GPU Performance & Power

GPU performance of the ROG Phone III should be its very strong-point, as that’s the primary selling point of the device. The new Snapdragon 865+ promises 10% better performance than the regular Snapdragon 865, and we’ve seen quite a few excellently performing S865 devices over the last few months.

How will the ROG3 be able to distinguish itself from the crowd with its fancy cooling solutions, given that the crowd already performs that well?

Basemark GPU 1.2 - Medium 1440p - Off-Screen / Blit

Starting off with Basemark GPU 1.2, we’re off to some odd results.

In the default mode (LV1), the phone’s peak performance is right about where expect it to be, roughly 10% faster than Snapdragon 865 devices in the market. What’s rather disappointing is the phone’s sustained performance figures which are significantly worse than other phones in the market.

I noted that the phone didn’t really get hot at all in its default operating mode, with peak skin temperature not exceeding 37°C which is very conservative. I decided to also test the gaming performance in its X-Modes;

At LV2, the phone gets notably hotter and is allowed to reach up to around 45°C peak skin temperatures, with sustained performance getting a nice boost. However, versus the competition, these results are still a tad disappointing as it still lags behind LG, Xiaomi and OnePlus phones, all of which are actually cooler.

Finally, in LV3 mode with the AeroCooler connected, the phone gets a slight sustained performance boost, finally taking the top place amongst Android devices, albeit with only a sliver of a margin.

GFXBench Aztec Ruins - High - Vulkan/Metal - Off-screen

GFXBench Aztec High showcases a similar performance raking, with the default mode ROG3 performing very conservatively, requiring the AeroCooler to be able to keep up with other phones in the market.

GFXBench Aztec High Offscreen Power Efficiency
(System Active Power)
  Mfc. Process FPS Avg. Power
(W)
Perf/W
Efficiency
iPhone 11 Pro (A13) Warm N7P 26.14 3.83 6.82 fps/W
iPhone 11 Pro (A13) Cold / Peak N7P 34.00 6.21 5.47 fps/W
Galaxy S20 Ultra (Snapdragon 865) N7P 20.35 3.91 5.19 fps/W
iPhone XS (A12) Warm N7 19.32 3.81 5.07 fps/W
Reno3 5G (Dimensity 1000L) N7 11.93 2.39 4.99 fps/W
iPhone XS (A12) Cold / Peak N7 26.59 5.56 4.78 fps/W
ROG Phone III (Snapdragon 865+) N7P 22.34 5.35 4.17 fps/W
Mate 30 Pro (Kirin 990 4G) N7 16.50 3.96 4.16 fps/W
Galaxy S20+ (Exynos 990) 7LPP 20.20 5.02 3.59 fps/W
Galaxy S10+ (Snapdragon 855) N7 16.17 4.69 3.44 fps/W
Galaxy S10+ (Exynos 9820) 8LPP 15.59 4.80 3.24 fps/W

GFXBench Aztec High showcases a similar performance raking, with the default mode ROG3 performing very conservatively, requiring the AeroCooler to be able to keep up with other phones in the market.

It was very odd to see the ROG3 perform quite this poorly, and most importantly getting that much hotter than the competition. I re-measured the power consumption of the device and the Snapdragon 865+ only to note that the new SoC is seemingly using quite a lot more power than the standard Snapdragon 865, reaching up to 5.35W versus 3.91W on the Galaxy S20 Ultra.

GFXBench Aztec Ruins - Normal - Vulkan/Metal - Off-screen

GFXBench Aztec Normal Offscreen Power Efficiency
(System Active Power)
  Mfc. Process FPS Avg. Power
(W)
Perf/W
Efficiency
iPhone 11 Pro (A13) Warm N7P 73.27 4.07 18.00 fps/W
iPhone 11 Pro (A13) Cold / Peak N7P 91.62 6.08 15.06 fps/W
iPhone XS (A12) Warm N7 55.70 3.88 14.35 fps/W
Galaxy S20 Ultra (Snapdragon 865) N7P 54.09 3.91 13.75 fps/W
iPhone XS (A12) Cold / Peak N7 76.00 5.59 13.59 fps/W
Reno3 5G (Dimensity 1000L) N7 27.84 2.12 13.13 fps/W
ROG Phone III (Snapdragon 865+) N7P 58.77 5.34 11.00 fps/W
Mate 30 Pro (Kirin 990 4G) N7 41.68 4.01 10.39 fps/W
Galaxy S20+ (Exynos 990) 7LPP 49.41 4.87 10.14 fps/W
Galaxy S10+ (Snapdragon 855) N7 40.63 4.14 9.81 fps/W
Galaxy S10+ (Exynos 9820) 8LPP 40.18 4.62 8.69 fps/W

Aztec normal showcases the same results and power draw characteristics.

GFXBench Manhattan 3.1 Off-screen

GFXBench Manhattan 3.1 Offscreen Power Efficiency
(System Active Power)
  Mfc. Process FPS Avg. Power
(W)
Perf/W
Efficiency
iPhone 11 Pro (A13) Warm N7P 100.58 4.21 23.89 fps/W
Galaxy S20 Ultra (Snapdragon 865) N7P 88.93 4.20 21.15 fps/W
iPhone 11 Pro (A13) Cold / Peak N7P 123.54 6.04 20.45 fps/W
iPhone XS (A12) Warm N7 76.51 3.79 20.18 fps/W
Reno3 5G (Dimensity 1000L) N7 55.48 2.98 18.61 fps/W
iPhone XS (A12) Cold / Peak N7 103.83 5.98 17.36 fps/W
ROG Phone III (Snapdragon 865+) N7P 93.58 5.56 16.82 fps/W
Mate 30 Pro (Kirin 990 4G) N7 75.69 5.04 15.01 fps/W
Galaxy S20+ (Exynos 990) 7LPP 85.66 5.90 14.51 fps/W
Galaxy S10+ (Snapdragon 855) N7 70.67 4.88 14.46 fps/W
Galaxy S10+ (Exynos 9820) 8LPP 68.87 5.10 13.48 fps/W
Galaxy S9+ (Snapdragon 845) 10LPP 61.16 5.01 11.99 fps/W
Mate 20 Pro (Kirin 980) N7 54.54 4.57 11.93 fps/W
Galaxy S9 (Exynos 9810) 10LPP 46.04 4.08 11.28 fps/W
Galaxy S8 (Snapdragon 835) 10LPE 38.90 3.79 10.26 fps/W
Galaxy S8 (Exynos 8895) 10LPE 42.49 7.35 5.78 fps/W

