Gaming Tests: Final Fantasy XIV

Despite being one number less than Final Fantasy 15, because FF14 is a massively-multiplayer online title, there are always yearly update packages which give the opportunity for graphical updates too. In 2019, FFXIV launched its Shadowbringers expansion, and an official standalone benchmark was released at the same time for users to understand what level of performance they could expect. Much like the FF15 benchmark we’ve been using for a while, this test is a long 7-minute scene of simulated gameplay within the title. There are a number of interesting graphical features, and it certainly looks more like a 2019 title than a 2010 release, which is when FF14 first came out.

With this being a standalone benchmark, we do not have to worry about updates, and the idea for these sort of tests for end-users is to keep the code base consistent. For our testing suite, we are using the following settings:

  • 768p Minimum, 1440p Minimum, 4K Minimum, 1080p Maximum

As with the other benchmarks, we do as many runs until 10 minutes per resolution/setting combination has passed, and then take averages. Realistically, because of the length of this test, this equates to two runs per setting.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS

All of our benchmark results can also be found in our benchmark engine, Bench.

Gaming Tests: Deus Ex Mankind Divided Gaming Tests: Final Fantasy XV
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  • JSyrup - Wednesday, April 7, 2021 - link

    *CCDs

    I got it now. For the best of both worlds, go for the 5950X. Then, if you play games, disable 1 CCD in BIOS or leave both CCDs enabled if you do productivity. This is how to maximise performance and prevent unexpected performance drops.
    Reply
  • Sgtkeebler - Tuesday, May 11, 2021 - link

    On RDR why do higher resolutions get higher FPS than 1080p? Reply

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