CPU Performance: Simulation Tests

A number of our benchmarks fall into the category of simulations, whereby we are either trying to emulate the real world or re-create systems with systems. In this set of tests, we have a variety including molecular modelling, non-x86 video game console emulation, a simulation of the equivalent of a slug brain with neurons and synapses firing, and finally a popular video game that simulates the growth of a fictional land including historical events and important characters within that world.

NAMD ApoA1

One frequent request over the years has been for some form of molecular dynamics simulation. Molecular dynamics forms the basis of a lot of computational biology and chemistry when modeling specific molecules, enabling researchers to find low energy configurations or potential active binding sites, especially when looking at larger proteins. We’re using the NAMD software here, or Nanoscale Molecular Dynamics, often cited for its parallel efficiency. Unfortunately the version we’re using is limited to 64 threads on Windows, but we can still use it to analyze our processors. We’re simulating the ApoA1 protein for 10 minutes, and reporting back the ‘nanoseconds per day’ that our processor can simulate. Molecular dynamics is so complex that yes, you can spend a day simply calculating a nanosecond of molecular movement.

This is one of our new tests, so we will be filling in more data as we start regression testing for older CPUs.

NAMD 2.31 Molecular Dynamics (ApoA1)

 

Dolphin 5.0: Console Emulation

One of the popular requested tests in our suite is to do with console emulation. Being able to pick up a game from an older system and run it as expected depends on the overhead of the emulator: it takes a significantly more powerful x86 system to be able to accurately emulate an older non-x86 console, especially if code for that console was made to abuse certain physical bugs in the hardware.

For our test, we use the popular Dolphin emulation software, and run a compute project through it to determine how close to a standard console system our processors can emulate. In this test, a Nintendo Wii would take around 1050 seconds.

The latest version of Dolphin can be downloaded from https://dolphin-emu.org/

Dolphin 5.0 Render Test

 

DigiCortex 1.20: Sea Slug Brain Simulation

This benchmark was originally designed for simulation and visualization of neuron and synapse activity, as is commonly found in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron / 1.8B synapse simulation, equivalent to a Sea Slug.

Example of a 2.1B neuron simulation

We report the results as the ability to simulate the data as a fraction of real-time, so anything above a ‘one’ is suitable for real-time work. Out of the two modes, a ‘non-firing’ mode which is DRAM heavy and a ‘firing’ mode which has CPU work, we choose the latter. Despite this, the benchmark is still affected by DRAM speed a fair amount.

DigiCortex can be downloaded from http://www.digicortex.net/

DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

The additional bandwidth of the HEDT platforms put them higher up the chart here - Digicortex always ends up as an odd mix of bottlenecks mostly around memory, but it can be localized internal bandwidth limited as well.

Dwarf Fortress

Another long standing request for our benchmark suite has been Dwarf Fortress, a popular management/roguelike indie video game, first launched in 2006. Emulating the ASCII interfaces of old, this title is a rather complex beast, which can generate environments subject to millennia of rule, famous faces, peasants, and key historical figures and events. The further you get into the game, depending on the size of the world, the slower it becomes.

DFMark is a benchmark built by vorsgren on the Bay12Forums that gives two different modes built on DFHack: world generation and embark. These tests can be configured, but range anywhere from 3 minutes to several hours. I’ve barely scratched the surface here, but after analyzing the test, we ended up going for three different world generation sizes.

This is another of our new tests.

Dwarf Fortress (Small) 65x65 World, 250 YearsDwarf Fortress (Medium) 129x129 World, 550 YearsDwarf Fortress (Big) 257x257 World, 550 Years

CPU Performance: Rendering Tests CPU Performance: Encoding Tests
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  • DrKlahn - Wednesday, May 20, 2020 - link

    My biggest issue with gaming is that these reviews rarely show anything other than low resolution scenarios. I realize a sizable slice of the gaming community uses 1080p and that some of them are trying to hit very high frame rates. But there also a lot of us with 1440p+ or Ultrawides and I think it gets overlooked that Intels gaming "lead" largely evaporates for anyone not trying to hit very high frames at 1080p.
  • ElvenLemming - Wednesday, May 20, 2020 - link

    Honestly, I think it's ignored because it's well understood that at 1440p+ the CPU just doesn't matter very much. There's not much value in anything above 1080p for a CPU review the vast majority of games are going to be GPU limited. That said, plenty of other outlets include them in their reviews if you want to see a bunch of charts where the top is all within 1% of each other.
  • DrKlahn - Wednesday, May 20, 2020 - link

    I do agree with you that a lot of us do understand that as resolution and detail increases, CPUs become almost irrelevant to gaming performance. However you do see a fair few posters parroting "Intel is better for gaming" when in reality for their use case it really isn't any better. That's why I feel like these reviews (here and elsewhere) should spotlight where this difference matters. If you are a competitive CS:GO player that wants 1080p or lower with the most frames you can get, then Intel is undoubtedly better. But a person who isn't as tech savvy that games and does some productivity tasks with a 1440p+ monitor is only spending more money for a less efficient architecture that won't benefit them if they simply see "Intel better for gaming" and believe it applies to them.
  • shing3232 - Thursday, May 21, 2020 - link

    3900X or 3800X can beat Intel 9900Kf on csgo with pbo on if I remember correctly.
  • silencer12 - Saturday, May 23, 2020 - link

    Csgo is not a demanding game
  • vanilla_gorilla - Monday, June 15, 2020 - link

    >If you are a competitive CS:GO player that wants 1080p or lower with the most frames you can get, then Intel is undoubtedly better.

    It's actually more complicated than that. Even midrange Zen 2 CPU can hit well over 200 fps in CS:GO. So unless you have a 240hz monitor, it won't make any difference buying Intel or AMD in that case.
  • Irata - Wednesday, May 20, 2020 - link

    Techspot shows a seven game average and there the avg fps / min 1% difference to the Ryzen 3 3300x is less than 10% using a 2080ti.
  • CrimsonKnight - Thursday, May 21, 2020 - link

    This review's benchmarks goes up to 4K/8K resolution. You have to click the thumbnails under the graphs.
  • Meteor2 - Wednesday, July 15, 2020 - link

    To be clear: Anandtech tests at low resolutions so the bottleneck is the CPU, not the GPU. A Ryzen 5 won’t bottleneck a 2080 Ti at 4K.
  • kmmatney - Wednesday, May 20, 2020 - link

    Those of us who live near a Microcenter can get the 3900X for $389, along with a $20 discount on a motherboard (and a serviceable heatsink). The Ryzen 5 (what I bought) is $159, also with a $20 motherboard discount and a decent cooler. So my effective motherboard cost was $79, and total cost of $240 + tax, with a motherboard that can (most likely) be upgraded to Zen 3

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