CPU Tests: Simulation

Simulation and Science have a lot of overlap in the benchmarking world, however for this distinction we’re separating into two segments mostly based on the utility of the resulting data. The benchmarks that fall under Science have a distinct use for the data they output – in our Simulation section, these act more like synthetics but at some level are still trying to simulate a given environment.

DigiCortex v1.35: link

DigiCortex is a pet project for the visualization of neuron and synapse activity in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron/1.8B synapse simulation, similar to a small slug.

The results on the output are given as a fraction of whether the system can simulate in real-time, so anything above a value of one is suitable for real-time work. The benchmark offers a 'no firing synapse' mode, which in essence detects DRAM and bus speed, however we take the firing mode which adds CPU work with every firing.

The software originally shipped with a benchmark that recorded the first few cycles and output a result. So while fast multi-threaded processors this made the benchmark last less than a few seconds, slow dual-core processors could be running for almost an hour. There is also the issue of DigiCortex starting with a base neuron/synapse map in ‘off mode’, giving a high result in the first few cycles as none of the nodes are currently active. We found that the performance settles down into a steady state after a while (when the model is actively in use), so we asked the author to allow for a ‘warm-up’ phase and for the benchmark to be the average over a second sample time.

For our test, we give the benchmark 20000 cycles to warm up and then take the data over the next 10000 cycles seconds for the test – on a modern processor this takes 30 seconds and 150 seconds respectively. This is then repeated a minimum of 10 times, with the first three results rejected. Results are shown as a multiple of real-time calculation.

(3-1) DigiCortex 1.35 (32k Neuron, 1.8B Synapse)

AMD's single chiplet design seems to get a big win here, but DigiCortex can use AVX-512 so RKL gets a healthy boost over the previous generation.

Dwarf Fortress 0.44.12: Link

Another long standing request for our benchmark suite has been Dwarf Fortress, a popular management/roguelike indie video game, first launched in 2006 and still being regularly updated today, aiming for a Steam launch sometime in the future.

Emulating the ASCII interfaces of old, this title is a rather complex beast, which can generate environments subject to millennia of rule, famous faces, peasants, and key historical figures and events. The further you get into the game, depending on the size of the world, the slower it becomes as it has to simulate more famous people, more world events, and the natural way that humanoid creatures take over an environment. Like some kind of virus.

For our test we’re using DFMark. DFMark is a benchmark built by vorsgren on the Bay12Forums that gives two different modes built on DFHack: world generation and embark. These tests can be configured, but range anywhere from 3 minutes to several hours. After analyzing the test, we ended up going for three different world generation sizes:

  • Small, a 65x65 world with 250 years, 10 civilizations and 4 megabeasts
  • Medium, a 127x127 world with 550 years, 10 civilizations and 4 megabeasts
  • Large, a 257x257 world with 550 years, 40 civilizations and 10 megabeasts

DFMark outputs the time to run any given test, so this is what we use for the output. We loop the small test for as many times possible in 10 minutes, the medium test for as many times in 30 minutes, and the large test for as many times in an hour.

(3-2a) Dwarf Fortress 0.44.12 World Gen 65x65, 250 Yr(3-2b) Dwarf Fortress 0.44.12 World Gen 129x129, 550 Yr(3-2c) Dwarf Fortress 0.44.12 World Gen 257x257, 550 Yr

Dolphin v5.0 Emulation: Link

Many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that ray traces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in seconds, where the Wii itself scores 1051 seconds.

(3-3) Dolphin 5.0 Render Test

Intel Regains the lead in our Dolphin test, with the Core i9 having a sizable advantage over the Core i7.

Factorio v1.1.26: Link

One of the most requested simulation game tests we’ve had in recently is that of Factorio, a construction and management title where the user builds endless automated factories of increasing complexity. Factorio falls under the same banner as other simulation games where users can lose hundreds of hours of sleepless nights configuring the minutae of their production line.

Our new benchmark here takes the v1.1.26 version of the game, a fixed map, and uses the automated benchmark mode to calculate how long it takes to run 1000 updates. This is then repeated for 5 minutes, and the best time to complete is used, reported in updates per second. The benchmark is single threaded and said to be reliant on cache size and memory.

Details for the benchmark can be found at this link.

(3-4) Factorio v1.1.26 Test

This is still a new test, so as we run through more systems, we will get more data.

CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

At 8 cores, Intel gets a lead over AMD, but 10 cores in Comet Lake is better than Rocket Lake.

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

Crysis CPU-Only Gameplay

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs.

But can we also apply the same concept to pure CPU rendering? Can a CPU, on its own, render Crysis? Since 64 core processors entered the market, one can dream. So we built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. This is a 2000 frame test, with medium and low settings.

(4-3b) Crysis CPU Render at 1080p Low

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

The improvement in Cinebench R20 is a good measure over previous generations of Intel. However mobile Tiger Lake scores 593 at 28 W, still ahead of the 11700K.

CPU Tests: Office and Science CPU Tests: Encoding, Synthetic, Web
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  • ozzuneoj86 - Thursday, April 1, 2021 - link

    "Rocket Lake also gets you PCIe 4.0, however users might feel that is a small add-in when AMD has PCIe 4.0, lower power, and better general performance for the same price."

