Gaming Tests: Civilization 6

Originally penned by Sid Meier and his team, the Civilization series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer underflow. Truth be told I never actually played the first version, but I have played every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, and it a game that is easy to pick up, but hard to master.

Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.

For this benchmark, we are using the following settings:

  • 480p Low, 1440p Low, 4K Low, 1080p Max

For automation, Firaxis supports the in-game automated benchmark from the command line, and output a results file with frame times. We do as many runs within 10 minutes per resolution/setting combination, and then take averages and percentiles.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.


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View All Comments

  • lmcd - Monday, November 9, 2020 - link

    A great dane weighs twice as much as a bulldog so... Reply
  • Xyler94 - Thursday, November 5, 2020 - link

    Even if Intel could... I highly doubt they'd be able to legally speaking, since that would literally be burning out competition in terms of CPU, and even Silicon productions... Reply
  • Morawka - Friday, November 6, 2020 - link

    Intel would be better served luring TSMC's process engineers over. Most of the good ones have already been scooped up by China though. Reply
  • bmacsys - Monday, November 9, 2020 - link

    Really dude. I suppose you know this firsthand? Reply
  • lmcd - Monday, November 9, 2020 - link

    China's mainland fab efforts would not be as far as they are otherwise. Reply
  • Qasar - Monday, November 9, 2020 - link

    and you have proof of this ? or is it just your opinion ? Reply
  • ze_banned_because_at - Tuesday, November 10, 2020 - link

    Not that hard to google for "tsmc engineers poached by china". Reply
  • RogerAndOut - Thursday, November 5, 2020 - link

    Well before any bid premium, TSMC has a market value of over $400B and so is far larger than Intel's total worth of around $240B. It would be somewhat cheaper for Intel to just buy up all of the TSMC production capacity that it can for a few years. This would allow Intel to limit the production of other players, while also giving them a chance to produce some chips that are worth buying. Reply
  • Thanny - Thursday, November 5, 2020 - link

    TMSC would never allow that while Intel was a competitor. Buy up all their capacity, getting rid of their customers? Then what happens when Intel stops buying their capacity? Unless Intel spun off its fabs (which is extremely unlikely), TSMC will treat them as a competitor. Intel can make some things at TSMC, but not to the extent that it erodes TSMC's customer base. Reply
  • Spunjji - Sunday, November 8, 2020 - link

    Exactly this. Amazing how fee pro-Intel commenters can do big picture thinking. Reply

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