Gaming Tests: Far Cry 5

The fifth title in Ubisoft's Far Cry series lands us right into the unwelcoming arms of an armed militant cult in Montana, one of the many middles-of-nowhere in the United States. With a charismatic and enigmatic adversary, gorgeous landscapes of the northwestern American flavor, and lots of violence, it is classic Far Cry fare. Graphically intensive in an open-world environment, the game mixes in action and exploration with a lot of configurability.

Unfortunately, the game doesn’t like us changing the resolution in the results file when using certain monitors, resorting to 1080p but keeping the quality settings. But resolution scaling does work, so we decided to fix the resolution at 1080p and use a variety of different scaling factors to give the following:

  • 720p Low, 1440p Low, 4K Low, 1440p Max.

Far Cry 5 outputs a results file here, but that the file is a HTML file, which showcases a graph of the FPS detected. At no point in the HTML file does it contain the frame times for each frame, but it does show the frames per second, as a value once per second in the graph. The graph in HTML form is a series of (x,y) co-ordinates scaled to the min/max of the graph, rather than the raw (second, FPS) data, and so using regex I carefully tease out the values of the graph, convert them into a (second, FPS) format, and take our values of averages and percentiles that way.

If anyone from Ubisoft wants to chat about building a benchmark platform that would not only help me but also every other member of the tech press build our benchmark testing platform to help our readers decide what is the best hardware to use on your games, please reach out to ian@anandtech.com. Some of the suggestions I want to give you will take less than half a day and it’s easily free advertising to use the benchmark over the next couple of years (or more).

As with the other gaming tests, we run each resolution/setting combination for a minimum of 10 minutes and take the relevant frame data for averages and percentiles.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • lmcd - Friday, March 5, 2021 - link

    As an Intel fan, this is abysmal. This is literally only good for an i3 or i5 SKU, for its upgraded iGPU. That's it.
  • Slash3 - Friday, March 5, 2021 - link

    The 11th gen i3 SKUs will not feature the new Xe core - they are still based on Comet Lake.
  • lmcd - Friday, March 5, 2021 - link

    That makes this even sadder. This port was actually worthless. An i5 quad core might be manageable by a cooler that fits in an average case, but that's about it.

    Would've been better off releasing Tiger Lake 35W processors on an LGA package.
  • Slash3 - Friday, March 5, 2021 - link

    The 6C/12T i5-11500 should be "fine," as it has the same 32CU Xe iGPU as the higher end parts. The part below it, the i5-11400, is also 6C/12T but has a cut down 24CU Xe core.

    The Xe upgrade is a nice change, at about a 33% uplift over the previous "Gen11" iGPU, but it's still just what I'd call "passable" for light gaming. Anything above 1080p and you'll want a discrete GPU for the best experience, and that goes for both teams.
  • lmcd - Friday, March 5, 2021 - link

    I understand what you're saying but I still think the 6-core i5 is going to draw a boatload of power.

    Obviously for gaming a dGPU is preferable. In my experience with AMD's Ryzen 2400G, though, it isn't actually too stable with medium resolution monitor configurations (think 1080p + 1440p) and isn't all that well supported by drivers.

    On the Intel side, uplift over Gen11 is cool but uplift over Gen9 is where it gets noticeable, and important. Gen9 was fine when it came out but that was quite some time ago. Shows its age when too many apps want GPU acceleration with that same multi-monitor setup I described.
  • lmcd - Friday, March 5, 2021 - link

    Sorry, didn't complete my thought. Anyway, point is that a decent % of Intel's sales are for business desktops (maybe not right now, but, ya know, offices might open up sometime this calendar year, before Alder Lake ships in volume). Rocket Lake i5 would be perfect, if its real-world power consumption wasn't out the roof. Good enough graphics for multi-monitor, fine performance elsewhere.

    I guess that makes me wonder what performance would be if limited to a 65W avg/95W peak thermal output. That's about what those small Dell towers can handle.
  • Slash3 - Friday, March 5, 2021 - link

    Yep, I'm with you.

    I honestly don't expect the i5 models to have the same outlandish power usage characteristics as the reviewed i7, but will definitely be reading any day one reviews that may pop up. The existing i5-10400 is a pretty compelling product (and priced well), and if the 11400 or 11500 can manage to fit into the same ~100W PL2 envelope I think it'll find a home in a lot of desktops. For OEMs, they're sometimes board limited to the 65W PL1 via a BIOS option, and I'd expect that to continue with the 11th gen versions.

    If they price the 11400 close to the 10400, it'll be a solid choice.
  • Makaveli - Friday, March 5, 2021 - link

    The Turbo for the 5800X should be 4850 that is what I see at stock. So the table is off by 50mhz
  • SaturnusDK - Saturday, March 6, 2021 - link

    Not really. AMD changed the way they report boost frequency numbers. Before it was "up to xxxxMHz boost", now it's the more wordy "given adequate cooling the boost frequency is _at least_ xxxxMHz". This change was driven by the stick they got for the 3000-series only very rarely hitting the listed boost frequency. Now you can generally assume to get 50-100MHz _above_ the listed boost frequency if you have a half-decent cooler.
  • Marlin1975 - Friday, March 5, 2021 - link

    WTF!!! 291 watts?!?!?

    Intel REALLY needs to step up is manufacture game. Designs seem ok but the nodes are killing them.

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