Manhattan 3.1 is the same as well; here the power consumption grows to up to 5.56W which is extremely high and well beyond that a smartphone can normally dissipate.

GFXBench T-Rex 2.7 Off-screen

GFXBench T-Rex Offscreen Power Efficiency
(System Active Power)
  Mfc. Process FPS Avg. Power
(W)
Perf/W
Efficiency
iPhone 11 Pro (A13) Warm N7P 289.03 4.78 60.46 fps/W
iPhone 11 Pro (A13) Cold / Peak N7P 328.90 5.93 55.46 fps/W
Galaxy S20 Ultra (Snapdragon 865) N7P 205.37 3.83 53.30 fps/W
iPhone XS (A12) Warm N7 197.80 3.95 50.07 fps/W
ROG Phone III (Snapdragon 865+) N7P 224.48 4.92 45.60 fps/W
iPhone XS (A12) Cold / Peak N7 271.86 6.10 44.56 fps/W
Galaxy 10+ (Snapdragon 855) N7 167.16 4.10 40.70 fps/W
Reno3 5G (Dimensity 1000L) N7 139.30 3.57 39.01 fps/W
Galaxy S20+ (Exynos 990) 7LPP 199.61 5.63 35.45 fps/W
Mate 30 Pro  (Kirin 990 4G) N7 152.27 4.34 35.08 fps/W
Galaxy S9+ (Snapdragon 845) 10LPP 150.40 4.42 34.00 fps/W
Galaxy 10+ (Exynos 9820) 8LPP 166.00 4.96 33.40fps/W
Galaxy S9 (Exynos 9810) 10LPP 141.91 4.34 32.67 fps/W
Galaxy S8 (Snapdragon 835) 10LPE 108.20 3.45 31.31 fps/W
Mate 20 Pro (Kirin 980) N7 135.75 4.64 29.25 fps/W
Galaxy S8 (Exynos 8895) 10LPE 121.00 5.86 20.65 fps/W

T-Rex also shows a big increase in power consumption, over 1W worse than the Snapdragon 865.

Power-hungry Snapdragon 865+?

Overall, the ROG Phone III’s disappointing thermals and rather odd and worse sustained performance figures seem to be explained by the new SoC’s vastly increased power consumption characteristics. I made sure that this wasn’t just a measurement fluke, both in regards to power and the sustained performance figures and went ahead and retested a past phone such as the Mi 10 Pro, and I got the very same results. The regular non-gaming Snapdragon 865 phone was just cooler than the ROG Phone III, and was able to maintain higher performance over prolonged periods of time than the ASUS device.

Yes, the AeroCooler does help with the dissipation of heat, but in absolute terms, that’s a quite high price to pay in order to get a tiny advantage over other devices which don’t require any extra cooling.

System Performance Display Measurement
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  • Medstar1 - Saturday, August 29, 2020 - link

    Personally I've never given wireless audio a try. I was first introduced to the Quad DAC on my LG V20 years ago and it made the headphone jack a part of my "must have" list for phones every since. Another reason may be the fact that when I listen to music I am stationary and not engaged in other activities. I don't listen to music when I'm out, say hiking, because it kind of nullifys the point of being out in nature. I don't do it while I'm out and about in the city because I want to be situationally aware of my surroundings at all times. So bottom line I just haven't found the need to go wireless at this stage.
  • habs01 - Saturday, August 29, 2020 - link

    Having a 3.5mm jack doesn't prevent you from using bluetooth if that's what you like. It doesn't work the other way around.
  • flyingpants265 - Sunday, August 30, 2020 - link

    You've given in to the inconvenience of Bluetooth, you mean.

    And you've given into the cost.
  • Red john - Sunday, August 30, 2020 - link

    The problem of wireless headset means you are required to charge a new gadget along with your mobile phone. And we can get better audio quality output with half of the price in wired than wireless headsets
  • flyingpants265 - Sunday, August 30, 2020 - link

    Not required. You can use USBC headphones. Just strongly encouraged by marketing.
  • s.yu - Wednesday, September 2, 2020 - link

    Required if you use magnetic charging cables, because your sole C port will be stuck with a magnetic adaptor in it.. And those sell pretty well, the market is expanding in fact.
  • s.yu - Wednesday, September 2, 2020 - link

    I can tell you that Sony's flagship overear is sorely inadequate and PHA55BT doesn't drive low impedance CIEMs as well as my phone with its integrated DAC through the 3.5mm. No BT earphone/headphone is known to surpass the former and no adaptor is known to surpass the latter. End of discussion.
  • hemedans - Friday, August 28, 2020 - link

    it has two usb type C ports, use one for wired type c earphone
  • Lord of the Bored - Saturday, August 29, 2020 - link

    But I want to use normal headphones, not my GBA SP toy phones.
  • flyingpants265 - Sunday, August 30, 2020 - link

    So buy an adapter to carry around everywhere and degrade your sound quality (noise etc from contacts/soldering/bad shielding)

    Remember to pay for that too.

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