CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

Intel loses out here due to core count, but AMD shows a small but not inconsequential uplift in performance generation-on-generation.

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

Corona shows a big uplift for Cezanne compared to Renoir.

Crysis CPU-Only Gameplay

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs.

But can we also apply the same concept to pure CPU rendering? Can a CPU, on its own, render Crysis? Since 64 core processors entered the market, one can dream. So we built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. 

(4-3c) Crysis CPU Render at 1080p Medium

At these resolutions we're seeing a small uplift for Cezanne. We spotted a performance issue when running our 320x200 test where Cezanne scores relatively low (20 FPS vs Renoir at 30 FPS), and so we're investigating that performance issue.

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

Another good bump in performance here for Cezanne.

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

We didn't quite hit AMD's promoted performance of 600 pts here in single thread, and Intel's Tiger Lake is not far behind. In fact, our MSI Prestige 14 Evo, despite being listed as a 35W sustained processor, doesn't seem to hit the same single-core power levels that our reference design did, and as a result Intel's reference design is actually beating both MSI and ASUS in single thread. This disappears in multi-thread, but it's important to note that different laptops will have different single core power modes.

CPU Tests: Simulation CPU Tests: Encoding
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  • Tams80 - Monday, February 1, 2021 - link

    Yes.
  • Max_Nexor - Tuesday, February 2, 2021 - link

    Do you use the Handbrake presets unmodified? If so, have you considered turning off the de-interlacing filter?

    Filters can slow down transcoding speed dramatically. For example, using the same video and the 480p Discord preset, my system (i7-4790K) transcodes the video at 136 fps. Turning off the interlace detection and the filter results in a speed of 221 fps. Enabling the Denoise filter reduces transcode speed from 221 fps to 15 fps.

    Would it not be a better to test just the transcoding speed, without any filters?
  • Farfolomew - Thursday, February 4, 2021 - link

    I'd like to point out that this new Asus Flow X13 laptop is quite unique, and kinda/sorta the first of it's kind of any device out there. How do I mean?

    Well, up to now, it's been all but impossible to buy a 360-degree hinged TOUCHSCREEN device, that also has a 120hz refresh panel. The only other laptop that had this were ones from HP that had a first-generation Privacy Screen built-in. The privacy screen has a feature that you can turn on and off to enable the viewing angles to be severely limited when desired. The first-gen versions of these had a knock-on effect of running at 120hz, so the touchscreen, 360-degree foldable versions of those are the only other touchscreen laptops with high refresh panels. None of them had particularly great gaming performance, as the best one available was a 4-core Kaby Lake-R powered Ultrabook. The new versions of HP's Privacy Screen no longer run at 120hz, so it was a limited time option.

    That's why I'm so excited about this ASUS laptop. I wish it didn't have an external GPU, and only relied on the iGPU instead. But this is as close to my perfect device that has yet been created.
  • Tams80 - Thursday, February 4, 2021 - link

    You do realise that the external GPU dock is optional right? And that *all* models have an Nvidia GTX 1650 in the laptop itself?
  • Farfolomew - Thursday, February 4, 2021 - link

    AMD says it had "100 design wins" for Renoir, and 50% more, "150 design wins" for Cezanne. Whatever a "Design Win" means, for that matter.

    All I know is that when I go into Best Buy to peruse the laptops section, I consistently see two things:

    1. While a substantially bigger section, with at least 10x as many different products on display, the "Windows" section is nearly always barren of customers, while the Apple section is most certainly dangerously close to violating every COVID Best Practices known to science.

    2. Last I counted, there were about 20-30 Intel Tiger Lake "EVO" branded laptops from all the major OEMs, while I saw less than five, yes FIVE IN TOTAL Ryzen laptops even available for sale. And most of those Ryzen laptops were of the gaming variety. I don't recall seeing a single Ryzen Ultrabook (ie, with just a iGPU).

    So I want to know, what is AMD's plans exactly for changing this? They may have an overall better product (albeit at times, only narrowly) than Intel's Tiger Lake, if they can't ship these and get them out in front of the normal Joe customer who doesn't follow the tech scene, they'll never gain significant market share from Intel in the Laptop segment.
  • GeoffreyA - Sunday, February 7, 2021 - link

    I wonder how much of this is due to public perception. Enthusiasts know that AMD is good but most people don't know or care, while some have a vague instinct telling them Intel is first-rate and AMD substandard (corroborated by advice of salespeople in the shop). The laptop seems proper if it's got an Intel sticker, otherwise no good. And that's something which will be very hard for AMD to change. Perhaps fewer Ryzen gaming laptops will help. Even a new logo/sticker for their mobile CPUs, with minimal elegant design.
  • GeoffreyA - Sunday, February 7, 2021 - link

    Also, they need to capture the general public's imagination, as silly as that sounds. Just like Samsung did. There was a time when people didn't think much of Samsung (in my country at any rate) but nowadays go into the shop and they've got the best fridges, TVs, and washing machines. Or that's the perception.
  • Farfolomew - Thursday, February 4, 2021 - link

    I'm a bit disappointed and left scratching my head regarding the GPU review section of this article. 360p, 480p resolutions ... what are we playing MS-DOS games in EGA 256-color mode?!

    How did those games even run at such low resolutions? That's mind boggling.

    At any rate, it all led to a confusing non-conclusion of what exactly the iGPU performance is on these Cezanne chips, and how it compares to Tiger Lake. Is it better than Tiger Lake or not? How much better than Renoir is it?

    I realize this isn't all Ian's fault, as the laptop given to him has a 35W CPU, and we're asking him to compare it to 15W Ultrabooks, etc. But it was still very confusing to me. Hopefully it will become more clear when (and if) AMD Cezanne Ultrabooks come out with 15W parts.

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