Rosetta2: x86-64 Translation Performance

The new Apple Silicon Macs being based on a new ISA means that the hardware isn’t capable of running existing x86-based software that has been developed over the past 15 years. At least, not without help.

Apple’s new Rosetta2 is a new ahead-of-time binary translation system which is able to translate old x86-64 software to AArch64, and then run that code on the new Apple Silicon CPUs.

So, what do you have to do to run Rosetta2 and x86 apps? The answer is pretty much nothing. As long as a given application has a x86-64 code-path with at most SSE4.2 instructions, Rosetta2 and the new macOS Big Sur will take care of everything in the background, without you noticing any difference to a native application beyond its performance.

Actually, Apple’s transparent handling of things are maybe a little too transparent, as currently there’s no way to even tell if an application on the App Store actually supports the new Apple Silicon or not. Hopefully this is something that we’ll see improved in future updates, serving also as an incentive for developers to port their applications to native code. Of course, it’s now possible for developers to target both x86-64 and AArch64 applications via “universal binaries”, essentially just glued together variants of the respective architecture binaries.

We didn’t have time to investigate what software runs well and what doesn’t, I’m sure other publications out there will do a much better job and variety of workloads out there, but I did want to post some more concrete numbers as to how the performance scales across different time of workloads by running SPEC both in native, and in x86-64 binary form through Rosetta2:

SPECint2006 - Rosetta2 vs Native Score %

In SPECint2006, there’s a wide range of performance scaling depending on the workloads, some doing quite well, while other not so much.

The workloads that do best with Rosetta2 primarily look to be those which have a more important memory footprint and interact more with memory, scaling perf even above 90% compared to the native AArch64 binaries.

The workloads that do the worst are execution and compute heavy workloads, with the absolute worst scaling in the L1 resident 456.hmmer test, followed by 464.h264ref.

SPECfp2006(C/C++) - Rosetta2 vs Native Score %

In the fp2006 workloads, things are doing relatively well except for 470.lbm which has a tight instruction loop.

SPECint2017(C/C++) - Rosetta2 vs Native Score %

In the int2017 tests, what stands out is the horrible performance of 502.gcc_r which only showcases 49.87% performance of the native workload – probably due to high code complexity and just overall uncommon code patterns.

SPECfp2017(C/C++) - Rosetta2 vs Native Score %

Finally, in fp2017, it looks like we’re again averaging in the 70-80% performance scale, depending on the workload’s code.

Generally, all of these results should be considered outstanding just given the feat that Apple is achieving here in terms of code translation technology. This is not a lacklustre emulator, but a full-fledged compatibility layer that when combined with the outstanding performance of the Apple M1, allows for very real and usable performance of the existing software application repertoire in Apple’s existing macOS ecosystem.

SPEC2017 - Multi-Core Performance Conclusion & First Impressions
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  • MH_Muso - Sunday, December 20, 2020 - link

    Mac M1 needs to have a faster GPU or permitted eGPU. Mac M1 is losing to a low 1660 ti. I hope it will improve next year. The good thing is that Mac M1 is cheap. The new architecture is innovative.
  • BR117 - Saturday, May 1, 2021 - link

    Hey Andrei, I’m revisiting this review to compare but I’m not sure why your Speedometer scores are so low for Ryzen. My 5800X scores 189-200... are you guys using Chrome? Wondering also if there has been a browser or benchmark update since then that could affect this?

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