CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

 

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

 

Crysis CPU-Only Gameplay

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs.

But can we also apply the same concept to pure CPU rendering? Can a CPU, on its own, render Crysis? Since 64 core processors entered the market, one can dream. So we built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. This is a 2000 frame test, with medium and low settings.

(4-3b) Crysis CPU Render at 1080p Medium(4-3a) Crysis CPU Render at 1080p Low

 

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

 

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

 

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code path. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

 

CPU Tests: Simulation CPU Tests: Encoding
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  • jakky567 - Tuesday, November 24, 2020 - link

    Total system, I think the 5950x should be more popular. That being said, the 5900x is still great.
  • mdriftmeyer - Monday, November 9, 2020 - link

    I spend $100 or more per week on extra necessities from Costco. Your price hike concerns are laughable.
  • bananaforscale - Monday, November 9, 2020 - link

    5900X has good binning and the cheapest price per core. For productivity 3900X has *nothing* on 5900X for the 10% price difference and 5950X is disproportionately more expensive. Zen and Zen+ are not an option if you want high IPC, 3300X basically doesn't exist... I'll give you that 3600 makes more sense to most people than 5600X, it's not that much faster.
  • Kangal - Wednesday, November 11, 2020 - link

    "Price per Core".... yeah, that's a pointless metric.
    What you need to focus on is "Price per Performance", and this should be divided into two segments: Gaming Performance, Productivity Performance. You shouldn't be running productivity tools whilst gaming for plenty of reasons (game crashes, tool errors, attention span, etc etc). The best use case for a "mixed/hybrid" would be Twitch Gaming, that's still a niche case.... but that's where the 5800X and 5900X makes sense.

    Now, I don't know what productivity programs you would use, nor would I know which games you would play, or if you plan on becoming a twitcher. So for your personal needs, you would have to figure that out yourself. Things like memory configurations and storage can have big impacts on productivity. Whereas for Gaming the biggest factor is which GPU you use.

    What I'm grasping at is the differences should/will decrease for most real-world scenarios, as there is something known as GPU scaling and being limited or having bottlenecks. For instance, RTX 2070-Super owners would target 1440p, and not 1080p. Or RTX 3090 owners would target 4K, and not for 1440p. And GTX 1650 owners would target 1080p, they wouldn't strive for 4K or 1440p.

    For instance, if you combine a 5600X with a Ultra-1440p-card, and compare the performance to a 3600X, the differences will diminish significantly. And at Ultra/4K both would be entirely GPU limited, so no difference. So if you compare a 5800X to a 3900X, the 3900X would come cheaper/same price but offer notably better productivity performance. And when it comes to gaming they would be equal/very similar when you're (most likely) GPU limited. That scenario applies to most consumers. However, there are outliers or niche people, who want to use a RTX 3090 to run CS GO at 1080p-Low Settings so they can get the maximum frames possible. This article alludes to what I have mentioned. But for more details, I would recommend people watch HardwareUnboxed video from YouTube, and see Steve's tests and hear his conclusions.

    Whereas here is my recommendation for the smart buyer, do not buy the 5600X or 5800X or 5900X. Wait a couple months and buy then. For Pure Gaming, get the r5-5600 which should have similar gaming performance but come in at around USD $220. For Productivity, get the r7-5700 which should have similar performance to the 5800X but come in at around USD $360. For the absolute best performance, buy the r9-5950x now don't wait. And what about Twitch Streamers? Well, if you're serious then build one Gaming PC, and a second Streaming PC, as this would allow your game to run fast, and your stream to flow fluidly.... IF YOU HAVE A GOOD INTERNET CONNECTION (Latency, Upload, Download).
  • lwatcdr - Monday, November 9, 2020 - link

    "You can get the 3700 for much cheaper than the 5800X. Or for the same price you can get the 3900X instead."
    And if you want both gaming and productivity? They get the 5800X or 5900X. So AMD has something for every segment which is great.
  • TheinsanegamerN - Thursday, November 12, 2020 - link

    The 5900x is margin of error from the 5950x in games, still shows a small uptick in gaming compared to 5800/5600x, offers far better performance then 5600/5800x in productivity tasks, and is noticeably cheaper then the 5950x.

    How on earth is that a non buy?

    The rest may be better value for money, but by that metric a $2 pentium D 945 is still far better value for money depending on the task. The 5000 series consistently outperforms the 3000 series, offring 20% better performance for 10% better cash.
  • Kishoreshack - Saturday, November 14, 2020 - link

    AMD has the best products to offer
    Soo you expect them to sell it at a cheaper rate than intel ?
  • Threska - Monday, November 16, 2020 - link

    AMD has a good product RANGE, which means something for everyone AND all monies go to AMD regardless of consumer choice.
  • Ninjawithagun - Friday, November 20, 2020 - link

    The price hike is mainly to cover ongoing R&D for the next-gen Ryzen Zen 4 CPUs due out in 2022. The race between Intel and AMD must go on!
  • jakky567 - Monday, November 23, 2020 - link

    I disagree about the 5900x being a no buy.

    I feel like it goes 5950x for absolute performance. 5900x for high tier performance on a budget. And then the 3000 series for people on a budget, except the 3950x.

    The 5900x has all the l3 cache.

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