Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

 

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

 

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low
Average FPS
95th Percentile
Gaming: Strange Brigade (DX12, Vulkan) Gaming: Far Cry 5
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  • Ryan Smith - Tuesday, May 26, 2020 - link

    To be sure, it's GTX 1080. IGP is the name of the setting.
  • F123Nova - Saturday, May 23, 2020 - link

    I am trying my best to be nice, but this article has the most dubious set of benchmarks I have seen, and the omission in the charts of Intel competition in certain charts where the competition is better makes me wonder why this article smells of a cash handout. Cant say for sure if this is another "Just buy it" piece, but it sure smells foul. I expected more from Anandtech...
  • Ryan Smith - Tuesday, May 26, 2020 - link

    Hi Nova,

    As has been the case for the past 23 years, we always strive to have accurate reporting, to the best of our abilities.

    Given that we're in the process of rolling out some new benchmarks (such as the Crysis software render), we haven't yet had a chance to backfill in results for a number of processors. Unfortunately that's going to take some time. But in the meantime, was there any specific benchmark(s) you were concerned about? That might at least help us better prioritize what to backfill first.

    And to be sure, there's no cash handout. That's not how we operate. (Selling out for anything less than an incredibly comfortable retirement isn't very helpful for our future employment prospects)
  • tvdang7 - Wednesday, May 27, 2020 - link

    why couldnt AT use a 3800x instead of a 3700x.
  • pcgpus - Friday, July 10, 2020 - link

    Nice review. 10600K might be a new king in games (for fair price).

    If you want to compare this article with other services You have to go on this link:
    https://warmbit.blogspot.com/2020/06/intel-core-10...

    There are results from 9 services from 32 games!

    After page load please pick up your language from google translate (right side of page).
  • pcgpus - Friday, July 10, 2020 - link

    Nice review. 10900K is the new king in games!

    If you want to compare this article with other services You have to go on this link:
    https://warmbit.blogspot.com/2020/06/intel-core-i9...

    There are results from 9 services from 35 games!

    After page load please pick up your language from google translate (right side of page).
  • Meteor2 - Wednesday, July 15, 2020 - link

    A new microarchitecture doesn’t require a new process. When PAO immediately went south, I don’t understand why Intel didn’t just implement a new microarchitecture on 14 nm. Surely Ice Lake hasn’t taken four years to develop?
  • Meteor2 - Wednesday, July 15, 2020 - link

    *Sunny Cove. God Intel’s code-names are dumb
  • miss5tability - Saturday, August 8, 2020 - link

    i just discovered this INTEL SCAM, now i dont freaking understand how those 10 gen cpu works i wanna buy i3 10300 and what im reading this is not 65W chip? what is real f@#%$@ power draw for those cpus
  • damian101 - Monday, August 10, 2020 - link

    As far as I know Intel never used a single bidirectional ring bus on CPUs with more than 10 cores.
    On Intel Ivy Bridge CPUs with 12 and more (15) cores, Intel used three unidirectional ring buses. There were also no Sandy Bridge CPUs with more than 10 cores, and Intel used two bidirectional ring buses connected with buffered switches for their high core count Haswell CPUs.

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