Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

 

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

 

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low
Average FPS
95th Percentile
Gaming: Strange Brigade (DX12, Vulkan) Gaming: Far Cry 5
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  • DrKlahn - Wednesday, May 20, 2020 - link

    My biggest issue with gaming is that these reviews rarely show anything other than low resolution scenarios. I realize a sizable slice of the gaming community uses 1080p and that some of them are trying to hit very high frame rates. But there also a lot of us with 1440p+ or Ultrawides and I think it gets overlooked that Intels gaming "lead" largely evaporates for anyone not trying to hit very high frames at 1080p.
  • ElvenLemming - Wednesday, May 20, 2020 - link

    Honestly, I think it's ignored because it's well understood that at 1440p+ the CPU just doesn't matter very much. There's not much value in anything above 1080p for a CPU review the vast majority of games are going to be GPU limited. That said, plenty of other outlets include them in their reviews if you want to see a bunch of charts where the top is all within 1% of each other.
  • DrKlahn - Wednesday, May 20, 2020 - link

    I do agree with you that a lot of us do understand that as resolution and detail increases, CPUs become almost irrelevant to gaming performance. However you do see a fair few posters parroting "Intel is better for gaming" when in reality for their use case it really isn't any better. That's why I feel like these reviews (here and elsewhere) should spotlight where this difference matters. If you are a competitive CS:GO player that wants 1080p or lower with the most frames you can get, then Intel is undoubtedly better. But a person who isn't as tech savvy that games and does some productivity tasks with a 1440p+ monitor is only spending more money for a less efficient architecture that won't benefit them if they simply see "Intel better for gaming" and believe it applies to them.
  • shing3232 - Thursday, May 21, 2020 - link

    3900X or 3800X can beat Intel 9900Kf on csgo with pbo on if I remember correctly.
  • silencer12 - Saturday, May 23, 2020 - link

    Csgo is not a demanding game
  • vanilla_gorilla - Monday, June 15, 2020 - link

    >If you are a competitive CS:GO player that wants 1080p or lower with the most frames you can get, then Intel is undoubtedly better.

    It's actually more complicated than that. Even midrange Zen 2 CPU can hit well over 200 fps in CS:GO. So unless you have a 240hz monitor, it won't make any difference buying Intel or AMD in that case.
  • Irata - Wednesday, May 20, 2020 - link

    Techspot shows a seven game average and there the avg fps / min 1% difference to the Ryzen 3 3300x is less than 10% using a 2080ti.
  • CrimsonKnight - Thursday, May 21, 2020 - link

    This review's benchmarks goes up to 4K/8K resolution. You have to click the thumbnails under the graphs.
  • Meteor2 - Wednesday, July 15, 2020 - link

    To be clear: Anandtech tests at low resolutions so the bottleneck is the CPU, not the GPU. A Ryzen 5 won’t bottleneck a 2080 Ti at 4K.
  • kmmatney - Wednesday, May 20, 2020 - link

    Those of us who live near a Microcenter can get the 3900X for $389, along with a $20 discount on a motherboard (and a serviceable heatsink). The Ryzen 5 (what I bought) is $159, also with a $20 motherboard discount and a decent cooler. So my effective motherboard cost was $79, and total cost of $240 + tax, with a motherboard that can (most likely) be upgraded to Zen 3

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