    If a time traveling tech journalist would have told us back in the Bulldozer days that Anandtech would be writing this sentence in 2021 in a nonchalant way (because AMD having better CPUs is the new normal), we wouldn't have believed him.
  • Hrel - Friday, April 2, 2021 - link

    Just in case anyone able to actually affect change reads these comments, I'm not even interested in these because the computer I built in 2014 has a 14nm processor too... albeit with DDR 3 RAM but come on, DDR4 isn't even much of a real world difference outside ultra specific niche scenarios.

    Intel, this is ridiculous, you're going to have been on the SAME NODE for a DECADE HERE!!!!

    Crying out loud 10nm has been around for longer than Intels 14nm, this is nuts!
  • James5mith - Saturday, April 3, 2021 - link

    " More and more NAS and routers are coming with one or more 2.5 GbE ports as standard"

    No, they most definitely are not. lol
  • Linustechtips12#6900xt - Monday, April 5, 2021 - link

    gotta say, love the arguments on page 9 lol
  • peevee - Monday, April 5, 2021 - link

    "the latest microcode from Intel should help increase performance and cache latency"

    Do we really want the increase in cache latency? ;) :)
  • 8 Cores is Enough - Wednesday, August 4, 2021 - link

    I just bought the 11900k with a z590 Gigabyte Aorous Pro Ax mobo and Samsung 980 pro 500GB ssd. This replaced my 9900k in a z390 Gigabyte Aurous Master with a 970 pro 512GB ssd.

    They're both 14nm node processors with 8c/16t and both overclocked, 5GHz all cores for 9900k and 5.2GHz all cores with up to 5.5GHz on one core via tiurbo modes on the 11900k.

    However, the 11900k outperforms the 9900k in every measure. In video encoding, which I do fairly often, it's twice as fast. In fact, the 11900k can comvert 3 videos at the same time each one as fast as my rtx 2070 super can do 1 video af a time.

    On UserBenchmark.com, my 11900k is the current record holder for fastest 11900k tested. It beats all the 10900k's even in the 64 thread server workload metric. It loses to the 5900x and 5950x in this one metric but clobbers them botb in the 1, 2, 4 and 8 core metrics.

    I wish I had a 5900x to test on Wondershare Uniconverter. I suspect my 11900k would match it given the 2X improvement over the 9900k, which was about 1/2 as fast as the 3950x in video comversion.

    I do a lot of video editing as well. Maybe on this workload an AMD 5900x or 5950x would beat the 11900k. It seems plausible so let's presume this and accept Ryzen 9 is most likely still best for video editing.

    But the cliam thaf being stuck on 14nm node means Intel RKL CPUs perform the same as Haswell or that they are even close does not make sense to me based on my experiences so far going from coffee lake refresh to RKL.

    The Rocket Lake CPUs are like the muscle cars of 1970. They are inefficient beasts that haul buttocks. They exist as a matter of circumstance and we may never see the likes of them again.

    Faster more efficient CPUs will be built but the 11th gen Intel CPUs will be remembered for being the back ported abominations they are: thirsty and fast with the software of 2021 which for the time being still favors single thread processing.

    If you play Kerbal Space Program then get an 11900k because that game is all about single thread performance and right now the 11900k beats all other CPUs at that.
  • Germanium - Thursday, September 2, 2021 - link

    My experimentation with my Rocket Lake Core I 11700k on my Asus Z590-A motherboard has shown me that it least on some samples AVX512 can be more efficient & cooler running than AVX2 at the same clock speed.

    I am running my sample at 4.4GHz both AVX512 & AVX2. When running Hand Brake there is nearly a 10 watt savings when running AVX512 as opposed to AVX2.

    Before anyone says Hand Brake does not use AVX512 & that is true out of the box but there is a setting script I found online to activate AVX512 on Hand Brake and it does work. It most be manually entered, no copy & paste available.

    With stock voltage settings at 4.2GHz using AVX2 at was drawing over 200 watts. With my settings I am able to run AVX512 at 4.4 GHz with peak wattage in Hand Brake of 185 watts. That was absolute peak wattage. It mostly ran between 170 to 180 watts. AVX2 runs about 10 watts more for slightly less performance at same clock speed.
  • Germanium - Thursday, September 2, 2021 - link

    Forgot to mention that on order to make AVX512 so efficient one must set the AVX Guard Band voltage Offset at or near 0 to bring the power to acceptable levels. Both AVX512 & AVX2 must be lowered. If AVX2 is not lowered at least same amount AVX512 setting will have little or no effect.
  • chane - Thursday, January 13, 2022 - link

    I hope my post is considered on topic

    Scenario 1: Without discrete graphics 1080p grade card, using on-chip graphics: Given the same core count (but below 10 cores), base and turbo frequencies and loaded with the same Cinebench and/or Handbrake test loads, would a Rocket lake Xeon w series processor run hotter, cooler or about the same as a Rocket Lake i family series processor with the same TDP spec?

    Scenario 2: As above but with 1080p grade discrete graphics card.

    Note: The Xeon processor pc will be using 16GB of ECC memory, however much that may impact heat and fan noise.

    Please advise.
    Thanks.

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