Inside the Wildcat Realizm 800

The first thing that we noticed about the Wildcat Realizm 800 was its size. This is a full length card in every way. Sporting two of the GPUs featured on the Realizm 200, the 800 needs plenty of space for silicon, RAM, and all the routing going on. For background on the GPUs referenced in this article, take a peek at our architectural analysis of the Wildcat Realizm 200.

The two GPUs are connected by a discreet vertex unit that 3Dlabs calls a Vertex/Scalability Unit (VSU). This bit of hardware is responsible for the card's PCI Express interface, geometry processing for the entire scene, and splitting the workload into two parts. There's also 128MB GDDR3 "DirectBurst" memory off of the VSU (connected with a 128-bit wide interface). This memory stores rendering commands and geometry data for the VSU.

Unlike the NVIDIA SLI solution, the VSU handles all scene splitting tasks in its Breaker/Distributer. This offers many important advantages, including the fact that software support is not required for full hardware utilization. Having a unified 512MB framebuffer into which both GPUs are connected gives the Wildcat Realizm 800 its definitive multiGPU advantage. All scenes can benefit from geometry and fragment acceleration equally and transparently.

With NVIDIA's solution using separate framebuffers that are either combined in every frame or used in an alternating fashion, there are some compatibility limitations that prevent all graphics from benefiting equally from the technology. Situations can come up where one GPU will need data from a previous frame or a part of the current frame being rendered on the other GPU. Not having a unified framebuffer makes this more difficult logistically than it needs to be.

So, the VSU splits the frame first, then processes the graphics and sends fragment data on to the GPUs over two 64-bit parallel interfaces. It's unclear whether this is a physically different interface from the AGP interfaces already on the GPUs. If 3Dlabs reused the interface, it's definitely running faster than normal delivering 4.2GB/s from the VSU to each GPU.

The data is sent to the GPUs bypassing the geometry processing steps. It's a shame that all that geometry power goes unused, but sometimes sacrifices must be made. Likely, combining the geometry power from the VSU and both GPUs would have unbalanced the fragment processing abilities of the card (or would have been otherwise too difficult to accomplish effectively).

Each GPU then handles the rest of the pipeline as it would normally have done on the Wildcat Realizm 200.

The Wildcat Realizm 800 still has 4 Silicon Image TMDS chips for solid refresh rates on 2x Dual-Link DVI connections. It should be easier for 3Dlabs to address the major issue that NVIDIA is focusing on with SLI in professional graphics: spanning multiple displays with a single 3D accelerated window. We will try to compare this aspect of the WR800 and Quadro SLI solutions when we have all the cards and drivers in our labs for testing.

Before we head to the numbers, we'll lead off by saying that doubling the hardware doesn't usually result in a linear 2x performance increase. 3Dlabs still has not disclosed core clock speeds to us, and it may well be the case that the WR800 runs its GPUs at a slightly decreased speed from the 200. With some of our numbers, it's difficult to tell exactly what causes performance to look like it does, but we will do our best to explain our results.


Here are our test system setups:

 Performance Test Configuration
Processor(s): 2 x AMD Opteron 250
AMD Opteron 150
AMD Opteron FX-53
RAM: 4 x 512MB OCZ PC3200 EL ECC Registered (2 per CPU)
2 x 1024MB Kingston PC 3200 ECC Registered
2 x 1024MB OCZ PC3200 EB Platinum Edition
Hard Drive(s): Seagate 120GB 7200RPM IDE (8MB Buffer)
Motherboard & IDE Bus Master Drivers: AMD 8131 APIC Driver
NVIDIA nForce 5.10
NVIDIA nForce 6.10
Video Card(s): ATI FireGL V5000
3Dlabs Wildcat Realizm 200
ATI FireGL X3-256
NVIDIA Quadro FX 4000
HIS Radeon X800 XT Platinum Edition IceQ II
Prolink GeForce 6800 Ultra Golden Limited
Video Drivers: 3Dlabs 4.04.0757 Driver
ATI FireGL 8.083 Driver
NVIDIA Quadro 70.41 (Beta)
NVIDIA ForceWare 67.03 (6800U)
ATI Catalyst 4.12 (X800)
Operating System(s): Windows XP Professional SP2
Motherboards: HP WX9300 (nForce Professional)
IWill DK8N v1.0 (AMD-81xx + NVIDIA nForce 3)
DFI LANParty UT nF4 Ultra-D (for FireGL V5000)
Power Supply: 600W OCZ Powerstream PSU

Index SPECviewperf 8.0.1 Performance


View All Comments

  • Draven31 - Saturday, March 26, 2005 - link

    Nice performance, too bad if performs so poorly in other applications...

    3dLabs cards are great if 3d is the *only* thing you're doing on it. If you're doing anything 2d, or that uses 2d overlays, forget it. This means problems in After Effects, Combustion, Photoshop CS...

    For those of you that don't know, most 3d artists at least use Photoshop to create textures.
  • faboloso112 - Friday, March 25, 2005 - link

    good about some reviews of a 512mb vid card meant for gaming...i think i saw someone posted a thread for one in AT forums as a hot deal...was it a 6800 ultra or the x850 series that had the 512...cant remember...wonder if this next mem bump really helps with the FPS in the latest gaming engines...anyone wanna second that? Reply
  • JustAnAverageGuy - Friday, March 25, 2005 - link

    All that and not a single pic of the card itself?

  • hoppa - Friday, March 25, 2005 - link

    Wow does that card really cost $15500 and suck so bad? Reply
  • stephenbrooks - Friday, March 25, 2005 - link

    May I discreetly point out that 'discreet' and 'discrete' have discrete meanings (page 2). Reply
  • Turin39789 - Friday, March 25, 2005 - link

    *card Reply
  • Turin39789 - Friday, March 25, 2005 - link

    Where are the Doom 2 Benchmarks, how does this care compare!? Reply
  • BaronVonAwesome - Friday, March 25, 2005 - link

    Um, so how well would one of these workstation cards work on games? Reply
  • Johnmcl7 - Friday, March 25, 2005 - link

    It's sad, but I would like to see some proper pictures of this card as well. A quick search showed the Realizm 800 alongside some of the other cards:

  • brownba - Friday, March 25, 2005 - link

    seriously, give us pics

    we need our geek-pron

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