CPU Performance: Simulation Tests

A number of our benchmarks fall into the category of simulations, whereby we are either trying to emulate the real world or re-create systems with systems. In this set of tests, we have a variety including molecular modelling, non-x86 video game console emulation, a simulation of the equivalent of a slug brain with neurons and synapses firing, and finally a popular video game that simulates the growth of a fictional land including historical events and important characters within that world.

NAMD ApoA1

One frequent request over the years has been for some form of molecular dynamics simulation. Molecular dynamics forms the basis of a lot of computational biology and chemistry when modeling specific molecules, enabling researchers to find low energy configurations or potential active binding sites, especially when looking at larger proteins. We’re using the NAMD software here, or Nanoscale Molecular Dynamics, often cited for its parallel efficiency. Unfortunately the version we’re using is limited to 64 threads on Windows, but we can still use it to analyze our processors. We’re simulating the ApoA1 protein for 10 minutes, and reporting back the ‘nanoseconds per day’ that our processor can simulate. Molecular dynamics is so complex that yes, you can spend a day simply calculating a nanosecond of molecular movement.

This is one of our new tests, so we will be filling in more data as we start regression testing for older CPUs.

NAMD 2.31 Molecular Dynamics (ApoA1)

 

Dolphin 5.0: Console Emulation

One of the popular requested tests in our suite is to do with console emulation. Being able to pick up a game from an older system and run it as expected depends on the overhead of the emulator: it takes a significantly more powerful x86 system to be able to accurately emulate an older non-x86 console, especially if code for that console was made to abuse certain physical bugs in the hardware.

For our test, we use the popular Dolphin emulation software, and run a compute project through it to determine how close to a standard console system our processors can emulate. In this test, a Nintendo Wii would take around 1050 seconds.

The latest version of Dolphin can be downloaded from https://dolphin-emu.org/

Dolphin 5.0 Render Test

 

DigiCortex 1.20: Sea Slug Brain Simulation

This benchmark was originally designed for simulation and visualization of neuron and synapse activity, as is commonly found in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron / 1.8B synapse simulation, equivalent to a Sea Slug.

Example of a 2.1B neuron simulation

We report the results as the ability to simulate the data as a fraction of real-time, so anything above a ‘one’ is suitable for real-time work. Out of the two modes, a ‘non-firing’ mode which is DRAM heavy and a ‘firing’ mode which has CPU work, we choose the latter. Despite this, the benchmark is still affected by DRAM speed a fair amount.

DigiCortex can be downloaded from http://www.digicortex.net/

DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

The additional bandwidth of the HEDT platforms put them higher up the chart here - Digicortex always ends up as an odd mix of bottlenecks mostly around memory, but it can be localized internal bandwidth limited as well.

Dwarf Fortress

Another long standing request for our benchmark suite has been Dwarf Fortress, a popular management/roguelike indie video game, first launched in 2006. Emulating the ASCII interfaces of old, this title is a rather complex beast, which can generate environments subject to millennia of rule, famous faces, peasants, and key historical figures and events. The further you get into the game, depending on the size of the world, the slower it becomes.

DFMark is a benchmark built by vorsgren on the Bay12Forums that gives two different modes built on DFHack: world generation and embark. These tests can be configured, but range anywhere from 3 minutes to several hours. I’ve barely scratched the surface here, but after analyzing the test, we ended up going for three different world generation sizes.

This is another of our new tests.

Dwarf Fortress (Small) 65x65 World, 250 YearsDwarf Fortress (Medium) 129x129 World, 550 YearsDwarf Fortress (Big) 257x257 World, 550 Years

CPU Performance: Rendering Tests CPU Performance: Encoding Tests
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  • SKiT_R31 - Wednesday, May 20, 2020 - link

    Intel never left "the top". Top of 720p low graphics settings, by a single percentage margin. Totally worth 50% higher price.
  • silencer12 - Saturday, May 23, 2020 - link

    Give it more than 3 years
  • tracker1 - Wednesday, May 20, 2020 - link

    AMD has already shifted their pricing quite a bit from launch in anticipation of this... is it clearly a better option, for most people... unless you literally only care about gaming, then a 10900K or 10700K might be an okay option at their respective price points and only if you're using at least an RTX 2080 Super. If you're going anything lower on GPU, then AMD is probably the better option all the way around (and you'll probably save a bit on your annual power bill as a result).
  • VoraciousGorak - Wednesday, May 20, 2020 - link

    Finally, a sane product stack from Intel with regards to naming versus core/thread count.
  • Hifihedgehog - Wednesday, May 20, 2020 - link

    Sane and thermal meltdown don't mix.
  • ElvenLemming - Wednesday, May 20, 2020 - link

    Unfortunate that their product stack finally makes sense now that the name sounds so stupid I get angry every time I read it.
  • Spunjji - Tuesday, May 26, 2020 - link

    Whether it's "Eye-Nine Ten-Nine-Hundred-Kay" or "Eye-Nine Ten-Thousand-Nine-Hundred-Kay", it sounds equally daft.
  • tipoo - Wednesday, May 20, 2020 - link

    Chasing clocks and high power to counter AMD. Ah, Netburst, good times. Ish.
  • WaltC - Wednesday, May 20, 2020 - link

    I had forgotten Netburst...;) "The Intel CPU that accelerated the Internet"! Thanks for the laugh!
  • trparky - Wednesday, May 20, 2020 - link

    Yep, I agree.

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