power draw, that'd be a win at this point. Reply

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