Gaming Tests: Far Cry 5

The fifth title in Ubisoft's Far Cry series lands us right into the unwelcoming arms of an armed militant cult in Montana, one of the many middles-of-nowhere in the United States. With a charismatic and enigmatic adversary, gorgeous landscapes of the northwestern American flavor, and lots of violence, it is classic Far Cry fare. Graphically intensive in an open-world environment, the game mixes in action and exploration with a lot of configurability.

Unfortunately, the game doesn’t like us changing the resolution in the results file when using certain monitors, resorting to 1080p but keeping the quality settings. But resolution scaling does work, so we decided to fix the resolution at 1080p and use a variety of different scaling factors to give the following:

  • 720p Low, 1440p Low, 4K Low, 1440p Max.

Far Cry 5 outputs a results file here, but that the file is a HTML file, which showcases a graph of the FPS detected. At no point in the HTML file does it contain the frame times for each frame, but it does show the frames per second, as a value once per second in the graph. The graph in HTML form is a series of (x,y) co-ordinates scaled to the min/max of the graph, rather than the raw (second, FPS) data, and so using regex I carefully tease out the values of the graph, convert them into a (second, FPS) format, and take our values of averages and percentiles that way.

If anyone from Ubisoft wants to chat about building a benchmark platform that would not only help me but also every other member of the tech press build our benchmark testing platform to help our readers decide what is the best hardware to use on your games, please reach out to ian@anandtech.com. Some of the suggestions I want to give you will take less than half a day and it’s easily free advertising to use the benchmark over the next couple of years (or more).

As with the other gaming tests, we run each resolution/setting combination for a minimum of 10 minutes and take the relevant frame data for averages and percentiles.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • Zoeff - Friday, March 5, 2021 - link

    Now this is a welcome surprise!
  • nandnandnand - Friday, March 5, 2021 - link

    This is actually Intel's best product launch ever. Because you can buy it and get in on the class action lawsuit later.
  • Zoeff - Friday, March 5, 2021 - link

    To be clear, I was referring to the article itself.

    But yes the performance is also a surprise for me after going through the article. I expected a nice performance uplift, perhaps a bit faster than Ryzen 5000 but with a higher power draw as a trade off for being on the same Intel 14nm node still. Definitely did NOT expect it to be slower.
  • nandnandnand - Friday, March 5, 2021 - link

    To be clear, I was replying to you to get a reply at the top of the comments. Completely self-serving manipulation of AnandTech's comment section.

    Hopefully, terroradagio is right and an update will improve performance and efficiency slightly. Also, I wonder how the 11900K will look going ~200-300 MHz above this.
  • barich - Friday, March 5, 2021 - link

    I have a feeling that the additional power draw required to get that extra 2-300 MHz is going to be well out of proportion to the performance gained by it. This chip is already pushed past the edge just to not regress (usually) over the previous generation.
  • whatthe123 - Friday, March 5, 2021 - link

    Considering this chip is already drawing way too much power the 11900's are probably binned like crazy and run a much lower voltage. Even then it'll probably still use more power than the 11700k. I think they should've just accepted that 14nm was not going to work for this backport. There's a market for cometlake in gamers but what market is there for this? Niche scientific computing?
  • terroradagio - Friday, March 5, 2021 - link

    Games don't require the type of power people here are crying about. Honestly, do people just sit at their computers and run AVX benchmarks all day?
  • barich - Friday, March 5, 2021 - link

    You're still looking at like an 80W difference and a requirement for the best air cooling available if you don't want temps to be out of control. I might be willing to tolerate the extra power draw if I got more performance out of it, but that's not the case.
  • eva02langley - Saturday, March 6, 2021 - link

    You mean LIQUID COOLING at this point. You need a good AIO with such power requirements.
  • JimmyTheFish - Friday, March 5, 2021 - link

    No, power consumption is exactly as bad as people are "crying" about, this chips is a joke, hotter, slower and more expensive than even the quite Sub-Par cometlake chips on the market, nevermind the superb Zen 3 offerings, which are starting to see increased availability with the single CCD 6 and 8 core 5600X and 5800X

    To even be remotely appealing the 10700K need to be cheap, sub $350 cheap, and thats just not gonna happen

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