Gaming Tests: GTA 5

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA to help optimize the title. At this point GTA V is super old, but still super useful as a benchmark – it is a complicated test with many features that modern titles today still struggle with. With rumors of a GTA 6 on the horizon, I hope Rockstar make that benchmark as easy to use as this one is.

GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

We are using the following settings:

  • 720p Low, 1440p Low, 4K Low, 1080p Max

The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data. The benchmark can also be called from the command line, making it very easy to use.

There is one funny caveat with GTA. If the CPU is too slow, or has too few cores, the benchmark loads, but it doesn’t have enough time to put items in the correct position. As a result, for example when running our single core Sandy Bridge system, the jet ends up stuck at the middle of an intersection causing a traffic jam. Unfortunately this means the benchmark never ends, but still amusing.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • rfxcasey - Friday, March 19, 2021 - link

    Yeah, might have to agree with you on this, from what I've seen the new instructions are amazing. They might be a real game changer but one thing is certain, it's the way of the future.
  • Sgtkeebler - Wednesday, March 24, 2021 - link

    Should I buy this or the i9-10900k. I have an i7-9700k but I want to blow my stimulus because I have a pto cash out coming in may
  • Oxford Guy - Saturday, March 27, 2021 - link

    If wasting money excites you...
  • Priogeth - Tuesday, July 13, 2021 - link

    Gesaz what is all this nonesense about?
    here some values:
    (Name; Speed%*; mem; 1core; 2core; 4core; 8core; 64core; Price; )
    11400F: 97.6%; 84pts; 159pts; 313pts; 594pts; 930pts; 1127pts; 200€;
    7 3700x: 86%; 78pts; 135pts; 267pts; 508pts; 918pts; 1404pts; 264€;
    7 5800x: 98%; 87pts; 157pts; 312pts; 589pts; 1062pts; 1637pts; 380€
    9 5900x: 101% 89pts; 159pts, 314pts; 602pts; 1167pts; 2347pts; 500€
    11700k: 107%; 87pts; 180pts; 358pts; 679pts; 1206pts; 1681pts; 350€

    (100% speed performance = i9-9900k)
    the values are from userbenchmark dot com, and can be checked your selves.
    you might also want to go and check how these values come together b4 making any statements!

    in comperison with these values you can clearly see that the i7-11700k is the top runner! not only in gaming but also in number crushing.
    tho i would still more than recomend the ryzen9 5900x/5950x or a threadripper if you realy depend in numbercrushing like renderings and such.

    also worth mentioning is the I7-11400F if youre on a budget. best gaming cpu for that price.

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